[3.24] fezz's Toxic Rain Champion - Step-by-Step PoE Build Guide for Beginners & Casuals
" This build is super tanky which comes with the cost of not having the highest damage ceiling (2.5-3.5M Sirus DPS with some investment). Nevertheless, there are already several (newish) players who reported to me that they have killed mutliple endgame bosses, even deathless. I never played seismic trap/exsanguinate so i can't elaborate on them and/or compare them to this build. |
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Thanks for the reply. Also, IIRC TR was nerfed in 3.17. Is it bad enough, or is it still ok to play this build?
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Sorry, I meant the crit chance quiver.
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" It's not a meta skill, but in combination with the defenses of the Champion, it's still very strong - especially for new players. |
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" Oh, you're right. I've updated the Google Docs to fit in the new 3.17 quiver base 'Broadhead Arrow Quiver' (#% increased Attack Speed) but didn't update the bow in PoB. I will fix that. Thank you for being so attentive. PS: Updated Pastebin for PoB Última edição por fezz8386 em 10 de fev de 2022 14:51:13
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Update - 10.02.2022 - 8pm
- Updated the PoB to include the new 3.17 quiver base 'Broadhead Arrow' which provides '#% increased Attack Speed'. You can find the updated Pastebin here Última edição por fezz8386 em 10 de fev de 2022 14:53:08
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Brilliant build mate. My 10 year old is following along and really really enjoying it. Well done!
My Youtube channel! Path of Exile bits and pieces!
https://www.youtube.com/channel/UCqGfyRQ8fKN8-NxC-s_urqA |
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" That's just awesome. How far has he come so far? |
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hey just letting you know the PoB says to pick duelist class for ascendancy, should say champion. in the notes around when you talk about doing the lab at 55.
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In the current passive tree I cannot see the "Recover 10% of mana over 1 second when you use a guard skill".
Currently I do have this mastery checked. So I guess in some previous tree versions that mastery *was* specified. Do I have to refund that mastery point? The passive tree png has stages (steps): 1, 2, 3, .. 26. In the game, in the chat console I can issue /passives. It would be nice to be able to check: after x step how many passive points should I have. |
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