[3.26] Ice Dancing God - Icestorm/Cyclone/CI - Viable For Everything
" You mis-quoted it. The actual quote: " This sounds like they will just revert to Normal rarity if they have 0 mods, and stay Rare if scoured down to 1 mod. Not 100% sure. But very likely it'll be that way. |
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But what support to use instead of energy leech?
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The bug they fixed is that through some weird shenanigans you could downgrade amulet's rarity without scouring all its mods and that's normally impossible to do. I don't think they will disable using transmutes on normal rarity amulet for some reason, it would be very strange if they suddenly do. And bestiary imprint doesn't require any mods on an item, only that it is magic rarity.
But we'll see soon |
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Without curse or slow immunity, won't we have to start worrying about stuff like Temporal Chains?
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" how so? what line from patchnotes causes this? can you elaborate in few words? |
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https://www.pathofexile.com/forum/view-thread/3869178
Six more of the Bloodline ascendancies are out. We have 9 of the 10 now (presumably the 10th is the new Breach boss), and all of them look uninteresting. Not just for us, but in general. For us, trading flasks for a ring slot still looks to be the best one, and even that isn’t great. Última edição por Tithonia#4676 em 26 de out. de 2025 19:25:58
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" I dunno, some of the Farrul Bloodline Nodes like Huntleader could realy be good. |
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" I am going to do this for the 4th Lab and only swap later when/if I have the 3rd ring AND that setup looks much better... (So I will probably just stick with it). This league I plan to league start this character and a bit lost on what to do before I get the staff. I plan to use Frostblink + Added Cold + Arcane Surge (low level) and Wintertide Brand (with Efficacy and Controlled Destruction) for rares/bosses. I will also temporarily pick up at/around level 20 the +1 cold skill gems cold mastery. If anyone have better/alternative suggestions for leveling, please let me know. Última edição por Fenris1970#2647 em 27 de out. de 2025 03:05:39
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Huntleader was the only other one that jumped out at me at first, but it still doesn’t seem good. We already have a ton of crit chance - so much so that the tigers will likely effectively be permanent minions. But all they do for us is give even more crit chance that we have so much of already, and attack things without us having any other minion support.
That doesn’t seem worth giving up the ability to shrug off Chill, Freeze, Petrify, and Temporal Chains, and also reduce enemy speed to 90%. Given that Bloodlines are a permanent addition to the base game, they were never going to be anywhere near the power boost of temporary league mechanics. Still holding out hope that the staff gets some interesting Foulborn variants, or that there are some useful grafts, or the unrevealed Mystery Item section of the Breach Tree Tree does something cool. Because otherwise, this seems a lot like “Standard, but with new Breach”. |
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