Melee Bleed should have a non-DoT variant/archetype
" I am not asking for anything, my idea wasn't even a request, it was just an idea, the point is, give melee bleed an identity that's not just DoT, because DoT doesn't help make melee impactful without explosion and the game is in DIRE NEED of juice without relying on EXPLOSIONS And by juice i mean making things satisfying Damage is not the satisfying part, i'm talking about the feel when you fight in the moment, from mob to mob Yall, remove your PoE 1 hat Última edição por ryuukk33#4998 em 30 de jul. de 2025 01:49:51
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Duelist is confirmed for 0.5, bumping this
Thaumaturge’s Rupture Doctrine Bleeds inflicted on enemies deal no Damage over Time. Your Bleeds infuse enemies with volatile life essence. Each Bleed stack adds Rupture Charge. At maximum Charges, all Bleeds detonate at once, dealing burst Physical Damage based on total Bleed inflicted and consuming the stacks and stuns for a very short duration Última edição por ryuukk33#4998 em 21 de nov. de 2025 14:39:48
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People saying this is not needed because of stun and freeze seem to conveniently forget that the devs added electrocute as another mechanic to "stun" the enemy.
Also blood loss in Souls games is a build up for a damage spike, not a damage over time effect unlike poison. |
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