[3.16] [Build Showcase] Flicker Strike Slayer with Brutal Charge | 5.8k life | 61m DPS 100% uptime!

BUENAS , ESTOY SIGUIENDO TU CONSTRUCCION , Y ES UNA PASADA , PERO NO ENTIENDO POR QUE BERSERK , ? DONDE COJES LA RAGE , GRACIAS DE ANTEMANO
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Yogogo escreveu:
if i dont have weapon with fortify, wut gem i can change? and wu better for start Kitava's Feast or Voidforge?

Close Combat to be replaced.
I'd say Kitava Feast as my build is physical, not compatible with Voidforge.
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Vashekst escreveu:
I dont get how do I start generating rage, I have it connected the same way but I cnanot activate "rage" by myself and never noticed it gets activated.
Iam quite new and playing after long time so if someone could advice me, that would be awesome

The Berserk skill was a placeholder, I didn't remove it from my build yet.

I no longer taking Chainbreaker either as it is no longer usable.

To get Rage, the only source right now is Bloodscent from large cluster jewel.
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wyatt_caleb escreveu:
does the farrul's fur have to be the replica or is the original acceptable as well?

Since my build is building around Brutal Charge, Replica is needed.

But if you have a reliable way to generate Endurance charge, then original one is usable too.
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marianomaki escreveu:
BUENAS , ESTOY SIGUIENDO TU CONSTRUCCION , Y ES UNA PASADA , PERO NO ENTIENDO POR QUE BERSERK , ? DONDE COJES LA RAGE , GRACIAS DE ANTEMANO

The Berserk skill was a placeholder, I didn't remove it from my build yet.

I no longer taking Chainbreaker either as it is no longer usable.
Hi there, I recently swapped off of my league-start Spectral Throw character and created a Duelist to attempt to replicate this build to the best of my abilities, as I've always been fond of flicker strike myself, but have always wanted to do a pure physical iteration, rather than the fire, Oro's sacrifice builds that were popular when I played in the past. So, needless to say, I was incredibly happy to find your build and have been trying my best to follow your PoB and other suggestions closely. I want to make it clear that I understand that you said this is not a build guide so much as a showcase, but I was hoping for some advice moving forward. Obviously, I still have some levels left to achieve and some optimization to do gear-wise, but I think my biggest issue so far has been survivability, specifically during boss fights, and typically to unavoidable stuff. My health pool is an entire 1k behind yours in my current gear, and I'm wondering if you think it'd be worth my time to invest some points into health now while I'm leveling until I can maybe get better rolls on some of the item slots that are lacking, or is the 1k difference not something I should worry about so much, and just get used to that squishy feeling? Some of the items that I've crafted were pretty costly (at least to me, lol) and I can't risk rerolling right this moment. I am also currently using Kitava's Feast (works wonders against porcupine packs btw) as I attempt to recreate your Elder Axe, I came close a few times but the damn Endurance affix eludes me, lol. I always seem get it with incredibly low physical%. I'm mostly just looking for advice optimizing until I can get the obvious, huge upgrades such as a better Watcher's Eye, Elder Axe, Frenzy charge implicit rings.

Here's my current PoB, if you would rather I can link each item/jewel individually though.

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L_TMDRaWDjKfJfyRlakYA5ouvDdwN5bl297FLXTsDSBOSqt1JEo7jHhBxXNoZOtJo7CveMMIgWeBbYU-uFQYIjBHJrL4GMSQbgpjiWIfCw0tCtURjSJEgSWYePX1wat4SBbmtTN7AEItYyFYT_9shjoDO7zfhH8t4Qbz2pZpvZIFUwqZTsshZLmYZB3HT1-Qyb5wjRUJeCioH4acKGCmQoXCD0yMA6E5GCAWgFa-lEwwZijzuQ8tGFBVX7AtyLSGjAY7tN127rVMSzGJNkHTPnPZ0JUSwlBOvVuIYaiCs_bCxRRZ0xvM6srqhHfhbcOLiHsB5i65CU3zSUcdruNmJlk_xGwE81K1Wsy27jZdm0pY62lmXu2nUIIy99F2HRV0z4MGbnjhhu6HSwKWfXl4fj9auV9_Fv1yG6OV-_UG_oIEXl1Bp9XCbbJyu-7uFwTo2h3IgoS_ItF86TsXCFYEmk9G5wJsnRUWt-BrDxEsSKwa8uXTxblI25bzT8hepMh6iy6sQ1YtuvxV0FzOmdbFQPnx_R2kfvM5TP0Fjf2o0v7mVXBn4S8N2Pb__efby4-DqhqV7w4PJ5PJ25GoBrnRz4Cub2U-PBzV73wO3Ic8B3aFwy78c9T9E_47l0d9dHrTVbh3efJpPHmeHH-ffL44un0-1ZOvj7ff47P08-BL__Th4iAvB3dn-sqU-PF7nP-RXvDqe_Tlhl98-3bSe7gt1Ll5HPh99eXax0fnn9Xoa4Fzcf_9k7o8JTd_Da7NDTnt__0ZD-_OBmn8s5p2_7p7Vj-eqU8frvX9ANpfxM1EffP9i_OHKTshX-9vBsPeuciLyePk4MunT_Ii84fptfj7rx_3bJRe_jUd35Iw44g8_TDds_Lk5PnLzVkmf_w5pcWNqbolIt--Pqk0pMeX8kZNr_yz7PGzvv8ZJFn-9zg9Y4PvpdThHxzxn_G3GxXdn_vsG7t5f2gN-75Bt9kvUDKVth7jEUNz_9WBsCzBcEj9zSIk9PlCYJJ1IgxHbPMqlLFtG1EahdGWs-Ao3LKKb5npllWgu1t4IrZuFUwY3WI6xGmwWSQIcLTFAX7IWbjFLtCObjsLoVv2ASJP-FyEr9vH98Mt-1DKKN4igtm2VRj28TZH-9HCPkH9Rd4syg8tzMAPC0Ef37uPH-H-dV5p-9Ne_ZLoiQeM034KD8Xvw96e9zPPh18_7B1w9JaFCCgUCiPCeX3jL7hBuP-WMoJwFFCK4BHKQT6xJO1KjD7sGZGWuhZu_uYQqSWgua2OE6BFhZ3Xls2XhXCOXp6Z5MEefOUvWnX-F1Gwcn0=

I was also curious about your opinion on running a different helmet to Abyssus? I was wondering if a good rare warlord/elder helm with Global Crit multi+ Nearby Enemies take 9% increased physical dmg would be good?
Última edição por tooeztoopz#6443 em 2 de mai de 2021 14:44:10
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ItaliaPeetzahMaker escreveu:
Spoiler
Hi there, I recently swapped off of my league-start Spectral Throw character and created a Duelist to attempt to replicate this build to the best of my abilities, as I've always been fond of flicker strike myself, but have always wanted to do a pure physical iteration, rather than the fire, Oro's sacrifice builds that were popular when I played in the past. So, needless to say, I was incredibly happy to find your build and have been trying my best to follow your PoB and other suggestions closely. I want to make it clear that I understand that you said this is not a build guide so much as a showcase, but I was hoping for some advice moving forward. Obviously, I still have some levels left to achieve and some optimization to do gear-wise, but I think my biggest issue so far has been survivability, specifically during boss fights, and typically to unavoidable stuff. My health pool is an entire 1k behind yours in my current gear, and I'm wondering if you think it'd be worth my time to invest some points into health now while I'm leveling until I can maybe get better rolls on some of the item slots that are lacking, or is the 1k difference not something I should worry about so much, and just get used to that squishy feeling? Some of the items that I've crafted were pretty costly (at least to me, lol) and I can't risk rerolling right this moment. I am also currently using Kitava's Feast (works wonders against porcupine packs btw) as I attempt to recreate your Elder Axe, I came close a few times but the damn Endurance affix eludes me, lol. I always seem get it with incredibly low physical%. I'm mostly just looking for advice optimizing until I can get the obvious, huge upgrades such as a better Watcher's Eye, Elder Axe, Frenzy charge implicit rings.

Here's my current PoB, if you would rather I can link each item/jewel individually though.

eJzFW2tv20az_q5fQRgI-sFwvBdylwySvJDla2q7ruXETb8Ey71YjClSISnLyovz38_skrIulCWlOMVpG9glZ3aXc3nmmSHz_j_Pw9R70kWZ5NmHPfwW7f3nY-f9jagGf5ijcZKqJHv4-N795qX6Sacf9iK851WieNDVl5ke_Yb2vFhkKqmu82IoQOo6z_Ts2vL_9YqxfhGQqSjLazHUH_aO4XJSVnueKKXOVG9-p5-KqS5m-le6kEmqy3K2xlAkWT-Xj7o6K_LxCB5jz3tK9OQqV6Dc6172-nuHH9_3H5M0LT2ljRin1Zke_jkWaVJNP-xlSbq3cP2yfk53tcwLe6k8mh7f9D_sVXD2vWYpt29XVsmTdv_fE6ksnVq6t3pvdllnIk61ahbyyjQH4xzleVXCqrDPzMYE7FlaxQuQ7Y9HIzjGSTYQmQStH7Nzo9aCGdirP9Lyw95M-nD7usNRPrHm3W3dRnrDukdpnqtb8bDrUZ285xS2n_Yik4UWpVbH40JUEH07bvKi570owmaHzjv_1w49S_MnvcmjF8MhPIqwO6S7nr9R8ZzOBjsdi3Kw45pOdLvJ-1rmmbpPMrXjurWC5zSWl8e4vXxPlNVkoLNjMYQQuBOPelefWk3Pqnq1rlcr_2t-PdfpUFcb_PplnGa6EHFiz77jQyzrbPBGF9K5rAqR3otCDhJtdtzgRc97Udxll5sir7Ss8l2BYb7NXHN7bF2JZLjjBk70X_PtvRajPPPwBu-epgkUmaJfFcnjrtjW6HiN0naDnMKfxOwaPDPp7eseFeNK_EJYzuV3cCLUTajcv2CWRY0dMH84EumuSzfCO5xap1rfDKZlIkVaA8iup7ea3ky1AZ9_LzSPcjX1usUwHxcbovMYyps6Elm2cyl3Gl6jssFeJ5kaF8ADe8WuwTPT8KzKhpVPgcYBTVH9yhG5HTMKdDxQ8mqtDcvfFFom5e4cYS6_A2vK0uRhUO1cq-byGw-cqF3tUMv-63jo9SditCHsjqAH0MXjrqjSSK-wgqht38vE6Ap23m3dmfR2v_XSvNS9fBiLaleWYTW8RmXB3vXP8uP7iwoaBE84w9rf-7pyPci41A11crZ0l21TAQ2WFfMSZcU-dm5FAYd45912b086_Tz1PuXTzpVWyXjo9dJxWUH9-KQnOu1cHL_zjCRByJgIFY2oMJz6BGkaRBJFBn4ghXFAAkMoQ9iXWIZRzLkRXKCIBAiHHbe363HeeYHfAbyEGpVU5TsPdbpKAUPuQwcHZRz6L3gir-mbRFrm3kMhsuqdt--_8arc6w1EXnq3ugQot83Gr6rn0FQuaGOv1l_S9JISIAqAtvRyA7eS7HW5On-dr4YAELrovD-0T_txbm-yau8zKBaAJKLofEkgoxKRLdg6UJFmURwFNPRDpGISxAgpTZUKuC99quOQkUBL8AmJlCBxhENJmdQYKaEMWzQu7uA3XqHVWGr31Lp4cm2IfazaRp19Zs1ijdetoDbG40qXHfbGS156l6F4ToYQFjbeO_vhm5n8SaqHOrPtwdyeZQe9pfyNM9usVMG6Qj7O6PKl1nIAq4rSuxKZaFuLrloLur8pHCXzTqa6U_u5HaFMmsAYiLw4YkGkFArCEExCiQgN95XAvk9iGsiYSh36UUg4j2JDhYh8ibAgSxHK0P9LhFKnfmkhO7OF7B8sgZFd4mrRY69G7qmuqlS3HeAvOODz9cWfn08696ICpxW_lc4HUAXKIcSRXLC_MiQKZSilH_iQ-4RiRqM4FjFnmjMiuVQkNIhwjcOISkEVj5kSkoaIM6PMkv0pWQ7ir_nYk0AZ8sqLtXee2DTTquOvi9ITIBYPU68PPUeqOsGrgbxW2UVkwBdvLUfvZJBA6gpjoNeAm_HUe6nf9pQFHK4qvYusSoaJEpW2xxkmuvRMXni-VzpoLptlpvBYotCA2dbbrra2vRGsBY_euOpc2nnYmlQA8BWYBybgMVURIyjyAaBjRJnAVGkW6kAGofEhPQBEAqlCpkJFZKQBdVjEl1zh_7NUwGtMaOmT656hxMHVSVIN5iDRoNHrwQrcLh-XXrcs7cTsdcGLAuDtCHaGDuh1qSvhjFYNNKycKVEDWdk2P2uhUVYV-WjquQFSp1ckwzLPlkol9YUCW-uY8cggHxsWGsGUbzRkgkAmkJjGMdaSscBwKKYCXMChggKAQar_GnzjpQifRak1bfd5M5BjtAXJ_fneNi-gwoHv5ju3TMXbuHGpq4Frzm1o3yVDbUeoC8byWUiMirAtdSa0yO3bIAR7RQrKWxjhKEJ-DAZkJuQoDAkJAs10DLFLlPhVY81qtB0rC8CQcpCMvPwJAgEHlHJvIgqIsqL0xhZhvO5jPhWdJnZKMKRXCCBIpUvaXp79GFsYsiBg4-h3UYyTzjmYLy8S2TZPuGCeq-7ZRa9z8jzSED9geQetx4kY2hHWaSrKR3vqe1HYUXid1AxTQzXSQLU4NWEgAih5FEGFQ76BWmd8IGBAvEioBQAucIhQSB9B9aPEp3IpqQnvNHNo-H0lwS-Gw3GmXR0bA28uvaarqk-lHfJ1bvXQThtnImBk4J0duhRts5Fn2xLRak6d55nFzvtBXqSdu0l-4Los73b28BiQCgkRqyAmQijIpVCAJZTRkDo6ItrEXKGYMR4oqoyvbXJBOSLKVzoQarm4-8tRs4_ZnBlajFpXgMvOmQW2sl4EjAZABETd5YN1fk9UdZBZgCw9x6kwXm3X7dUaDC3vcqV6JSfplpzcp5GTOE0gBBf4wX9lIQxUpP-5zrMDICDQXqepfYQGmwcC0O-AW9W73C76ktFt92DU8s90BLUX6n0_TUYQs6Vz0h34CFp5-yLBeYlzaAmA9QOQEaECoKO-CkKIU04jiTUzAjzka8pDHIUMvBMb4LQxMIOQSBMuhyhHSyFav2oBf50d3B7An1UXkrlVXJlZZvlgN-JbgX5V6OyhGoAd11h_vWkBYKV7rWFvPkAvAK4Zu2oCYQ_4X9X1y82VHFNxtr4TSToBouIlxtV5d1FpkVaeWNWC3SS4Op3O3WgDYZ5KV5BsNhjqyrnGY7gNvUe5ZXeAJgKKQac_TkcDSDGXxc5bKECRFkEMPQaNdRwZiWKNpB9yCh0IxVFMgRcAzKjY1yjGhCvlI2MI04b5apkl0OA1QMFQIjUQodICJtAfwAQ4lH1nBrYBA34G3PCDtbixRkG6tRrItazAgdIAeom7IhnZx711CA0R8ZY1ab1i617tS2E9CfVsxs-sL9v7Ndh3UqPehgMtCXpiBM8Pi_I1tbmyrwvswZqd13iTtL3ZLTKoEN3sYZyUg04vzaHAH2ngQdaVcajimCKhgXlDj46QNgF4kBoN2RZS6HxwZCIRaxWF0AMxKQglkhGg6JhqyLQleAyX3eejxYd4xZrN44ts2riksdg-q_OsHiR2bJq-RkcCtDb7rnKVmAQgx_U1SdZwfNjQbQz7Awm2tRn4nFDO8tNF0XqkPJPrzDqj5cuWEWo7l1lsnlqbAPNOspZmszHUgbZC27Wt5rZ-D3md55AH3QfbMXSH41TXjhUSvGOhMYxtCWTQUPlQ5oAGRT5gpiB-hAOkaWR5geQRMEhf274KxbFEK0W_VfcIXYREh5vQuNi68aCt6ff90AosXXPVrW4ycbipvJGlnD5L89gabW30ABgHLTB2lNFltl1pDa2bY-WthrNpm5Yg67Q9qFFNr7XGB2v620tYEPLrNheFK_QJrDWHyiDSIbdFjWoRxxEAJOIxwVwYhg3QL0UjLjF3PJbEmElg_mEUcYYZsH0cvc692pOw0vs9g1oX24bJBqOb-jdGXUvFnLgdV4HCDMwgTEUGSadF_abSFiAgaFB56ofiSzVNCntvpmtz0O7ZcDpr_WEOObn2_cPsRM1Z2rZuda-z9ulOpICmnf4I4sDFB9DJepDAfa40ohGTWhMDtUlS4BRAEijAGuISkoLqUMvYMBoC1QV3aEI4phwB51iuS5ysZxGWQ7RYBFlCuvp568eEcuKo07F-BqoOq0FuoNeHNfvA_FwY2hqjXZn73VLDfbyIL6eQdz-nL1jRpETD1-pvXTziCaUSG-5g8kyLAgrfrG68xP9-ELbSp-0JtqaoxNOyhGJ58jMfTiHij8bFA3C6GnsiGQJR0ygK7DBX-BLHioZBQLUWBIXQp3HKbf-qJdG-iQGBdIgDbAQkQQBH2IXN3R64f5ezYJ_gNSNJlxu-Qx5gzpuINTRIb-a5s4o57i2gLc9QjtDymKIuUstspLWRLd9rzMtfnVpCglbrmhqFUcxDIxkKY4bjUGpkCJERZhGPeSw5dKhSSi4NgSAnOBY8iklAwBcCcTtE39jUBLs0NQvNSrC5WWkj9L6P107UZy3K-tQI12bGP8byNU317DXgOQRQPoFNzqcxFJN5W92vxDiTg5kfuA8cmMUGsYATjnQkpAihdUGE0BCyQJhYMaPjgITQe2rFwlhFxGhGY4F9Gq5Ojl_trCmaF7IuhBrweSD-dvwAnN613aBmLXcEcatqPmVbmaIYjyzHrKnCpnZ8o-KsSV84xQvVXiRtlgzZSWvhFoXoqbzTcVp3jMuCKte16J9jPV6HOVEbc35PKvEkfrPTZwHN55ccPNN91nWbzxWn0gSKAEGVBlGq4gBwHmhPaHweKRz4mAHNgWpAsW84lAho_qUPZBY4UbgKOUtN4227cZxJ2ALk3qZBmSvrN3Z1j9E0-0EDJf0RPP2gQ5Yp8Ura2CnUTm8_6uH8r7wqaaLFC5ySS45ZAs2qt2s1k8o9irKfxuTThTRrv5lCbQ_damsgoAoC4if9zY1eO9BejYcjoAyVdymGwAeBKFmXEWgyoFQHDCsZxXbmEhDDuQghSagfRAgIk4nhAicCOo7Al7FvAiEDFiAM5fwXqsTZwdGq-zBFbQB3wX_yJNxMfj_ibeAibxF6GcVbBBOVba4e3NdQ86RoT3gsHc3yJRbqeoLxyC4ztZvPdsrGwxhcBcpNnXenavUtL_TMDRaWDjKfJfyRlakYA5ouvDdwN5bl297FLXTsDSBOSqt1JEo7jHhBxXNoZOtJo7CveMMIgWeBbYU-uFQYIjBHJrL4GMSQbgpjiWIfCw0tCtURjSJEgSWYePX1wat4SBbmtTN7AEItYyFYT_9shjoDO7zfhH8t4Qbz2pZpvZIFUwqZTsshZLmYZB3HT1-Qyb5wjRUJeCioH4acKGCmQoXCD0yMA6E5GCAWgFa-lEwwZijzuQ8tGFBVX7AtyLSGjAY7tN127rVMSzGJNkHTPnPZ0JUSwlBOvVuIYaiCs_bCxRRZ0xvM6srqhHfhbcOLiHsB5i65CU3zSUcdruNmJlk_xGwE81K1Wsy27jZdm0pY62lmXu2nUIIy99F2HRV0z4MGbnjhhu6HSwKWfXl4fj9auV9_Fv1yG6OV-_UG_oIEXl1Bp9XCbbJyu-7uFwTo2h3IgoS_ItF86TsXCFYEmk9G5wJsnRUWt-BrDxEsSKwa8uXTxblI25bzT8hepMh6iy6sQ1YtuvxV0FzOmdbFQPnx_R2kfvM5TP0Fjf2o0v7mVXBn4S8N2Pb__efby4-DqhqV7w4PJ5PJ25GoBrnRz4Cub2U-PBzV73wO3Ic8B3aFwy78c9T9E_47l0d9dHrTVbh3efJpPHmeHH-ffL44un0-1ZOvj7ff47P08-BL__Th4iAvB3dn-sqU-PF7nP-RXvDqe_Tlhl98-3bSe7gt1Ll5HPh99eXax0fnn9Xoa4Fzcf_9k7o8JTd_Da7NDTnt__0ZD-_OBmn8s5p2_7p7Vj-eqU8frvX9ANpfxM1EffP9i_OHKTshX-9vBsPeuciLyePk4MunT_Ii84fptfj7rx_3bJRe_jUd35Iw44g8_TDds_Lk5PnLzVkmf_w5pcWNqbolIt--Pqk0pMeX8kZNr_yz7PGzvv8ZJFn-9zg9Y4PvpdThHxzxn_G3GxXdn_vsG7t5f2gN-75Bt9kvUDKVth7jEUNz_9WBsCzBcEj9zSIk9PlCYJJ1IgxHbPMqlLFtG1EahdGWs-Ao3LKKb5npllWgu1t4IrZuFUwY3WI6xGmwWSQIcLTFAX7IWbjFLtCObjsLoVv2ASJP-FyEr9vH98Mt-1DKKN4igtm2VRj28TZH-9HCPkH9Rd4syg8tzMAPC0Ef37uPH-H-dV5p-9Ne_ZLoiQeM034KD8Xvw96e9zPPh18_7B1w9JaFCCgUCiPCeX3jL7hBuP-WMoJwFFCK4BHKQT6xJO1KjD7sGZGWuhZu_uYQqSWgua2OE6BFhZ3Xls2XhXCOXp6Z5MEefOUvWnX-F1Gwcn0=

I was also curious about your opinion on running a different helmet to Abyssus? I was wondering if a good rare warlord/elder helm with Global Crit multi+ Nearby Enemies take 9% increased physical dmg would be good?

You are right on track once you fix your equipments for more Life.

As long as you can survive boss's big hit, your current life should be enough. If you were talking about map mod, even mine cannot survive on deadly map mod.

Since Frenzy ring is out of reach yet, maybe you can get Vulnerability on hit ring first. That is a big damage boost too.

Currently, there is no helmet that can beat Abyssus in term of damage, I am getting this because it also has all attributes as I barely meet the dex/int requirement.

So far I have no problem survive all contents with Abyssus except the "Harvest" Lab, I get one shot by Izaro. The Warlord/Elder helm is good only if you want to play safe.

BTW, here are some seed number I think are good.
Spoiler
17244
+15% melee critical strike multiplier
40% increased physical damage
60% increased melee critical strike chance
5% chance to deal double damage
1% of life regenerated per second

17461
+15% melee critical strike multiplier
20% increased physical damage
40% increased melee damage
1% of life regenerated per second
+40% to fire resistance

15172
+30% melee critical strike multiplier
20% increased melee damage
20% increased effect of fortify on you
5% of physical damage from hits taken as fire damage

13676
+20 to strength
5% increased strength
+15% melee critical strike multiplier
30% increased melee critical strike chance
20% increased melee damage
20% increased armour
Última edição por lonedegrim#0016 em 2 de mai de 2021 23:39:46
How well does this build sustain frenzy charges on bosses? Does it just kill them fast enough to where it's not a big deal? I've played a multitude of different flicker builds that rely on farruls, and they all seem to have slight issues with sustain on bosses. Maybe I'm not remembering something that gives % chance to generate them with slayer or something, but I'd appreciate it if you could let me know. If it sustains frenzies on bosses really well, I'll probably try this out. Looks good man.
"
Xenoframe escreveu:
How well does this build sustain frenzy charges on bosses? Does it just kill them fast enough to where it's not a big deal? I've played a multitude of different flicker builds that rely on farruls, and they all seem to have slight issues with sustain on bosses. Maybe I'm not remembering something that gives % chance to generate them with slayer or something, but I'd appreciate it if you could let me know. If it sustains frenzies on bosses really well, I'll probably try this out. Looks good man.


So far there is no issue sustaining Frenzy charge with Farrul, but most likely your mana issue or cursor placement when using Flicker Strike.
Última edição por lonedegrim#0016 em 18 de mai de 2021 11:39:00
Hi,
So after 5 mirrors of gear the build looks cool, yes. (83m POEninja)
Was disappointing to see Raider Cold Flicker version does 4 times more DPS on what it looks like 2 times cheaper gear...

Few highlights during building it.
1. Hitting min 99% Chance to Hit (Elusive monsters) is a must. Even with that 1% game seems to miss quite often... like 20% of the time :(
2. Before you get to the "good stuff" damage is not enough to sustain the Mana leech to spam Flicker. So I just dropped Flesh 'n Stone.
3. At least Tailwind boots would be better than Dark Vectors. The "decrease frenzy duration" hurts more than the +1 Frenzy.
4. The +2 targets gloves can be compensated with Awakened Splash gem so if you get early "Sirius" gloves with +1 Frenzy and Vulnerability corrupt it's ok.
5. Elevated Crit Multy + Elevated -%Phys on helm feels as 3-4 times lower DPS. Be a man and wear the Abyssus! :)
6. Timeless Jewel - Chainbreaker unlocks Berserk but couldn't sustain Rage so dropped it. Asking rage to cast Flicker...
7. 3 Large Phys clusters brought the difference in DMG for me. Allowing 6 Crit Multy jewels.
8. Not sure if "Predictive" settings is broken but after hitting 3-4 Flickers the game doesn't show you killing monsters but rather jumping here and there... quite annoying since you die out of the nothing with full Life-pool. Basically felt the game can't keep up with the fast attacks and all the damage calculations and visuals.

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