poe2filter.com - A PoE 2 custom loot filter generation website

Well, the reason it's not *as* bad is that there are very few sources that drop items as *identified* in PoE2; only from strongboxes. And with the highlight rules, if it's a good item, it'd get highlighted too, unless it's magic.

Either way, you're right it's not ideal, I already have a fix ready, hesitating between releasing it as a hotfix, or along with the next version. Thanks for reporting and apologies for the scare!
Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
Small update - v0.9.122 - 14/09/2025

- Undo the change which requires Gear Exceptions to be unidentified. We now solve the issue of gear exceptions overriding identified item highlights in a different way.
- Economy update.
Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
Hello,

Little problem for me, for example I setup ranger filter, preset Progressing maps, ranger, keystone 5, and no other changes.

When I drop to the ground my bow (with some good T1) and my quiver... the filter don't show items O_x.

Did you have any explanation ?

Thanks for answer
Última edição por SuperWaper#5684 em 15 de set. de 2025 03:36:11
Hey, thanks for reaching out! Are you working with the latest version, 0.9.122? You can see that in the right corner, all the way to the bottom of the app; or in the header of the .filter file. The previous version (121) would only show *unidentified* gear exceptions (I assume Quivers are still there).

But of course, if it's got good mods, the 'identified item highlights' should highlight it. But I see the issue: the 'Progressing Maps' preset doesn't yet enable these. I'll change the preset so they do already activate them, with 'Advanced' and up.

Not a super big deal as you probably wouldn't be encountering a lot of strongboxes with identified items yet, but doesn't hurt much either (I disactivated it in this preset since it adds a lot of rules, so for size & performance reasons, better to leave it out if not necessary).
Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
Hello everyone, is it normal that when I change the sound to filter, MP3 format obviously, it tells me that there is an error on the format line? (I am on PS5)
Hotfix 0.9.122b: Identified Item Highlights are now also already enabled on the 'Progressing Maps' preset, for Gear of minimum tier Advanced.

Note that this only applies if you select the preset (again), which would override any Quick Filters you've changed afterwards.

"
HyTa__#9725 escreveu:
Hello everyone, is it normal that when I change the sound to filter, MP3 format obviously, it tells me that there is an error on the format line? (I am on PS5)

I'm not sure, but I would assume that custom sounsd are not possible on console, since it reads the sound from the filter directory?

This seems to confirm that: https://webcdn.pathofexile.com/forum/view-thread/3699647
Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
Última edição por BlackDeathBE#0559 em 15 de set. de 2025 14:16:53
Thank you for the changes to gear exceptions

While I'm at it, I’d like to share some feedback on a few things:

- It'd be nice if we could highlight items with high ilvl, they're very good for crafting and are valuable on the market, we can probably make a custom rule just for that but i think that it'd be nice to be something that you could change on the main page of the filter

Relying on the gear exception alone for this isn't ideal, and while you can craft some good items with item level 77~80, higher ilvl items like 81~84 can get higher tier mods which can be very strong and valuable like i said

- On the "Jewelry Filters" section, it'd be nice if we could set the min and max ilvl we want for rings and belts, desecrating rings (and amulets too iirc) is more expensive above ilvl 64, a Preserved Collarbone costs 14 exalts while a Gnawed Collarbone (only works on ilvl 64 and below) costs only 2 ex

- Still on the Jewelry Filters, it'd be nice if we're able to hide belts with only 1 charm slot if we want

- On the cosmetic tab we have the option to make hidden gear transparent and smaller, which is a very nice feature but i think it needs the option of customization, maybe someone doesn't want the labels to be smaller, or they think the labels are too transparent, that would be a nice QoL

- I think that the "Late-Campaign" and "Progressing maps" presets hides rare items by default right?
I've seen some people saying that the filter hides too much and this may be one of the factors that make them think that, i personally struggled at first when i "upgraded" my preset because it was hiding all rare items which was not something that i wanted to do just yet, i wanted to pick some of them to disenchant or sell for gold

It took me a good while to learn that this behavior was caused by the "hide gear by gear tier" which takes priority over the "hide gear by rarity", so after i unchecked the "hide by tier" the filter was working the way i was expecting at the time

- Above Late-Campaign the "minimum quality exception" is 5% right? I think it should be 1%, i found armourer's scraps to be a very easy way to make some exalts until progressing maps/early endgame

- Is it possible to customize beams? I'd love to have a feature like that personally, i know you can change colors but there are only a few options, i'd love a bit more customization if possible, like changing size or transparency

- Lastly, i noticed that poe 2 use different colors for some items compared to poe 1, and while you changed the gold color for rare items, there are some parts of website using the poe 1 colors, like the "Rare gear exception", "Rare Jewellery" and "Rare Breach Rings", this is something noticeable on the preview tab

So i decided to change this myself and get the colors used in poe 2 using an eyedropper tool and here's the result:

Blue: #7A97FE
Gold: #FEE055FF
Orange(uniques): #AF6019

Is not something that MUST be changed but i think it's nice to keep it consistent, and ideally the player could have access to both poe 1 and poe 2 colors if they wanted to, i think that would be nice
Última edição por Vyend#2601 em 16 de set. de 2025 06:50:46

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