Deadly Infusion should be halved or something
" I agree with what you're saying in the context of the game today scrotie, but like you said "it hasn't seen the light of day yet". It sounds OP, but when you see what they're doing with the game when it's released it might actually not be. If they release this into the game as it currently is then yes that'd be broken in some ways. Permanent fortify is pretty OP too, so maybe they are planning to balance the game around these new mechanics? The main thing I think people are missing here is that by limiting and specifying the number of "OP" things each class can get, the game becomes much easier to balance. Shadow will be the "crit class", so if crit is op you nerf shadow. I guess duelist would be the "fortify class", so if some broken interaction comes out where fortify lets you facetank everything in the game completely carefree and still do tons of damage, then they'll probably nerf duelist (or fortify), in the related ascendancy. This is much easier to do than what we have today where every class can do everything. GGG cannot balance a game properly where evasion blockers are taking acrobatics for no loss, and now they have to decide whether to nerf block or nerf evasion. Either option hurts builds that aren't using both mechanics together in an abusive way (like people were before the acro nerf), but one of them has to be nerfed. They chose to nerf acro, and now acro is a very limited node that many people might have taken before without using block, but they can't use it now. TLDR the last problem that this game has to fix now that desync is gone is the ever-rampant terrible balance issues, and I think ascendancy is going to, or at least has the potential to get us there. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Última edição por Legatus1982#1658 em 3 de jan. de 2016 02:29:14
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" Not happening. Crits are utterly broken and GGG has shown no intention to fix them. As long as they don't hard cap all crit chance to 25% or do something similarly drastic, it's completely pointless to even begin insinuating that this game has balance to speak of. [s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead... |
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Última edição por RogueMage#7621 em 3 de jan. de 2016 18:41:53
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Little bit of necromancy.
So I was thinking about this, and I realized a huge issue here is that you can get Deadly Infusion and Ambush. And Ambush is really, really strong. 100% more critical strike chance against every enemy, at least once (the first hit). So... why not switch the locations of Ambush and Assassination? It's not like Assassination is write-home-about-it powerful or anything, because it's mostly just good against rare and uniques (not to say it's crap, it's not - against low life, virtually guaranteed crit + culling strike + 30% increased damage). Then Assassins would have to choose between Ambush and Deadly Infusion... which would probably be okay. Either Ambush plus either Unstable Infusion or Toxic Delivery, or Deadly Infusion plus either Assassination or Toxic Delivery. If necessary, the "Critical Strikes have Culling Strike" line could move from the now-easy-to-grab Assassination to the now-difficult-to-grab Ambush. Seems pretty fair to me, and probably wouldn't need to nerf Deadly Infusion at all. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Última edição por ScrotieMcB#2697 em 16 de jan. de 2016 15:58:58
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That was just hype... everything OP about it will be changed. People need to understand that NOTHING about this game is set in stone.
GGG listens to its fans!!! Thank you!
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" Calling it now - so no need to nerf Assasin class that hard right? :^) |
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" ![]() As if the devs would neuter their most beloved of mechanics. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" Well said! Funny how some "experts" trying to troll with Duelist and Marauder being OP classes they would be, when we have Ranger and Shadow, even Templar more OP than Mara+Duelist combined together with all points, not talking about Shadow as it's pentakilled all classes. Phrecia master craft service Phrecia My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Phrecia veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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If I understand correctly, deadly infusion would add to the base crit of your weapon/spell that then get multiplied? OP
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Inquisitor is waay more powerful than assassin.
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