[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
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" From gear we have ES, Life etc on gear does that count. Última edição por jgundlach#6333 em 18 de ago de 2017 03:55:40
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" Hey :) Before getting "Presence Of Chayula", I recommend using Soul of Brine King as major god for stun immunity. Once you have Presence Of Chayula, Soul Of Lularis is very nice as it gives dodge, physical damage reduction and evade to chained projectiles. From minor gods Garukhan is pretty useful as it gives some extra evasion and movement speed. " " " Nice to hear about your progress :) Once you get high level Empower with your 20 or 21 Golems, their deaths are going to be thing it the past. Temporal Chains should take care about Breaches and Harbingers. Stay close enough for it to affect them, but don't spam totem so that Phase Run can protect you. " " Hi :) High tier maps don't have many maze-like layouts. They are usually open or linear type in which both Golems excel. Don't shape any maze / multistage type map for endgame and you should not be needing Convocation anytime soon. Minion speed helps also if you can get some in your rings. " Hey and thanks for support :) 1) Infernal mantles +1 level gives Golems huge health / damage buff. It also has high ES and is very common item. This means that finding +1 level corrupted Infernal Mantle will be easy, as its so common item to Vaal. Finding high ES rare armor with +1 level is extremely hard and they cost tons. This is pretty relevant if you really want to min-max the build. Skin Of The Loyal gives some ES and more damage earlier, so both are very high in list of endgame armors. 2) Dropping Vertex would mean you lose : - Huge chaos resistance - Tons of Temporal Chains effectiveness as free +1 level to Enhance. - Enemies can leech your mana, so with infernal mantle you will drop to low mana If trying to maximize Temporal Chains, whole "Skittering Runes" is worth taking (20% Effectiveness from Skittering Runes with 20/20 Temporal Chains, Blasphemy and level 4 enhance gives 73% slow in vertex even without enchantment) 3) Kaltenhalt is super good generic shield for most boss types. It keeps Golems alive good enough to be swapped in most battles. Using tons of different shields would take some stash space and few of them can cost a lot. Ofc there are more specified shields like : Fire - Rise of the phoenix - Saffels Lightning - Saffels Spells - Rathpith Globe - Saffels Projectiles - Titucius' Span 4) I checked the Ascendant and only few options were interesting : - Guardian (More block, movement, cast speed and curse mitigation) - Raider (30% movement speed with frenzy charges from minions, some evasion) However you will be losing Immunity from Elementalist or huge amount of damage / defense from Necromancer. Maybe some really spesific party build could use Necro / Guardian to stack effects, but need lots of DPS from party members. " " " Hello and thanks! Yep, high level Guardian with right links and gear is pretty near immortal below Shaper and some special bosses. Guardians gear costs few dozen chaos in total at worst (90% is gloves) and new Bringer of Rain is actually better as it gives endurance chances easier. " Thanks for support ^^ Golem jewels are more important as Specters don't really get to enjoy the +1 level from Infernal Mantle. There are different ascendancies for leveling and endgame. Most players are using Specters for some time, and Soul Weaver is almost needed to do high tier maps with Specters. You probably checked both leveling and final Ascendancies as I haven't changed any of those ;) " " " " Hey! Yes, Animate Guardian items can't have any gems in them. The Shields Spell block and Armors Chaos resistance should be as high as possilbe to ensure maximum protection. Rainbowstride rolls help a bit, not are not really needed. Rest of the gear can have any roll. Uber lab is doable, I would say pretty easily with some preparation. Take "Lightning Warp" gem with you and move between trap areas teleporting when possible. In boss fights just run around boss in one direction. Stay close enough for TC to affect boss but far enough to evade projectiles. Don't bother casting totem if battle is very heated as Golems will kill boss anyway, just focus on evading projectiles. UPDATE I'm testing new stuff for the build. Friend tipped me about Spectral Spirits : - They are Permanent Summon Raging Spirits (3x per dagger, 6x when dualwiesling, no time limit) - They are immoral (Nothing can kill / harm them) - Gems in weapons that summons them affect them (Only gems in one dagger affect 3x Minions from it) - When Swapping weapons, they die and leave chaos could (Beacon Of Corruption) I have been testing them in Hall Of The Grand Masters and they wreck masters pretty hard as they cant he harmed by their spiky damage. Other mods in Daggers don't matter, as they don't affect minions. Sai's are best weapon base as they give 12% block chance. They will probably end as bonus content, but they make farming GM lot easier. Using 3x Flame Golems and 6x Spectral Spirits there. They eat alt weapon slot for quick swap, but are great backup plan if Golems suddenly start dying. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Última edição por mika2salo#7776 em 18 de ago de 2017 07:07:03
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Thanks for the reply and sorry, I have another question that I forgot to ask last time.
I'm a bit of a newb so I don't know how it exactly works with this build - Elemental Equilibrium. We don't cast anything really, so how does it proc -50% fire resistance for golems? Thanks! (also, I assume I should avoid using flame dash :( ) |
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T15 overgrown ruin was bad... I knew it would be so waited till I hit 90 and ran it. Within about 5 secs they killed my golems, specs and zombies. Im still in junk gear btw with under leveled gems...
Sooo what to do? Ran back in and played ring around the rosy constantly casting golems till they were dead. The outside rim works perfectly for this. This is just an FYI... NS |
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Anyone test flame golems with the immolate support gem? Wondering if there were any interesting mechanics with the elementalist and immolate.
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How does this build do in t13+ maps without something like Empower 4 or lvl 21 flame golem? I have enough currency to get both an Anima Stone and a Primordial Might, but nothing more than that.
Heard from some people that says this build takes forever to kill map bosses. |
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Don't like the play-style that much it turns out summoner isn't for me.
However made 300c in profit just from reselling the gems I bought so that's nice :D |
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" Im doing t13+ right now in the league in crap gear and having no issues. Boss fights take a bit longer now because GGG beefed them up. Some bosses go down fast. Others take a bit longer. Over all my clear speed is very good. You have to play smart... The biggest plus on this build is you have good clear with good IR/IQ. So you get tons of drops. Build does well with breaches and harbingers. I have run this build in every league since the anima was released. Thats how much I like it. Yes I run other builds too... But this one brings in the loot to fund other builds. :) NS |
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" How do you feel about survivability? With so many required uniques, I feel like I will be running around doing high level maps with 5-6k energy shield and no CI; that sounds pretty damn scary. |
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