PoE2 randomly freezes and resets map exploration progress
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Hello,
I'm encountering an intermittent issue in the game where it randomly freezes for a couple of seconds. After the freeze, a loading screen appears briefly, and then the game becomes playable again. However, I've noticed that my exploration progress is reset, and monsters are respawned-as if the instance had been reset. ![]() Despite this, I'm still able to access previously unlocked checkpoints and fast-travel between them. ![]() I haven't found a consistent pattern to reproduce this issue. It doesn't seem tied to alt-tabbing, going AFK, or any specific in-game action. I've already tried upgrading my GPU, but the issue persists. I also searched for open threads on this but couldn't find anything similar currently reported. Any help or guidance would be greatly appreciated. Thank you in advance! Último bump em 5 de out. de 2025 17:15:09
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+1
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" IGN: AlexMercer_DS / LowHighLife
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Same issue here. Setting sound effects to 0 in game seems to fix it but I would like to play with sound effects.
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+1
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+10
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++++
same problem AMD Ryzen 7 7800X3D 8-Core Processor AMD Radeon RX 7900 XT RAM 32,0 GB Windows 11 Última edição por Knackpunkt#4214 em 20 de set. de 2025 15:19:26
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Same issue for me... frankly really struggling to continue, lost 2x corrupted nodes by dying this way ffs + the XP along with fully avoidable death.... there seems to be very little to NO acknowledgement I could find from GG on this, and reddit posts with this have been deleted by mods while my own is still after 2 days pending approval... WTF?!
Sometimes looking for trouble gets trouble to look for you.
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I am also having this issue. The environment will still move in the background but my character will be frozen. Sometimes the game will continue after a brief freeze but other times I will be kicked out to the main menu. Especially frustrating when I was in the middle of a chaos run.
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I'm facing exactly the same issues: Map progress resets after freeze of game with checkpoints still there.
Need to try if disabling soundeffects also solves the issue, I hardly doubt it. |
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