1.0.2b Patch Notes
The Melee Splash damage penalty is no longer specifically attack damage.
Is this a nerf to infernal blow? IGN : boxxboxx ( Domination )
http://www.youtube.com/user/Boxsalesman?feature=mhee |
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" Cyclone is triggered to hit 2 times per spin, the tootltip was accounting for 1 hit per spin. " Yes. IGN: Smegacore Última edição por battled em 3 de dez de 2013 07:28:09
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" +1 :) The dot changes and the stuff which is going on in the summoner section are really broken. Couldn't wait for the dot changes. The game offers enough for me, I for myself value rebalancing and changing current systems (like the great map improvements) way higher than new content, gems etc. IGN: Scordalia_
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" How can they do that? The damage from the explosion is based off of how many fuses you've stacked on a target. That's impossible to calculate. No mercy for the weak. No pity for the dying. No tears for the slain.
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" Did not understand the fix. Concentrated Effetst as not working and not working. Only now Melee Splash also cuts damage from wiper. Skill cut, now it is also a support cut. Where is the promised specialization? Or specialty is buying uniques? Said that the Viper Strike und poison arrow used everything, and now profit is only for those who specialize in these skills. As a result, these skills do not become necessary for everyone.((( Done to return the old Viper Strike - must take passives 300% increase damage. Even mile skills do not gain as much damage. Is not it easier then this is not so popular and skill out of the game? Última edição por nameforgame em 3 de dez de 2013 08:44:30
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[Removed by Admin]
Última edição por Brian_GGG em 3 de dez de 2013 11:24:54
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" Ok, good to know. But, the term DPS means damage per second. How does the calculation work, if it is possible to calculate with just the first hit or with both hits aswell? Then it is not per second but per... what devs like? Besides of that, is it different from char to char, how many spins per second the char does? If yes, how do they calculate the DPS and do they do that? I have the feeling, this DPS tooltip is absolutely pointless. ░░░░░███████ ]▄▄▄▄▄▄▄▄▄▄▄▄ ▂▄▅█████████▅▄▃▂ Il███████████████████]. ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤.. Última edição por bersi23 em 3 de dez de 2013 09:14:57
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" No, it's not an offline single player game. You can't "pause" the game then resume later. |
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" This is not very good explanation, there are on-line games with pause, there is no technical problems with implementing it in solo play secession. Explanation is purely "economical". Session takes server resources. GGG is small company with small resources and would like to save on server costs. Thats it. That's the reason there is no pause and why instances expire after short time. Anticipation slowly dissipates... Última edição por tmaciak em 3 de dez de 2013 09:19:20
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" Wat. You gain spins per second based on attack speed, so once in X time, you do a spin, which is 2 attacks, so if you do 100 per attack (Alrdy counting the damage effectiveness) and have 10 APS, then you do 100*2*10, assuming everything hits, you have 100% hit chance and no crit. What's so hard to understand about this tooltip? Let's just say I like quitting accounts.
"just for try, for see and for know" |
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