[3.27] Ice Dancing God - Icestorm/Cyclone/CI - Viable For Everything
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https://www.reddit.com/r/pathofexile2builds/s/Xg3Wug1739
Someone had asked about WI in a thread and this thread was linked in it. |
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PoE 2: Chill Guy
A small update from PoE 2. I've been playing it on and off while waiting for the next PoE 1 league, and I think I finally made a build that could use the PoE 2 version of WI in a meaningful way. It's a bit too late in the league cycle to make an official guide for it, and everything can change in the next league. But here's the PoB and build theory: (PoB2) Chill Guy: Icestorm, Comet, Frostbolt The class is Invoker. The one class in PoE 2 that's specifically designed for CI. Not being CI in PoE 2 just sucks. That game's balance is still bad, any build that has less than 8-10k hp can and will get 1-shot unless it's totally broken and 1-shots everything first (and even then it can still get 1-shot). And the only way to get it is ES. You can't get nearly enough Life. Armour sucks. Evasion sucks. Non-ES builds try to use various tricks like MoM but stacking mana is harder than stacking ES. And CI makes you immune to chaos and bleeding - both of which are insanely overtuned in PoE 2. Invoker has 4 very good traits, i.e. all 4 of the Ascendancy nodes: 1. He can easily recover ES (while there is no ES leech in PoE 2). 2. He can get 200+ Spirit for meta skills and auras. 3. He can easily stack and proc meta skills. 4. His crits bypass resists. It's a perfect class for a CI crit build - and that's a familiar territory for us here. My earlier attempts at WI builds in PoE 2 ended up lacking sheer DPS and clear speed because the PoE 2 version of the staff is much less powerful than the PoE 1 one, and there is nothing like the Cyclone-CwC mechanic in that game. However, Icestorm can work really well as a triggering vessel for a more powerful single target DPS skill - Comet. That one does crazy amounts of damage but has a super long and awkward casting animation. Its only real use is to be triggered by meta skills. Such as CoC. And Icestorm is perfect for that, especially with a class that's built for meta invocation (and is named exactly that). For map clearing, Frostbolt became really good in 0.3 with the addition of the new support gems. Now your map clear can go like this: Mapping with Frostbolt/Comet/Icestorm Invoker can afford (200+ Spirit) and easily trigger not one but TWO meta proc skills: CoC and CoA. Both of which trigger Comet on top of already solid Frostbolt AoE. And on the bosses and tanky rares you just press the Icestorm button and they explode: What Bosses? For single target this is the best implementation of the Comet Rain concept I've ever seen. There are multiple builds that use skills like Ice Nova and Frost Wall to trigger Comet. But nothing comes close to this: Chill Guy vs Uber Arbiter CoA doesn't do anything against pinnacle bosses because you can't freeze them often enough. So I switch it out for Overwhelming Presence to get the first freeze that much faster. Comet Rain is already very nice DPS but when the boss gets frozen - Icestorm consumes that freeze to empower all 20 bolts in the next cast and effectively double the overall DPS (I did eventually figure out that trick with shorter duration, and now I'm using it). Of course, you still have to level to 75 to start using the staff. But there are tons of generic spell caster leveling guides with Frostbolt or Spark. Including the one I used in the Blood Mage version. So that's a very viable way to use The Whispering Ice in PoE 2. Depending on the changes in 0.4, I will probably do this right at the start on the next league there. Última edição por Kelvynn#6607 em 6 de out. de 2025 16:35:40
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So other than a nerf to One Step Ahead, the build seems pretty much untouched?
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" EDIT: Disregard the bits below bout not caring about the Action Speed half of One Step Ahead. I still don't understand how all the Speeds interact. Also, it wasn't until after this post that I realized how bad the Simplex bugfix was going to be for crafting the uber amulet. See the followup post below. --- Original below --- For us, the change to One Step Ahead is pretty much a minor buff. We don't care about the half that affects our own base move speed, because we're wearing The Stampede. Whether our minimum is 90% or 108%, we're still moving at 150%. The other half which affects enemies has been slightly buffed from capping them at 92% MS to capping them at 90%. There are a few other minor changes that I was planning to write up, but none of them are bad and shouldn't affect us in any material way. Última edição por Tithonia#4676 em 23 de out. de 2025 21:42:13
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Wait, action speed is multiplicative with movement speed, no? So the 90% action speed will affect us.
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Patchnotes summary as it pertains to us:
- The biggest (and worst change): Crafting the Simplex is going to be way worse. You can't Scour it down to a 1-mod Magic-rarity any more, because Magic Heist bases with dual negative mod count implicits are now no longer allowed to have any modifiers, which they never really should have been allowed to have, mechanically, in the first place. - No changes to our core uniques (Whispering Ice, Stampede, Unique flasks) or any mechanics/effects they use. - No changes to any of our leveling uniques. - No changes to our craftable base types, other than the Simplex. - (Nerf, for the juicers) All increased explicit map mod effects from the Atlas tree have been replaced with increased monsters or increased item rarity. More packs of difficult rewarding monsters has been replaced with increased pack size. - Cyclone deals more damage, but we don't care. - Hextouch and Awakened Hextouch slightly buffed by smaller reductions to curse durations. - Energy Leech Support (nerf, it seems): We've lost the 20% more damage. The 14% more damage while on full ES is now 24%. The quality bonus for increased damage has gone from 10% to 20%. - Slight buff to Heartstopper (take 40% less damage is now 50% less) - As in the above post, we get a slight buff from the change to the half of One Step Ahead that affect enemies. I apparently don't know how Action Speed vs Movement Speed works, so maybe disregard my above comment about not caring about the half that affects us. This is probably an overall nerf. Did I miss anything? Última edição por Tithonia#4676 em 24 de out. de 2025 04:12:27
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" I think you're right and I'm dumb. I've never bothered to understand how the different Speeds interacted. |
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Oof, I didn’t notice the Simplex change. Is there any viable alternate craft, beyond paying for mirror service?
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There might be something for us in the bloodline ascendencies too. Those haven't been fully revealed yet, but maybe dropping One Step Ahead for one of those will be nice.
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Do we need to replace Energy Leech support after the nerf? If yes, what would be a good option?
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