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I'd be fine with zero leagues. Updates to the games performance, balance, and content are what matter.
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Postado porLeFlesh#9979em 30 de jun. de 2025 09:15:59Em Provação
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Just give us some more base movement speed and you'll be solving half the community's problem with poe2
cluegi
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Postado porcapprice13#7209em 30 de jun. de 2025 10:08:42
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I want Druid NOW or a new league to see the new Balance changes
A new league is never required for Balance Updates.
Perpetuating the myth that the two must always go hand-in-hand only reinforces poor development.
While you are 100% correct,
Johnathan said they don't want to ever have to nerf mid league (only buffs) but the problem is he is too scared to buff and have OP things without being able to nerf them and have a few people angry at him.
I'm all in for nerfs, but they need to be communicated with 2 weeks advance so people will be able to start a new class if they will receive a build breaking nerf.
So I'd actually be fine with more leagues, at least once every 3 months (never past the 90day mark)
I hope 0.2 will just be remembered as a big failure GGG learned from, but only 0.3 will tell if they learned ANYTHING
Hard disagree on the 2 week notice thing. That's just going to create mass exodus every time they announce nerfs, killing leagues before they even patch. The whole point of Early Access is to test this stuff - if you can't handle your build getting nerfed without advance warning, maybe don't play EA?
And calling 0.2 a "big failure" is pretty dramatic. Sure it has issues but it's still EA, not a finished product. Acting like every patch needs to be perfect or it's some catastrophic learning experience is ridiculous.
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Postado porBlooper#6330em 30 de jun. de 2025 14:29:05Banido
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Hard disagree on the 2 week notice thing. That's just going to create mass exodus every time they announce nerfs, killing leagues before they even patch. The whole point of Early Access is to test this stuff - if you can't handle your build getting nerfed without advance warning, maybe don't play EA?
And calling 0.2 a "big failure" is pretty dramatic. Sure it has issues but it's still EA, not a finished product. Acting like every patch needs to be perfect or it's some catastrophic learning experience is ridiculous.
You know I didn't really give any thought to the people who say that the EA isn't really EA...that is just how GGG rolls until this recent PoE 1 league. The fact that it's called EA is pretty much BS, it's only EA because they don't feel they have enough content to market it as a full release but this is the exact cadence of how releases go regardless of whether or not they are in Early Access or not.
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Postado porMeanBob_Games#6853em 30 de jun. de 2025 16:36:11Em Provação
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Hard disagree on the 2 week notice thing. That's just going to create mass exodus every time they announce nerfs, killing leagues before they even patch. The whole point of Early Access is to test this stuff - if you can't handle your build getting nerfed without advance warning, maybe don't play EA?
And calling 0.2 a "big failure" is pretty dramatic. Sure it has issues but it's still EA, not a finished product. Acting like every patch needs to be perfect or it's some catastrophic learning experience is ridiculous.
You know I didn't really give any thought to the people who say that the EA isn't really EA...that is just how GGG rolls until this recent PoE 1 league. The fact that it's called EA is pretty much BS, it's only EA because they don't feel they have enough content to market it as a full release but this is the exact cadence of how releases go regardless of whether or not they are in Early Access or not.
their cadence is similar to live service games, but that doesn't make the EA label meaningless.
The content argument actually proves my point - we literally have 3 acts and half the endgame missing. That's not some marketing gimmick, that's genuinely unfinished content. Just because they're treating balance patches seriously doesn't suddenly make this a full release.
And honestly, expecting them to operate like it's a beta test with kid gloves when people are streaming it to hundreds of thousands and the community is this invested? That's not realistic. The "real" EA approach died the moment streamers started pulling 6-figure viewer counts. The EA label might be convenient for them, but it's still technically accurate whether we like their approach or not.
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Postado porBlooper#6330em 1 de jul. de 2025 02:56:56Banido
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Nice!
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Postado porEzriKeya#1674em 1 de jul. de 2025 05:38:09
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EA is not excuse, EA still product, if we only give positive review, then ggg think it already good and delivery finish product
Última edição por syazwanlove#2785 em 1 de jul. de 2025 08:14:37
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Postado porsyazwanlove#2785em 1 de jul. de 2025 08:14:08
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Half of the boots movement speed bonus should be made baseline.
Its a colossal QOLife issue and an itemization chore.
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Postado porbogdanov89#0793em 1 de jul. de 2025 16:21:44
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strike skills like the Monk's Thin Staff consume mana with each hit, making combo-based skills feel cumbersome to play. It would be better if the mana cost of such skills could be appropriately reduced.
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Postado por739452913#8393em 2 de jul. de 2025 07:57:05
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Half of the boots movement speed bonus should be made baseline.
Its a colossal QOLife issue and an itemization chore.
Ya it should just be a implicit that increases with item level. It's so obvious it reminds me that game developers aren't special.
Última edição por MeanBob_Games#6853 em 2 de jul. de 2025 09:49:05
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Postado porMeanBob_Games#6853em 2 de jul. de 2025 09:48:49Em Provação
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