1.0.1 Patch Notes
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rip my tri-curse burning discharger, casting 3 curses manually per monster pack is sooo tedious...
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" Nerfing it all again against the casual players... :/ |
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Nerf of CODT is really bad, because it makes this gem totally wothless.
They should change it in the way higher lvl - less dmg taken to trigger so poeple will use it and level it (which i assume they want from players). Or make the gem work with block or evasion. |
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Guess I need to find another game to waste my time on again.
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" That's a fucking good news. IGN TylordRampage
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makign he game harder is always a good choice. Necessary nerfs. Thanks .... although i ahve to think about new stuff to do with CODT now ... lvl 5 zombies skeletons guardians weapons there is a lot to increase your survivability by building a meat wall infront of you
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" This guy really hits the nail on the head. 100%. |
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If I'm understanding the CWDT change, you can still get use from the common combo of:
lvl 1 CWDT + lvl 5 enduring cry + lvl 3 immortal call Additionally, curses still work (at high or low level, since they don't need to be constantly applied anyways), and some other spells that still retain utility on low level: Perhaps lvl 1 CWDT + damage + blind, shockwave totem, ice wall, cold snap Or high level CWDT with other combinations, (spell/devouring totem?) perhaps even for damage CWDT + decoy totem + molten shell has really been nice as I level my first character, so I'm sad to see the change. But the gem is still a player, and needed a nerf; perhaps not this much, but it certainly makes a lot of sense. Hopefully this will encourage new combinations rather then no brainer, no cost, totally obvious, overpowered ones. People will cry that the sky is falling as they always do in games when something happens that adversely affects them, but life will as ever go on. " That doesn't really solve any problems, but specifically buffs armor relative to evasion/block. Última edição por fr00t#0842 em 12 de nov. de 2013 05:34:35
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" +1 |
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