Enki's Arc Witch Memorial Page & POE 2 Arc Summary

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Última edição por iunewind#3977 em 18 de fev de 2019 16:55:31
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Soulhassorrow escreveu:
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Clarau escreveu:
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Spiritual Aid makes "Minions deal #% increased damage" apply to us!


A question plz : Why you not play "Minion Damage Support" with yours golems?

Minion Damage Support Lvl 21/20% gives 65% increased damage!



Will not apply to arc dmg, only the dmg the minions deal.


How is the damage increase granted through the minion support gem any different from the increased damage via gear and the tree. Why would this damage not be applied to arc via spiritual aid.
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Clarau escreveu:
"
Spiritual Aid makes "Minions deal #% increased damage" apply to us!


A question plz : Why you not play "Minion Damage Support" with yours golems?

Minion Damage Support Lvl 21/20% gives 65% increased damage!



Will not apply to arc dmg, only the dmg the minions deal.[/quote]

How is the damage increase granted through the minion support gem any different from the increased damage via gear and the tree. Why would this damage not be applied to arc via spiritual aid.[/quote]

Try it out and see good sir lol. I wasn't guessing. I wish it worked, but unfortunately it does NOT.
Very interesting discussion, here! This thought had occurred to me, too, but I forgot to look into it. I am definitely going to check out replacing added lightning damage with elemental focus when I get home today.

I agree that the swap would not be optimal for mapping because we use arc to quickly inflict the status ailments that enable this build's insane clear-speed...but when you need single-target damage and will already be using storm brand regularly to proc arcane surge (this is standard, right?), why not let it also handle those other triggers while you get a huge damage boost? I think increased duration support on storm brand would also be really critical to keeping momentum (I have onslaught in a white socket so it'd be an easy switch for boss fights).

One question...why would this not apply to those of us using lightning spire? Assuming we are still using storm brand, too, of course.
"
Soulhassorrow escreveu:
"
Clarau escreveu:
"
Spiritual Aid makes "Minions deal #% increased damage" apply to us!


A question plz : Why you not play "Minion Damage Support" with yours golems?

Minion Damage Support Lvl 21/20% gives 65% increased damage!



Will not apply to arc dmg, only the dmg the minions deal.


How is the damage increase granted through the minion support gem any different from the increased damage via gear and the tree. Why would this damage not be applied to arc via spiritual aid.[/quote]

Try it out and see good sir lol. I wasn't guessing. I wish it worked, but unfortunately it does NOT.[/quote]

Fair enough, I wasn't sure if it was opinion or tested fact. Appreciate the response, thanks

This is a well thought out and valuable guide, thank you.

I have one suggestion: The recent changes to Flame Dash brings it into line with leap slam. This means that it has become a viable movement skill, and is now one of my favorites.

Using it would let me use paired wands, which open up some new uniques and some new build possibilities.

This question might have been brought up and answered earlier; if so I apologize; there are over a thousand pages on this guide and I didn't read them all. :)

Distemper.
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ratmanaus escreveu:
How is the damage increase granted through the minion support gem any different from the increased damage via gear and the tree. Why would this damage not be applied to arc via spiritual aid.
You should receive the damage increase if it is linked to Arc (you can test it, but I doubt it is better dps than ALD), otherwise it follows the same rule of every support gem in that it only supports linked active skill gems.. I just read the description. It is “more” minion damage, and Spiritual Aid only makes “Increased” and “decreased” minion damage applicable. Wording is usually extremely specific in this game.


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WorderMostFoul escreveu:
One question...why would this not apply to those of us using lightning spire? Assuming we are still using storm brand, too, of course.
Typically you are using EF with LS, so it won’t proc ailments either.


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JBN001 escreveu:
I have one suggestion: The recent changes to Flame Dash brings it into line with leap slam. This means that it has become a viable movement skill, and is now one of my favorites.

Using it would let me use paired wands, which open up some new uniques and some new build possibilities.
Feel free to see if you like it. FD still has charges, so it can’t be chained effectively and is subject to run out of charges mid fight. However, it could be well worth it if you find a good unique pairing.
Última edição por Aldonés#1294 em 19 de fev de 2019 00:34:17
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ratmanaus escreveu:


How is the damage increase granted through the minion support gem any different from the increased damage via gear and the tree. Why would this damage not be applied to arc via spiritual aid.


The gem specifically says "Supports minion gems" and "Supported Skills deal..." Arc is not a minion skill and will not be supported by the gem, no matter if it's Increased dmg, or More dmg. It will not be active at all.

And if you mean to link it to golems, the same applies. It only supports that specific skill. It's not a minion dmg mulitplier. It's a specific skill multiplier.
Still in the mud
Última edição por Infernosaint#0861 em 19 de fev de 2019 03:46:20
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WorderMostFoul escreveu:

One question...why would this not apply to those of us using lightning spire? Assuming we are still using storm brand, too, of course.


Didn't occur to me that you would do that, my thought process was you have one or the other(what do you drop to have both LST and SB?).
It's probably how i got the idea in the first place when i switched to SB as main skill and LST for single target, since i didn't need to apply shock with the trap EF was the clear winner in terms of dps vs most other gems i considered, though still less than conc effect and the specific trap/mine dmg ones mind you.

@jih165 Boss swap gem is what i meant in the first place, the time that i decided to swap to SB full on and not use Arc at all was after a 350~ depth Aul with onslaught and increased speed had me dodging 80% of the time instead of casting Arc and during the whole time he was getting slowly chipped away by my utility storm brand, which with increased duration and frequent recast(casting Arc was very dangerous a lot of times due to spell echo) i figured i had it on him 95% of the time probably and had that been my main damage spell it would have been way better, but that's a totally different discussion in itself.
Overall with inc duration and especially on Phased Bosses(so like all of them) casting a couple of brands(one on top of the boss and a few random in places where he might go vs for example Shaper) generally applies it for the entire fight in my experience and given the nature of Self-cast Arc and you having the choice(sometimes) when to deal damage, it might be worth popping a brand to get the shock/chill in and then DPS away with Arc.

First of all thanks again to Enki, Big and all the folks taking time to answer the posts. It's my first league and I've learned more about the game from this thread than anywhere else.

Just got my first dagger and switched from wands and I have to say whirling blades is awesome. I don't think I ever want to play without it. Assuming arc does not get nerfed into the ground was thinking about going SSF next league with the standard build - but that makes crafted daggers probably out of the question. I think I may have to rethink that.

Anyhow, my question is about the lightning spire setup. I am having trouble figuring out how I should be using the traps. Explanation: after some basic crafting i ended up with these:



That seems like a reasonable start. However, when I try to use the traps, i often end up doing less damage than if i just spammed arc. the reason is trap placement and trap delay. I can throw 3 traps, after that there's an 8 second recharge to get another one. Unless a mob steps on the trap, there's a delay before the trap goes off. So often i place traps, the mob wanders off and the trap goes off on nothing. then I spend time flitting around until the trap recharges and again throw a trap off into futility. Even when I do manage to hit something with trap damage, it does not seem to be doing significantly more than arc. It seems my time would have been better spent just hitting the arc button. Granted, i love putting the traps under a strongbox, activating it and dashing away, but clearly I'm not using it correctly on bosses and other large encounters.

so what am I doing wrong, is the setup correct? obviously this is a case of "LTP Noob", but what exactly should I be doing different? only throw one trap, rather than all three at the beginning of a fight, so you can keep a more steady stream of them? just practice trap positioning? for that matter, where can you practice? I'm still only running around in T13/14 maps and most things just melt with arc alone. (syndicate guys are staying in their lab - me no like them)

Thanks for your help and again for the excellent guide

Jules










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