Enki's Arc Witch Memorial Page & POE 2 Arc Summary
yolo corrupted my gloves before end of betrayal, not bad i'd say :) |
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" Can you give more information about the difference, and pros and cons you have felt. I feel this explanation night and day is too vague for me. I checked your build PoB it seems cool, but what is the REAL FEEL :D |
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" Damn, that is mighty :D |
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Is empower good for the arc?
If its good then which gem should I replace with? |
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" It is good if you have a +1 level to socketed gems inpulsa. Change it with added lightning damage. |
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Can someone provide trade search link for rare maces/daggers?
Última edição por r3ndrock#6067 em 17 de fev de 2019 16:55:39
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hey,
can you check my gear plz and tell me what i can upgrade and maybe take a look at my jewel. thx in advance https://www.pathofexile.com/account/view-profile/cutkiller/characters elementalist Última edição por cutkiller#4933 em 17 de fev de 2019 12:52:01
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" Hah, fair enough. I was on my phone when I wrote that and couldn't see your whole skill tree. So, disregarding the other variations you've made with passive skill point allocation (Fangs of the Viper, Nullification, Revenge of the Hunted), if I were to gain one more level (currently level 97) and spec Phase Acrobatics into my own build, this would be the requisite trade-off: Lose: 43% increased maximum life +8% to chaos resistance 26% increased effect of flasks on you 10% increased flask effect duration Gain: +70 to dexterity 30% chance to dodge spell hits 30% chance to dodge attack hits 10% additional chance to dodge attack hits 50% less armor 30% less energy shield 30% less chance to block spell and attack damage Can anyone offer insight on the trade-off? I'm capable of plugging these changes into PoB, but I don't know how to meaningfully interpret the stat changes. Edit: according to PoB, this seems to result in the loss of about 700 life, 150 energy shield, and 7% chance to block attack damage, plus the increased flask effect/duration noted above. The payoff is 40% chance to dodge attacks and 30% chance to dodge spells. Honestly, I don't even know the difference between evading and dodging, much less what the implications of these changes are to this particular build. None of the builds I've made in this game so far have been ones that rely on any type of statistical evasion; can people with practical experience comment on this trade-off? Última edição por WorderMostFoul#7154 em 17 de fev de 2019 14:44:55
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" ...My first post in several weeks. First off, a brief look into defensive attributes. These are in the order the game rolls them. Everything is for attacks; spells are only affected if specified or damage mitigation. read the wiki for further explanations. There are other aspects I'm not factoring in such as any amount of ES nets 50% less chance to be stunned and chance to be stunned is based on your max life. Evasion: Formula - (Attacker's Accuracy) / (Defender's evasion). Blind debuff will halve the chance to hit here. Success - no hit/damage applied. Failure - dodge rolled. Dodge: Success - no hit/damage applied. Failure - hit is applied (on hit effects and stun now apply) and block is rolled. Block: Success - no damage (including ailments) applied - if the attack would have stunned, stun applied multiplied by block recovery. Failure - damage mitigation is applied. Damage mitigation: Armour, physical damage mitigation, and resistances. The percentage of damage mitigated from armour is relevant to the amount of damage received (armour provides less mitigation the greater the hit). Armour formula - (armour) / (armour + 10 * raw physical damage). With all that in mind you will have greater survivability against numerous small hits, but many more hits will become potential one-shot mechanics, and you will have to rely on RNG to save you. It's a preference really with neither superior to the other, but I'd prefer to have less things potentially one shot me. |
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I am currently using dual dagger
Should I switch to doryani catalyst as it is good for inpulsa right? |
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