Melee Bleed should have a non-DoT variant/archetype

"
karsey#2995 escreveu:
Just seems like your idea has too much crossover with things that are already in the game: stun and freeze.

You're not asking for damage - but you're asking for an interrupt, a window of time where most typically people would want to apply damage... For the sake of this discussion I understand you are emphasizing your desire to bask in this momentary dominance over the monster, and maybe also get some kind of theatrical "oh man I'm bleeding and this is terrible" animation out of the mob...

It's a tall order and honestly I think it is a little bit superfluous. I wouldn't hold your breath on this.



I am not asking for anything, my idea wasn't even a request, it was just an idea, the point is, give melee bleed an identity that's not just DoT, because DoT doesn't help make melee impactful without explosion and the game is in DIRE NEED of juice without relying on EXPLOSIONS

And by juice i mean making things satisfying

Damage is not the satisfying part, i'm talking about the feel when you fight in the moment, from mob to mob

Yall, remove your PoE 1 hat
Última edição por ryuukk33#4998 em 30 de jul. de 2025 01:49:51
Duelist is confirmed for 0.5, bumping this


Thaumaturge’s Rupture Doctrine

Bleeds inflicted on enemies deal no Damage over Time.

Your Bleeds infuse enemies with volatile life essence. Each Bleed stack adds Rupture Charge. At maximum Charges, all Bleeds detonate at once, dealing burst Physical Damage based on total Bleed inflicted and consuming the stacks and stuns for a very short duration
Última edição por ryuukk33#4998 em 21 de nov. de 2025 14:39:48
People saying this is not needed because of stun and freeze seem to conveniently forget that the devs added electrocute as another mechanic to "stun" the enemy.

Also blood loss in Souls games is a build up for a damage spike, not a damage over time effect unlike poison.

Reportar Post do Fórum

Reportar Conta:

Tipo de Reporte

Informação Adicional