Wrecker's 3.14 Trigger Happy builds (x2) (not a guide, sorry!)

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Yipp escreveu:
Spoiler
On this thread in reddit some very helpful feedback and a redesigned POB is offered.

https://www.reddit.com/r/PathOfExileBuilds/comments/o6fr46/looking_to_optimize_melee_trigger_happy_build_for/

POB https://pastebin.com/Y2YeKjPN

Many of his changes I really liked and will be tinkering with my build accordingly.

Really appreciate how helpful our POE community is!
Oh that's great! I'll take a look for sure. Thank you! Ya, there are lots of nice people out there.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Alas the road to hell is paved with good intentions!

The suggested POB, does not work, in practice as I tried the respec and tinkered with it as best I could. Unreserved mana (Aspect of the Crab is a Mana reserve troublemaker) is way too low and without mana leech no amount of regeneration is enough, additionally the Max Block dropped from 82 to 66 at rest (before bonuses kick in).

However it did get me to realize I am way over where I need to be on Max Block, can pick up some dual purpose resistance nodes I missed, and can select some better pathing and life nodes using my POB provided in my build as a basis for improvement and not the suggested Reddit version

So my improvements tweaking continue.... will look with great interest
Última edição por Yipp#2579 em 27 de jun de 2021 18:59:54
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Yipp escreveu:
Spoiler
Alas the road to hell is paved with good intentions!

The suggested POB, does not work, in practice as I tried the respec and tinkered with it as best I could. Unreserved mana (Aspect of the Crab is a Mana reserve troublemaker) is way too low and without mana leech no amount of regeneration is enough, additionally the Max Block dropped from 82 to 66 at rest (before bonuses kick in).

However it did get me to realize I am way over where I need to be on Max Block, can pick up some dual purpose resistance nodes I missed, and can select some better pathing and life nodes using my POB provided in my build as a basis for improvement and not the suggested Reddit version

So my improvements tweaking continue.... will look with great interest
Good job trying out the Reddit changes in game. A lot of the time people put "on paper" builds before "gameplay" builds. So good job being honest with it. THanks for all your efforts and kindness :).
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Wrecker_of_Days escreveu:
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Yipp escreveu:
Spoiler
Alas the road to hell is paved with good intentions!

The suggested POB, does not work, in practice as I tried the respec and tinkered with it as best I could. Unreserved mana (Aspect of the Crab is a Mana reserve troublemaker) is way too low and without mana leech no amount of regeneration is enough, additionally the Max Block dropped from 82 to 66 at rest (before bonuses kick in).

However it did get me to realize I am way over where I need to be on Max Block, can pick up some dual purpose resistance nodes I missed, and can select some better pathing and life nodes using my POB provided in my build as a basis for improvement and not the suggested Reddit version

So my improvements tweaking continue.... will look with great interest
Good job trying out the Reddit changes in game. A lot of the time people put "on paper" builds before "gameplay" builds. So good job being honest with it. THanks for all your efforts and kindness :).



Your the one that is kind! I am the one being a pest, getting you to revisit a build you sorta discarded.

Here is my FINAL POB current level 95 for this season pending feedback from you or others that I screwed something up significantly. This includes my current in game items. Overall Damage is slightly lower than my original build, however I am significantly tougher +2% to max resists, 4% all damage reduction, 79% block at rest 82% upon first hit, more life. Remaining points I will just put to life. There is a clear path I can see to increasing damage by 25-30% picking up the Physical Damage over time nodes, however, you significantly weaken the build, to the point I doubt survival... and this build is all about "Taking a licking and keep ticking"!

FINAL CURRENT LEVEL 95 POB https://pastebin.com/etRySdDj
updated 6/29/2021
Última edição por Yipp#2579 em 29 de jun de 2021 09:58:54
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Yipp escreveu:
Spoiler
Your the one that is kind! I am the one being a pest, getting you to revisit a build you sorta discarded.

Here is my FINAL POB current level 95 for this season pending feedback from you or others that I screwed something up significantly. This includes my current in game items. Overall Damage is slightly lower than my original build, however I am significantly tougher +2% to max resists, 4% all damage reduction, 79% block at rest 82% upon first hit, more life. Remaining points I will just put to life. There is a clear path I can see to increasing damage by 25-30% picking up the Physical Damage over time nodes, however, you significantly weaken the build, to the point I doubt survival... and this build is all about "Taking a licking and keep ticking"!

FINAL CURRENT LEVEL 95 POB https://pastebin.com/etRySdDj
updated 6/29/2021
95! I wish. I'll never get there. 91 is my max for sure. Thanks for the Pastebin update. I'll take a look. And you're not a pest at all! It's so great to be in love with a certain playstyle/build in a game. Play and post as much as you like :). I was playing around with some Trigger Happy a couple of nights ago. It was nice to see all the counter-attacks going off.

Thanks again for the update.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
The best part of the playstyle with my version of Trigger Happy is on a T16 map you can (in most situations) literally be in the middle of combat walk to the kitchen make a sandwich come back and your still alive. Not that I do that, the point being you can stand still and your tough enough to survive, just do not have to be as quick as the young kids that dart across the screen avoiding damage by speed of movement which is beyond my capabilities.

For 3.15 I am taking what I learned (and I learned a lot) this season and applying it to the build (which will make my journey smoother & less expensive), pending reviewing your version if you make one. I may however decide to run with a minion build (Surprise Party, Mooselini's Holy Relic or a Herald of Purity build) as a league starter to change things up a bit.

Thanks for your kind words and see you in game!
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Yipp escreveu:
Spoiler
The best part of the playstyle with my version of Trigger Happy is on a T16 map you can (in most situations) literally be in the middle of combat walk to the kitchen make a sandwich come back and your still alive. Not that I do that, the point being you can stand still and your tough enough to survive, just do not have to be as quick as the young kids that dart across the screen avoiding damage by speed of movement which is beyond my capabilities.

For 3.15 I am taking what I learned (and I learned a lot) this season and applying it to the build (which will make my journey smoother & less expensive), pending reviewing your version if you make one. I may however decide to run with a minion build (Surprise Party, Mooselini's Holy Relic or a Herald of Purity build) as a league starter to change things up a bit.

Thanks for your kind words and see you in game!
And you too Yipp! Thanks so much! 3.15 will be great :).
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Potential build killer?

"In addition to a substantial Flask Rework, we're reducing the power level of pure-damage support gems, making triggered skills cost mana"



We need to wait and see what they mean by triggered skills cost mana... Trigger Happy costing mana could get ugly!
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Yipp escreveu:
Potential build killer?

"In addition to a substantial Flask Rework, we're reducing the power level of pure-damage support gems, making triggered skills cost mana"



We need to wait and see what they mean by triggered skills cost mana... Trigger Happy costing mana could get ugly!


I can't remember where I got the idea, but I thought it was just support-gem triggers.

If it's all triggered skills, though, then this build is not necessarily in too rough of a spot. Mana leech will ensure we get enough mana to trigger abilities at a decent rate. We just need to check if the mana per second exceeds the trigger cost per second.
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Yipp escreveu:
Spoiler
Potential build killer?

"In addition to a substantial Flask Rework, we're reducing the power level of pure-damage support gems, making triggered skills cost mana"



We need to wait and see what they mean by triggered skills cost mana... Trigger Happy costing mana could get ugly!
Ya Yipp!

That was an awesome league reveal! Lots of details to reconsider though. And unfortunately, I need to wait until 3.15 is ACTUALLY launched to see how things are work together.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

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