TEXTURES NOT LOADING PoE 2 0.4

Same , fix please
Same issure here, it's fine when I start the game but after 20-30 minutes it starts thie behaviour where some assets just do not load.
same
Same
SAME...
Damn this is the second thread regarding this, playing on ideapad pro 5 with Ryzen 7 7840HS with Radeon 780M graphics, for any setting i havent seen any texture in the game thats not a plain color or a polygon from the early 1990's. They do call it performance improvements, im still waiting to find them.
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oversharepoe#2066 escreveu:
I want to clarify that this issue is not exclusive to PoE 2. For me, it started in PoE 1 after patch 3.27 and has persisted ever since.

I have tested all available renderers (DX11, DX12, Vulkan), deleted shader caches across all clients, and changed multiple settings (dynamic culling, lower framerate caps, etc.). None of this resolved the problem.

From what I can observe, something changed in the shader system after 3.27. The game now generates an extremely high number of shaders (tens of thousands per map), with no meaningful difference between renderers.

DX12 causes constant SSD activity (~300 MB/s sustained).

Vulkan tends to crash after a few zones and eventually produces visual artefacts.

DX11 was not extensively tested, as performance and feature support are clearly outdated.

The most consistent trigger seems to be UI windows that are rendered “on top” of the game — Inventory, Passive Tree, Atlas Tree, etc.
When these windows are opened, UI elements fail to render correctly: item icons disappear, flask icons are missing, and UI functionality becomes partially invisible (see attached screenshot).

It feels as if these UI layers are being treated as background elements or failing to bind the correct shaders.

This is a critical issue for my system. I have not been able to play for over 3 months, after playing almost continuously for 6 years.

Screenshot attached to illustrate the issue clearly.



Do you notice the high MB/s activity before or during the texture bug ?
For me it seems that the drive is even less active while textures are bugged (which kinda makes sense I guess) but I'm nowhere near 300MB/s pre-bug
Same happens to me. It never happened before 0.4
Fix the game GGG!!!
BUMP
Try updating Nvidia its fixed mine.

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