Deadly Infusion should be halved or something

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Boem escreveu:
The difference in this thread is, that scrotie is not requesting a nerf and is perfectly aware that things might/can change before ascendancy hits.

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ScrotieMcB escreveu:

I normally don't advocate the nerf of anything which hasn't even seen the light of play yet; however, in this case I feel I must make an exception. This is the single most OP Ascendancy feature, period; it stands over everything else every released Ascendancy class can do, and by a lot.

Am I missing something here?
Yeah, what boem said is weird.

But it is worth noting that I'm open to a "nerf" which gives it more raw power, at the cost of substantially increased investment. What I'm primarily worried about is the same cheap Power Charge stacking Assassin crit builds being the new meta. As it is now, Deadly Infusion is basically instant 95% crit off almost nothing except Ascendancy nodes alone, even with weapons/spells which usually can't crit consistently; those extra nodes will go into survivability and make tanky characters with glassy offense.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Última edição por ScrotieMcB#2697 em 2 de jan. de 2016 14:28:16
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ScrotieMcB escreveu:
Yeah, what boem said is weird.

But it is worth noting that I'm open to a "nerf" which gives it more raw power, at the cost of substantially increased investment. What I'm primarily worried about is the same cheap Power Charge stacking Assassin crit builds being the new meta. As it is now, Deadly Infusion is basically instant 95% crit off almost nothing except Ascendancy nodes alone, even with weapons/spells which usually can't crit consistently; those extra nodes will go into survivability and make tanky characters with glassy offense.



But you don't know if they will release something like Thorns Flesh again which would absolutely wreck an Assassin character. All of this is basically worthless to discuss without knowing what the mobs actually do also. Remember when GGG said life nodes were getting nerfed but we're going to reduce mob damage? Yeah. They reduce all life nodes by a tremendous amount, and barely nerf mob damage by maybe 10% resulting in everyone going ES that league.
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Vesuvius079 escreveu:

Am I missing something here?


How do you nerf something that hasn't been released yet?

He's using the therm nerf, but not correctly. It's caution for repercussions that might occur if this goes life as it is currently revealed.

He's not advocating to destroy the power level, he's advocating to change the mechanics. A nerf would suggest a decline in potential power.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Spoiler
Ahahahahaha
Good ol' PoE forum and its members.
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allbusiness escreveu:
But you don't know if they will release something like Thorns Flesh again which would absolutely wreck an Assassin character. All of this is basically worthless to discuss without knowing what the mobs actually do also. Remember when GGG said life nodes were getting nerfed but we're going to reduce mob damage? Yeah. They reduce all life nodes by a tremendous amount, and barely nerf mob damage by maybe 10% resulting in everyone going ES that league.
I sincerely doubt GGG is going to bring back reflected damage in a big way. Maybe they'll find a way to make it apply to chaos damage, since that seems to be a big thing now; maybe not. But I think those days are gone.

There aren't a lot of things they could do where both Deadly Infusion would be okay as currently presented, and there would be design space to go crit as anything other than Deadly Infusion. I guess if they have something particularly clever in mind, then perhaps my concerns are moot.

By the way, I'm the guy who suggested life nodes get nerfed in the first place, and I didn't even suggest mob damage get reduced (instead, I suggested base life get doubled... which, eventually, is what GGG did).
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Última edição por ScrotieMcB#2697 em 2 de jan. de 2016 15:20:50
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ScrotieMcB escreveu:
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allbusiness escreveu:
But you don't know if they will release something like Thorns Flesh again which would absolutely wreck an Assassin character. All of this is basically worthless to discuss without knowing what the mobs actually do also. Remember when GGG said life nodes were getting nerfed but we're going to reduce mob damage? Yeah. They reduce all life nodes by a tremendous amount, and barely nerf mob damage by maybe 10% resulting in everyone going ES that league.
I sincerely doubt GGG is going to bring back reflected damage in a big way. Maybe they'll find a way to make it apply to chaos damage, since that seems to be a big thing now; maybe not. But I think those days are gone.

There aren't a lot of things they could do where both Deadly Infusion would be okay as currently presented, and there would be design space to go crit as anything other than Deadly Infusion. I guess if they have something particularly clever in mind, then perhaps my concerns are moot.

By the way, I'm the guy who suggested life nodes get nerfed in the first place, and I didn't even suggest mob damage get reduced (instead, I suggested base life get doubled... which, eventually, is what GGG did).




Yeah remember what GGG did though? They reduced the life nodes on the tree without compensating with base life until the next league later. They royally fucked life builds hardcore. Everything is a wait and see approach though; no one knows whether it's going to be broken or not because no one has been allowed to even test it.
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ScrotieMcB escreveu:
Shadow/Assassin "notable" on Ascendancy tree
10% increased Critical Strike Multiplier per Power Charge
+0.5% Base Critical Strike Chance per Power Charge

So what we're talking about here, with just the Shadow area power charge and the Merciless Bandit reward, is 20-50% more critical strike chance, depending on the weapon/skill used, and 50% increased critical strike multiplier. And that's just a mild example; with some builds, Deadly Infusion can mean doubled critical strike chance and 100% increased critical strike multiplier.

That's just insane.

Totally agree. So routinely pumping crit chance past 50% isn't already abusive enough for the DPS-uber-alles crowd? No, GGG's looking to double-down on the crack with obscenely jacked double-digit base crit as well.

Why not just cut to the chase with the ultimate mod they're lusting after:

Your attacks and spells have 100% Chance to Crit.
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ScrotieMcB escreveu:
Yeah, what boem said is weird.


Spoiler
Ok, enjoy your little back and forts discussing "is this a nerf or is it not" or the equally important "but you cant actually discuss this because we don't know what is yet to come" instead of a discussion on what could be a potential mechanical substitute which would align more properly to the game content.


I'm outs.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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RogueMage escreveu:
Why not just cut to the chase with the ultimate mod they're lusting after:

Your attacks and spells have 100% Chance to Crit.
Now toss in some crit multiplier, and that's pretty much what Deadly Infusion is. :p

Just kidding, serious folks. Just kidding.

But in all seriousness, if you ever wanted to make a Crit Incinerate build, the current wording of Deadly Infusion makes your dream possible.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.

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