[3.15] Elemental Hit Ballista Totem Hiero | Budget Friendly | League Start to Endgame
" Oh wow that's insane. That makes a lot of sense for why my PoB damage looked so high but my in-game damage felt way worse Última edição por Beverice em 28 de jul de 2021 19:59:32
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" just hit 1.1m dps on PoE ninja last night https://poe.ninja/challenge/builds/char/Dassort/RATUAY?i=0&search=class%3DHierophant%26skill%3DElemental-Hit%26sort%3Ddps but when i saw this i think i'll change call of brotherhood to rare opal ring cuz i have good number but in game that is not 1.1m per totems thanks Vei for your work again |
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" Hey Beverice, Thanks for the tip! I guess Ascendant or a Champion version could consider this setup too if they don't mind 1 less Totem from not taking Ancestral Bond. And I have a tip for you to add to your big DPS since you are not using Ancestral Bond. Wave of Conviction for Exposure if you don't mind the additional button(I am sure you have a Gem Socket for it ;)) " Yeah the current POB Damage(Not the ones in this guide) are inflated numbers sadly. :( " No problem! To anyone who wants to check their current real POB DPS, you can craft and add the old Combat Focus and use them in your POB to see the real POB DPS: Here's the old Combat Focus Code:
Combat Focus Viridian(Lightning)
Combat Focus
Viridian Jewel Item Level: 85 LevelReq: 32 Radius: Medium Limited to: 2 Implicits: 0 15% increased Elemental Damage with Attack Skills With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning
Combat Focus Crimson(Cold)
Combat Focus
Crimson Jewel Item Level: 85 LevelReq: 32 Radius: Medium Limited to: 2 Implicits: 0 15% increased Elemental Damage with Attack Skills With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide https://www.pathofexile.com/forum/view-thread/3005581 Última edição por Vei em 29 de jul de 2021 05:23:18
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OK Fury Valve is so fucking OP for clear
just instant deletes whole screens of packs with a single totem i never take this thing off i love it unless i need to use barrage i change the amy |
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Hello, first time I go with this build and I'm loving the gameplay! On blight encounters it becomes the true tower defense gameplay lol.
Some thoughts: -Leveling was a breeze, though at later acts the tabula route helps a lot. -Had to pool all the jewel+fusing+chaos I got while leveling, league mechanics and a few chaos recipes to buy the rain of splinters + frostferno. -Before getting the stygian belt + double effect jewel, I was using Gluttony (due to the frenzy+GMP+curse setup, it gives free culling strike, 100+ life, lots of mana and life on hit, and downsides are negligible for the build). Regarding ailments, I wasnt too conviced by Grace (normal aura) so after leveling with Wanderlust I went with Artic Armour, which now also grants freeze immunity. It also frees mana for comfort, and not having to get an Enlighten gem. I also got this drop, I'll replace it eventually but it's quite interesting: On the gloves I got a veiled gloves drop with 77% increased damage with non-vaal skills during soul prevention, useful when popping Vaal Grace on tough situations. Also since flasks were nerfed and Bottled Faith is hyper expensive, I'm going with this for automated extra comfort: I also already blew up an extra Frostferno in the vaal temple corruptor, RIP. |
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Hello,
During leveling, at what point should I switch from Holy flame totem to Elemental hit? Thanks. Última edição por scorburel em 29 de jul de 2021 10:11:22
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" From my experience as soon as you get both Combat Focuses you can add Quill Rain and Drillneck or Skirmish and you are good to go. It would be even better if you can get Tabula since you can add Pierce Support and Lesser Projectiles Support. |
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My damage feels really bad, clear is great but bosses in high reds take forever, i feel kind off like a glass cannon too. anyone cares to take a look at my character?
Honestly im fine with not doing much damage, but dying all the time is really frustrating Última edição por vegeta1991 em 29 de jul de 2021 14:13:45
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hi, i am sorry cant find info in guide probably u answered this before, but i dont getm sometimes my blood rage buff refresh when my ballistas kill somebody but most of the time no, same with onslaught on kill while affected by haste watcher, i dont get how it works, sorry for bad eng i hope u can understand :D
Última edição por ry3u2 em 29 de jul de 2021 14:34:24
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" Defense 1. Evasion Issues You basically have 0% Evasion. That could be the reason why you are dying all the time. I see that you swapped Grace for Haste, and your gear don't have much Evasion based ones e.g. Gloves are ES base, Boots are Armour based. Which means your only evasion source is practically just Frostferno(Which is very little) and that single blind on hit Abyss jewel which only gives 50% evasion after the enemy is blinded. Before the enemy is blinded, you are basically eating 100% of the enemy shots. After you get hit, Wind Dancer's Keystone's "20% more Evasion Rating if you've been Hit Recently" can only boost that Frostferno's meager 579 Evasion which basically does nothing. My suggestion would definitely be using back the Grace Aura and to convert to some Evasion Based Gear when you can(I see your gear is pretty good so might be hard to find an evasion based replacement easily), after which, Wind Dancer and Blind on Hit can be a more effective and better layer of Defense. 2. Setting up Enlighten for Auras and getting 2x -Mana Source The next thing will be going for 2 x -mana craft. I see both your rings happen to be able to craft Prefix on them so you can go for 2x "Non-Channelling Skills have (-7) to Total Mana Cost" bench craft on them. This will ensure you always have mana to cast your Level 1 Immortal Call when it's triggered which is 25% Less Damage, very very important. After that is done, work on getting Level 3 Enlighten and linking it to Grace + Skitterbot + Precision so they will reserve less mana. The final step will be leveling your Cast When Damage Taken to level 10 and Immortal Call to Level 12. This will provide another additional 5-6% Less Physical and Elemental Damage. All this Damage reduction is calculated Multiplicatively so they really help a lot. DPS Your gear is pretty good now, the biggest DPS upgrade you are missing is a +2/+4 Frostferno. Besides that, you can go for a corrupted Quill Rain with 14-18% Increased Critical Strike Implicit, this is a smaller DPS boost compared to Frostferno's but much cheaper also. Also, I think you might have used the wrong Catalyst on your Rings. I saw Intrinsic(Attribute) Catalyst on your Rings, should have been Turbulent(Elemental) Catalyst. I hope the above helps. Regards " Hi, The reason for everything you say is because when the enemy dies from Ignite Damage, it is counted as our kill, so our Blood Rage buff will refresh, etc. Totem kills doesn't count as our kill so they won't refresh Blood Rage. Hope that explains. Regards My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide
https://www.pathofexile.com/forum/view-thread/3005581 |
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