Enki's Arc Witch Memorial Page & POE 2 Arc Summary

Thank you Enki for the guide! I have learned a lot about the game using your build.
I have started playing PoE a couple weeks ago and followed this build to start my first character. Today I encountered The Elder for the first time and managed to to kill him with a few deaths. I had no idea what I was doing during the fight, but I'm sure if I learned the boss' mechanics I could have done it deathless. Here's a video of the fight:

https://www.youtube.com/watch?v=WPUoF5EG41g

Gears used in the fight:


NOTE: I used "Crown of the Inward Eye" helmet instead of "The Three Dragon". I think I like this item better at the moment for the helmet slot since it added 800+ Life & ES combined AND 45k effective DPS to my build. The downside is that Arc wont freeze mobs any more and I lose out 30% all res. BUT at this stage of the game I value the extra survivability and damage this helmet gives more, especially against bosses that can often one shot you. Right now I'm farming to upgrade my staff to Duskdawn for that extra damage and I'll go from there. Any tip to improve my build would be greatly appreciated.
Última edição por kvo189#7760 em 24 de dez de 2019 20:46:20
Hey, i have a question as i'm doing this build and currently lvl 95, i have 145/154 atlas completed, and i'm noticing that i'm lacking in boss dmg. I was suggested by a friend to use a 2nd Staff just for bossing and wanted to know if it's a good option. What skill would be good for a better bossing dmg with a 6 linked staff? That way i would just press X every time i wanted to boss.
Why does this build not need to run a Heat flask?
how do i become immune to elemental damage reflect?
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Arkile escreveu:
how do i become immune to elemental damage reflect?


from the ascendancy "paragon of calamity" = immune to elemental reflect and also gives life leech from our elemental damage.

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Chibiwong escreveu:
Why does this build not need to run a Heat flask?



because we get over 100% chance to avoid elemental ailments from the ascendancy "elemancer" which gives 35% chance to avoid ele ailments per summoned golem, and we have 4 golems which gives over 100% chance, so we can't be frozen, chilled, shocked, ignited, etc..


So I was wondering which final gems should I be using all together because that section is a little confusing and when I went to look at your video, you had removed it so i was wondering what the final gems should look like i am new and sometimes its a little hard to follow the mid-late game stuff, also will there be another video uploaded?
Hi guys, looking for a bit of help. Im having a bit of trouble fighting the conquerors monster lvl 81-83 and I am wondering if theres anything I can do to help with the boss fights any tips?

https://www.pathofexile.com/account/view-profile/madsrahbek/characters
Hello! Do I really need desecrate to use queen's hunger or I can just leave it? Sorry if the question is dumb, I'm pretty new.
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gInflux escreveu:
So I was wondering which final gems should I be using all together because that section is a little confusing and when I went to look at your video, you had removed it so i was wondering what the final gems should look like i am new and sometimes its a little hard to follow the mid-late game stuff, also will there be another video uploaded?


The final gem section is on page 1, so it's still there. Maybe you have to expand the section it's under, it's title "Gem Setup" so just search for those words on page 1 and then open up that little section....
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Cendrake escreveu:
How I understand it, there are basically 4 possibilities:

- Adds x to x lightning damage to attacks (no matter where)

Will do exactly that and work only for either skills from gems that are categorized as "Attack" or the default attack. I think it doesn't even matter if you have a weapon in this case. You could bareknuckle a monster and it would work. It'll also add the damage globally to any attack - when dual wielding for example, it wouldn't matter with which weapon you swing.

- Adds x to x lightning damage to spells
Will do exactly that and work only with skills from gems categorized as "Spell"

- Adds x to x lightning damage (on a weapon)
In this case, the lightning damage will be local. It will only be on that weapon. So it'll only work for attacks done with said weapon. When dual wielding for example, you'll usually alternate between main and off-hand weapon. Only the weapon with this mod will have the added lightning damage.

- Adds x to x lightning damage (anywhere else than a weapon, e.g. a ring)
In this case it's going to be global and add said lightning damage to anything. Attacks, spells... it doesn't matter.


All of this is exactly correct.

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