[1.1.0] ShinyGyarados' Dual Flame Totem Templar
I posted the rough outline of what I plan to do with my skill tree as of patch 1.1.0, enjoy!
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If you guys have a lot of funding, you should try out low life crit flame totems. Flame totems tend to crit a whole lot even if you have 20 percent crit chance and I shock about every single mob.
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Last league I remember this being a very popular build for high-end map groups. Do you have any advice for running this as an MF build for map groups?
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looking forward to final build, have almost no dex atm
current intended build http://www.pathofexile.com/passive-skill-tree/AAAAAgUBBVuLjOFz7SBG113G3fNgbZ2AgzgUTQSzogDwH7UE5CIabClP7DgaOKeEkFWCm8AaWfMqE1orLKesqnKp9zLqGPjrSsR4afauna6nCI9G0NDPZVXGFm-4k6eU0f3r7ij6gsf56EGHtz7GrhDMK7aMRviTeqqa4EWd2CQ2xR8CnC2HZa-3SRssnEmyAuMHpYIQ37BVrkSrj6ba3fPdo_I62E3YjHaePIFvAnHdBf4KiPE1krXybqpKyD8nKk0VIIPb_EvOcWwWm6Fnve5vMtGOvlwM1BU= Última edição por Zaluron em 9 de mar de 2014 12:16:01
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When you take the +30 DEX node and maybe wear a >25 DEX Amulet you should be fine. Later on it should not be a big porblem anymore.
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Using this in Ambush. Seems damage is lackluster, and survivability is close to none, although I am using EB as a way to combat the high mana cost along with AA and clarity/discipline.
Passive Gear
Spoiler
Maybe to be any good I guess I have to not use hybrid gear, or less of it, but then mana becomes an issue, and then there is cost, as this is my first build in the league it's hard to fund. I love pie.
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Hey thanks again for the great guide.
I have a few gem slots open, and I wanna squeeze in a cast when dmg taken setup. Any ideas on what the best links might be for this build? |
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"I'd go with the standard CoDT --> Molten Shell --> Enduring Cry or something along that nature. Experiment for yourself and see what's best for you! |
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what level maps you do with this build?
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seems a solid build, i had to change some parts for being able to play this in invasion league :
http://tinyurl.com/obektag i try to go to iron reflexes aswell for survivability, so thats why i have those 3 points under the life at the templar tree to get faster at iron reflexes. stats :
Spoiler
+253 to Strength
+134 to Dexterity +195 to Intelligence +137.5 to maximum Mana +208.5 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 80% increased Mana Regeneration Rate 54% increased Elemental Damage +30% to all Elemental Resistances 246% increased maximum Life 62% increased Armour 34% increased maximum Energy Shield Spells Cast by Totems have 6% increased Cast Speed Attacks used by Totems have 10% increased Attack Speed 3% increased Effect of Buffs on You 24% increased maximum Mana 90% increased Totem Damage 65% increased Fire Damage +12% to Chaos Resistance 35% increased Casting Speed for Summoning Totems 2% of Life Regenerated per Second +15% to Fire Resistance 44% increased Totem Life 50% increased Totem Duration Can summon up to 1 additional totem You can't deal Damage with your Skills yourself Totems have 16% additional Physical Damage Reduction Totems gain +25% to all Elemental Resistances 24% increased Evasion Rating and Armour Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating +2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance +39% Energy Shield +50.6% increased Melee Physical Damage +268 Accuracy Rating 26.8% increased Evasion Rating |
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