Hello all,Sorry for my language but i'm too high :D .What are you suggest me to change in eq ?I got new bow yesterday,my dps in pob from split arrow is 240 k and snipe 14 mln +/-.Survi is not bad (max block/chaos res 85 with divine flesh/87 % reduce dmg on flask's and 5,8 k hp)but sometimes I feel like I lack movment and dodge's (just play more to learn I know).
Here is a link to my character: https://www.pathofexile.com/account/view-profile/meduse52/characters?characterName=Felipian_Andrzejczak
Best regards :)
Unless I'm missing something, you don't have a curse right now. In that case you really need a ring with Vulnerability on Hit (warlord base). Overall you gear looks fine but your jewelry is not great.
Also, your quiver is terrible. The survivability that it adds is really not worth the fact that the only good stats on it are defensive.
(Check https://www.pathofexile.com/account/view-profile/Namnah/characters for some inspiration in terms of quiver/jewelry)
You are giving wrong advices here, cause my build is centered around block
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Hello all,Sorry for my language but i'm too high :D .What are you suggest me to change in eq ?I got new bow yesterday,my dps in pob from split arrow is 240 k and snipe 14 mln +/-.Survi is not bad (max block/chaos res 85 with divine flesh/87 % reduce dmg on flask's and 5,8 k hp)but sometimes I feel like I lack movment and dodge's (just play more to learn I know).
Here is a link to my character: https://www.pathofexile.com/account/view-profile/meduse52/characters?characterName=Felipian_Andrzejczak
Best regards :)
Unless I'm missing something, you don't have a curse right now. In that case you really need a ring with Vulnerability on Hit (warlord base). Overall you gear looks fine but your jewelry is not great.
Also, your quiver is terrible. The survivability that it adds is really not worth the fact that the only good stats on it are defensive.
(Check https://www.pathofexile.com/account/view-profile/Namnah/characters for some inspiration in terms of quiver/jewellery)
Is it really worth dropping the unique helm and quiver? I feel like a lot of this build is centered around those things
The time to drop assailum comes then your snipe stops doing damage on bosses, you will face it, sooner or later
Tbh upgrades should be something like jewellry > hunter boots > woke gloves + hunter quiver > replica farrul(+ craft new unset ring for it)> somewhere here you'll start suffering from bleed damage overflow with assailum, so switch assailum for crafted rare > some gg watcher's eye (double malevolance) > some pog crafted bow
Something like this should be your first upgrade, imho - instead 1 of resistances there should be curse with 32% vuln on hit( i have it on my unset ring, but you really want to start using this curse early)
But taking in consideration with new league coming soon, just finish 24/36 challenges imho, and thats it
3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you...
Última edição por Anngrat em 1 de abr de 2021 05:42:55
Hello all,Sorry for my language but i'm too high :D .What are you suggest me to change in eq ?I got new bow yesterday,my dps in pob from split arrow is 240 k and snipe 14 mln +/-.Survi is not bad (max block/chaos res 85 with divine flesh/87 % reduce dmg on flask's and 5,8 k hp)but sometimes I feel like I lack movment and dodge's (just play more to learn I know).
Here is a link to my character: https://www.pathofexile.com/account/view-profile/meduse52/characters?characterName=Felipian_Andrzejczak
Best regards :)
Unless I'm missing something, you don't have a curse right now. In that case you really need a ring with Vulnerability on Hit (warlord base). Overall you gear looks fine but your jewelry is not great.
Also, your quiver is terrible. The survivability that it adds is really not worth the fact that the only good stats on it are defensive.
(Check https://www.pathofexile.com/account/view-profile/Namnah/characters for some inspiration in terms of quiver/jewelry)
You are giving wrong advices here, cause my build is centered around block
Well, my previous comment implies that I don't think that block is the way to go as a bleed bow gladiator, especially since glancing blows was nerfed. You're basically giving up life, tons of offensive abilities, and several skill points for 65% blocks and doubled block chances.
In its current form, glancing blows is meant to be used in conjunction with other forms of on-block effects, not as a stand-alone node together with a rearguard (and a Rumi's).
If you're convinced that glancing blows and rearguard is the best way to go, I'd love to hear the math behind it but after testing with and without, I would definitely argue against it (and so to 93% of the bleed gladiators this league).
Well, my previous comment implies that I don't think that block is the way to go as a bleed bow gladiator, especially since glancing blows was nerfed. You're basically giving up life, tons of offensive abilities, and several skill points for 65% blocks and doubled block chances.
In its current form, glancing blows is meant to be used in conjunction with other forms of on-block effects, not as a stand-alone node together with a rearguard (and a Rumi's).
If you're convinced that glancing blows and rearguard is the best way to go, I'd love to hear the math behind it but after testing with and without, I would definitely argue against it (and so to 93% of the bleed gladiators this league).
If you don't like MY build - don't use it. Quite simple. But don't give counterproductive advices in the thread of my build. It's just not how it works on the forums "hey, the whole build is wrong, look here, it's better".
You are always free to make your own build.
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Well, my previous comment implies that I don't think that block is the way to go as a bleed bow gladiator, especially since glancing blows was nerfed. You're basically giving up life, tons of offensive abilities, and several skill points for 65% blocks and doubled block chances.
In its current form, glancing blows is meant to be used in conjunction with other forms of on-block effects, not as a stand-alone node together with a rearguard (and a Rumi's).
If you're convinced that glancing blows and rearguard is the best way to go, I'd love to hear the math behind it but after testing with and without, I would definitely argue against it (and so to 93% of the bleed gladiators this league).
If you don't like MY build - don't use it. Quite simple. But don't give counterproductive advices in the thread of my build. It's just not how it works on the forums "hey, the whole build is wrong, look here, it's better".
You are al
ways free to make your own build.
Look, I meant no offense, sorry if you took it that way.
You're saying that I'm giving wrong advice on how to improve another player's build. I disagree. Me telling him to get another quiver or change his jewelry in now way contradicts him following your build. Besides, another player suggested exactly the same as I did so I think my advice might be useful anyways.
I think we're all grateful for your extensive guide and for the forum of discussion that exists after it, where we can exchange our ideas about the build.
Again, please accept my apologies if I offended you, I was just giving another player my opinion.
Well, my previous comment implies that I don't think that block is the way to go as a bleed bow gladiator, especially since glancing blows was nerfed. You're basically giving up life, tons of offensive abilities, and several skill points for 65% blocks and doubled block chances.
In its current form, glancing blows is meant to be used in conjunction with other forms of on-block effects, not as a stand-alone node together with a rearguard (and a Rumi's).
If you're convinced that glancing blows and rearguard is the best way to go, I'd love to hear the math behind it but after testing with and without, I would definitely argue against it (and so to 93% of the bleed gladiators this league).
If you don't like MY build - don't use it. Quite simple. But don't give counterproductive advices in the thread of my build. It's just not how it works on the forums "hey, the whole build is wrong, look here, it's better".
You are al
ways free to make your own build.
Look, I meant no offense, sorry if you took it that way.
You're saying that I'm giving wrong advice on how to improve another player's build. I disagree. Me telling him to get another quiver or change his jewelry in now way contradicts him following your build. Besides, another player suggested exactly the same as I did so I think my advice might be useful anyways.
I think we're all grateful for your extensive guide and for the forum of discussion that exists after it, where we can exchange our ideas about the build.
Again, please accept my apologies if I offended you, I was just giving another player my opinion.
All good! Rearquard is a core of the build though, so recommending anyting else is just against the core theme of the build. I could always make any rare quiver myself, but "bleed gladiator" is already squishy enough so my idea was to make it as tanky as possible, hence why i went all-in for block. It does not save from one-shots, but dramatically increases the smoothness against most content. For the same reason i invested in the attack leech damage as well, it does save you even more.
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
How do the new changes to Elder bow mods effect the build? This is the described change:
The Elder-influenced Weapon modifier that grants 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage has been removed. In its place, Elder-influenced Weapons can now roll a new Local Bleeding Damage over Time Multiplier modifier.
Seems that only bleeds inflicted via gems socketed into the bow get a bonus, so Assailum won't receive the bonus, and we now have to put our clear skill in the bow.
How do the new changes to Elder bow mods effect the build? This is the described change:
The Elder-influenced Weapon modifier that grants 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage has been removed. In its place, Elder-influenced Weapons can now roll a new Local Bleeding Damage over Time Multiplier modifier.
Seems that only bleeds inflicted via gems socketed into the bow get a bonus, so Assailum won't receive the bonus, and we now have to put our clear skill in the bow.
"new Local Bleeding Damage over Time Multiplier modifier."
need to see what modifier is that. I doubt it will be double damage though
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
How do the new changes to Elder bow mods effect the build? This is the described change:
The Elder-influenced Weapon modifier that grants 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage has been removed. In its place, Elder-influenced Weapons can now roll a new Local Bleeding Damage over Time Multiplier modifier.
Seems that only bleeds inflicted via gems socketed into the bow get a bonus, so Assailum won't receive the bonus, and we now have to put our clear skill in the bow.
"new Local Bleeding Damage over Time Multiplier modifier."
need to see what modifier is that. I doubt it will be double damage though
I wonder when they are going to release those values for that new modifier...I am anxious to play this build but would really like to check top end dmg with new modifier before committing to this as league starter. Other than this change, build seems to still be good overall.
Definitely going to have lower boss DPS without the double damage mod, but mapping will still be good (trash mods die instantly and explode). Assailum might still carry the build, and hopefully we're losing less than double damage, since the mod replacing double bleed damage will hopefully be strong-ish.