Animate Guardian

this fix, its perfect and i love it thank you!
@Staff

Please clarify what exactly constitutes the same area.
Does that mean 'instance' or does it go by name of the actual area, e.g. Belly of the Beast in campaign?
Under which condition is the lock reset, when can i reuse it again? Or will it remain locked forever there?

Will the guardian be prevented from entering a certain map forever if it has died there once before in any previous instance?

What happens when i try to resummon it while targeting an item, effectively changing the guardian and sacrifing items. Will that be possible? If not, the skill has just become much worse for leveling and just going by what drops on the way (effectively unusable anymore).

Update

I managed to test one thing at least: It is not possible to re-summon a killed guardian in the same area instance by changing its composition (targeting another item).
I think this is a bad design as it effectively disables any kind of play that utilizes rares found 'on the go'.

I also don't understand why we don't get a (read only) UI to see what is equipped to the guardian. The information does have to be stored either way. This should be an elementary part of the skill, now that it retains its items even more so than ever.
Think about console players. There's no copy-paste of item properties to a text editor there. What shall they do, make pictures of the TV screen with a smartphone? What kind of skill actually requires external tools to be used according to its core design?
Última edição por GaryBlack88#0544 em 20 de jun. de 2025 04:08:53
my post from may/2024 are more actual now (ok one suggestion of my and many other ppl was concluded), but still have nice good ideias in this post... and now many ppl will use AG (with or without mercenaries going core in 3.27:


"
Rato86#5476 escreveu:
Some improvements about AG gem:

1- something like press alt/ctrl/any button to check itens in there, its liked a crucible tree open new window, so u can pass mouse in each 'node' to check stats from 'boots/gloves/helm/weapon/shield/chest';

2- maybe do it possible to eat rings, ammy or belt? maybe all?? Because if its still dieng for new content/bugs, at least more defences/offences while still alive (or after bug fixes);

3- maybe do a new tranfigured AG gem with possible to not eat itens? its stucked in AG for ever, if its die, have 60s cooldown to revive it (BUT STILL with the worth itens), so u can lost it while farming some uber/juice content, but not lost it for ever, just for the instance/cooldown;

3.1- For change itens in AG, its have a 'pay attention button' to show u the old item will be lost for ever and new one will be stucked in gem;

4- create more transfigured gems... someones more tank, others for some especific content, others for some especific minion builds, like niche ones (poison builds, spirit builds, AW builds, dance of dervish builds, wolf on kill builds, herald of agony builds, maw of mischef builds etc;

5- Create AG transfigured gems with some random buffs in they, like 'Nearby Enemies Killed by anyone count as being Killed by you instead' but u CANT put chest in AG... or AG have onslaught buff for u and nearby allies, but cant use weapon/shields, AG have culling strike aura but cant use helmet etc etc etc;

6- Do AG immortal, but when got just 1 hp, its gives no buffs for 2 min or for this instance, so u not lost the AG itens, or AG are unsummoned when gots 1 HP and have cooldown to resummon etc etc etc.



- Thread with suggestions for PoE 1 get more fun and more QoL in next patches (3.27, 3.28...): thread/3812167

- Atlas tree thread improvement: thread/3812454

(English is not my native language, so I apologize for any mistakes!)
Última edição por Rato86#5476 em 12 de jul. de 2025 14:39:13

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