This gem works pretty great combined with the passive nods for shock proc chance and spark.
My summoner witch (lvl 61) can shock whole groups of mobs within seconds from a save distance.<3
It kind of works like a extra vulnerability curse (or maybe a couple of them if I knew how well I am able to stack shock) for me.x)
Última edição por Nlimqusen em 24 de abr de 2012 21:51:11
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Postado porNlimqusenem 24 de abr de 2012 21:45:28
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I want to say a sincere thank you to whoever came up with this support. It's just damn fun to play with.
Thanks, I think so too.
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Does this work with "minion instability" and if so, do i just link it up with my minions?
No, minion instability, due to current engine limitations, doesn't "really" deal damage, and so can't cause anything that triggers on damage, such as burning. We hope to fix this in future.
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If you 1-shot a monster with a crit, you lose all the possible proliferating elements from it.
If you don't quite kill it and it burns to death in the next 0.1 secs it now acts as a burning pyre of vengeance on its fellows.
This seems very inconsistent, and it results in the incredibly annoying position of finding yourself doing too much damage to actually get any benefit from it! I really think it will come into its own if it's changed to have corpses radiate the burns/freezes that would have happened to the monsters if they hadn't instantly died.
Burning remains on corpses after death, and thus is still spread for it's duration. Frozen doesn't, because frozen things shatter if they die, however this is balanced to at least some extent because cold damage also has the chill effect which occurs on all hits with (significant) cold damage, rather than only on crits, and is also proliferated like the others.
So shocked is the one which is missing out here. It could possibly be made to stay on corpses after death, I'll bring it up with Chris and the balance guys at some point.
Burning doesn't proliferate if the target shattered. Is this intended? It kinda kills the effectiveness of my cold-to-fire proliferation build.
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Postado porStrillem 12 de mai de 2012 22:10:22
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Strill I've brought this up before and got no response.
My old avatar of flame proliferation build was ruined if I used an item with any cold damage at all because of this. I assume it's something they're internally debating, because to be honest proliferation would be SO powerful if you could run a high cc and high aoe damage build simultaneously, whereas atm you are forced to either pick fire + lightning high damage with no control, or freeze only for control but lower damage and no prolifing burns.
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Postado porTinyAngryCrabem 12 de mai de 2012 22:24:55Membro Alpha
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Strill I've brought this up before and got no response.
My old avatar of flame proliferation build was ruined if I used an item with any cold damage at all because of this. I assume it's something they're internally debating, because to be honest proliferation would be SO powerful if you could run a high cc and high aoe damage build simultaneously, whereas atm you are forced to either pick fire + lightning high damage with no control, or freeze only for control but lower damage and no prolifing burns.
IMO it would be better if burning and freeze were mutually exclusive, and only the debuff from the element that did the most damage was applied.
Última edição por Strill em 13 de mai de 2012 05:14:45
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Postado porStrillem 13 de mai de 2012 05:14:17
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Strill that sounds reasonable, but it kind of shuts down the cold to fire support gem!
It only does a 40% conversion, so you'd be getting a fire damage conversion with none of the benefit of fire damage - namely burning.
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Postado porTinyAngryCrabem 13 de mai de 2012 06:22:54Membro Alpha
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Elemental proliferation does not proliferate fire traps burn, or righteous fire. I assume this is intended?
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Postado porTinyAngryCrabem 13 de mai de 2012 07:41:35Membro Alpha
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Well neither of those are real burns, they're just damage per second that doesn't stack with burning, they'd also be rather strong if they did proliferate as they'd hit a lot more enemies without having to crit or anything.
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Postado porUmbraalem 13 de mai de 2012 10:27:00
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Strill that sounds reasonable, but it kind of shuts down the cold to fire support gem!
It only does a 40% conversion, so you'd be getting a fire damage conversion with none of the benefit of fire damage - namely burning.
Its conversion rate increases by 2% per level.
Indisponível
Última edição por Strill em 13 de mai de 2012 13:08:55
Alguns itens neste post estão atualmente indisponíveis.
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Postado porStrillem 13 de mai de 2012 11:41:34
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cool beans
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Postado porTinyAngryCrabem 13 de mai de 2012 14:58:52Membro Alpha
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Burning doesn't proliferate if the target shattered. Is this intended?
Yes. Shattered enemies no longer exist and thus cannot be spreading the debuff aura to other nearby enemies.
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Postado porMark_GGGem 14 de mai de 2012 21:44:36Grinding Gear Games
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