A cool thread about Terminology, Expressions & Philosophy related to Path of Exile (:
" Stress mine. Butting back in to say I REALLY like this sentiment, esp. what I highlighted. Could you please attribute its source [now I know who it is, do it anyway]? We really need more of this level-headed attitude regarding online gaming, and the GAAS in particular. I think once that quoted 'unnecessary stress' from playing 'just that one game' feels 'necessary', that's the cue to consider stepping away for a bit. Because actual 'necessary' stress in gaming brings with it a tension and desire to focus that easily translates into a sort of high stakes 'fun', as with, say, a particularly challenging raid or tricky boss, or really pulling it back, those higher, faster levels of Tetris. All about seeking that zone. Edit: holy shit, it's Yoshi-P. Of course it is. And I was absolutely thinking about how stressful duties in XIV can feel; they're why the GF and I quit the game, in fact. We're just not into GAAS anymore -- she's happier playing her otome pretty boy games and her Sims, and I'm happier playing my own single player games on various platforms (and the occasional MP sesh with old friends, almost strictly to facilitate shooting the shit and reminiscing about The Old Days). I maintain a belief that if you excised single people and addicted couples from any given MMO, there wouldn't be that many people left. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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https://www.reddit.com/r/ffxiv/comments/517ql0/a_player_asks_on_how_to_maintain_motivation_and/
Primary source linked within the sub source. I like it too. In a world where companies don't find it enough to make some money, they want all of the money...and in a world where social media doesn't want some of your time, they want all of your time... this quote has stuck with me as being so reasonable and normal. What if, as a GAAS, we provide the service, and you just give us some of your time and money? We'll support it and try to keep it fun, you just come back when we add the new stuff, yeah? (and don't forget to press M when we pass the collection plate kthx). |
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off topic now
The fact that this statement came from the mastermind behind one of the last, great sub-based, buy to play MMOs, or at least the resurrection of a bad one into a truly great one, just adds so much weight to it. There's no reverse psychology involved, no hypocrisy. Yoshi-P knows exactly how big his game is and is entirely confident that people can and will take breaks and still come back. Or they might be like me and just take a sudden break, forget to unsub and throw a few hundred at Squeenix out of sheer laziness. And, to their credit, they don't make unsubbing hard at all either.
And I imagine it's their almost anachronistically successful subscription model (AND FULL PRICE EXPANSIONS! So greedy, right?! But...what if you're actually getting your money's worth? What a what-if!) that allows them to not be so pushy and rely on that 'collection plate'. FFXIV is such an anomaly and I find it almost as fascinating as PoE. I also have roughly the same amount of desire to actually play it -- though less out of tedium and more out of strong dislike for a at-your-own-pace single player saga being driven by prolonged episodes of intense multiplayer cooperation where the weakest link really can ruin it for everyone else. Right, out again before I am too tempted to critique the original post more carefully. Thus I behave as bid. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Última edição por Foreverhappychan#4626 em 29 de nov. de 2022 05:37:15
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meta = most efficient tactic available. so best possible build. it will ofc tend to be popular but in theory meta might not be discovered.
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" And there it comes :) Bring me some coffee and I'll bring you a smile.
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" https://www.merriam-webster.com/dictionary/meta " In gaming terms, it means anything the characters themselves wouldn't be aware of. Thus to 'metagame' is to game in a way that relies more on knowledge of the game as a player than whatever the characters themselves might know. Straight line to min/maxing. People have been doing it since the 80s with Dungeons and Dragons. And at that point, it was a strategy, not a tactic. You planned for it well in advance. In fact, even in PoE, 'metagaming' is mostly strategic, not tactical. https://thehabit.co/retronyms-backronyms-recursive-acronyms/ " TYL. The things I do for you, phrazz. *sighs, evanesces...for now.* If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Última edição por Foreverhappychan#4626 em 29 de nov. de 2022 21:28:35
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" I read your post and it feels a lot more like a troll post or something to inflame people more than anything. This is not improving comprehension, it's giving your opinion. If you want to improve comprehension give a dictionary definition, not your opinion. " Quality of life can be about looting, clicking less which leads to less pain or carpel tunnel is and improvement to your "quality of life". I played the game a lot more in the last month and I found my self with hand pain for the first time in my life playing PoE. I actually had to stop and take breaks because my hand and wrist were hurting so badly from constant the constant tension. I agree with your other points here. " Seems a bit pointless, I don't like to ever say "to hard" when referencing a video game unless something is impossible. Such as killing a 4 mod Archnemesis mob that's double tormented in Act 2. It was impossible to kill, once it agro'd you there was no escaping it. Hasted, Berserk, Sentinel with 3 other mods before the 3.18 nerf was impossible for anyone to kill. When something is unreasonable then saying it's too hard is justifiable. " Repetition does not make a thing tedious. Boring and or unreasonable repetition for nothing more than to waste or use up someone's time is what makes a thing tedious. Tying your shoe 100 times can be repetitious, but making you use slippery noodles coated in slippery oil just so I can make you take longer and waste as much of your time as I can is tedious. Tedium is the state of being tedious, it's the literal definition, therefore it does mean something. "So far 3 out your 5 definitions have ended up basically saying "it doesn't exist". I think you should have renamed your post "Kiss_Me_Quick's List of Subjective Definitions". Some if not all of the above quote could pertain to your many post. Since if words don't really exist, have no meaning, are 100% subjective, or if every game can be defined the same way it meaning. BTW all games are not a waste of time, there are a multitude of personal benefits for playing a video game. Hand/eye coordination, responsiveness, improving your multitasking capabilities, etc. Anyone who successfully can craft and make their own build and complete end game is doing something most people can not do. That in itself is an accomplishment because it take a lot of math and understanding of complex ideas to make a good build. "Another meaningless opinion definition that's 100% subjective. There are plenty of things that's been nerfed and the main reason is not to keep the game fun, but hamstring the player, and a lot of times seems out of an ego power trip. It's like when the IRS goes after the small home owner making less than 40k a year for a thousand dollar infraction while letting the corporation skate by with millions of unpaid taxes. That's not being done to make the game more fun. " Not helpful rhetoric. Balance is needed in games, while it may not be perfect, it is absolutely a necessity. A balance economy is essential to the game, and stated by Chris Wilson. You can also mean fairness, if a game is not fair people won't play it and it will eventually fail. People are not looing for perfect balance, but they are looking for the game not to be lopsided as hell, like melee vs caster. Lopsided as hell... "You just found a way to write a lot of words to say what they feel is meaningless, that's not very helpful at all. |
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Well, someone had to say it and it wasn't going to be me. I like posting here too much. Even if it's just a diary half the time, apparently. :)
I don't agree with all the above (the 'nerf' counterargument and IRS example is particularly untenable -- ego/powertripping is *not* why the IRS goes after vulnerable low-hanging fruit while leaving megacorps alone; that's purely about systemic bias) but I appreciate the effort that went into it. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Última edição por Foreverhappychan#4626 em 29 de nov. de 2022 23:17:19
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" I give you 5 solid points to work off from and this is what I get in return : > Even if your main man from Final Fantasy was 100% honest, "It's alright not to play it everyday" does not mean that the game has not designed methods to inflate the user's playing time. Final Fantasy 14 is one of the grindiest games out there with the highest played hours visible on Steam, saying that they don't want their players to play their game a lot is a bit ridiculous. Chris will also tell you that "It's alright to not buy lootboxes every day" and still do his absolute best to make you buy as many lootboxes as possible, as often as possible. " Well damn! Better not feed the trolls then! Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506 Última edição por Kiss_Me_Quick#4554 em 30 de nov. de 2022 03:43:03
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