3.23 EXPLOSIVE ARROW BALLISTA ELEMENTALIST - League-Start to End-Game. Easy mode.
" ??? EAb crafts info : https://www.pathofexile.com/forum/view-post/25179328 Última edição por Headtourist em 23 de dez de 2023 09:55:00
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Can you safely sacrifice some accuracy so it's not 100% in exchange for ele damage or attack speed if the pob says ignite damage is higher?
I would appreciate some feedback on my build if possible on what to upgrade next: https://pobb.in/vNnoZb29T_Y3 |
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" I don't know where you found it but can't find it . If this was true then Rain of Splinters is garbage . Arrow is arrow, and rain of splinters works that way . Tested this by allocating +1 arrow notable and without it on same white map and damage is much higher. You must been using old wiki site which isn't supported or is badly supported for many leagues . Use Poewiki.net. |
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Hey.
" Should be fine, may have a higher variance in output but i trust pob numbers. Maybe check if the values still apply when configurating PoB to ubers, just in case. " Took a look, didnt go all in but here are some thoughts : Big upgrades : Requires some stat rebalancing (res) Will give you lots from enemies covered in ash (that you ticked in configuration screen but don't have right now !) -> ok you have ashes chance on a charm - A good +2 Amulet, huge increase Ex :
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Horror Beads
Jade Amulet Unique ID: 28463ed82939d012081cd295c42b06902e26fb24cfd301e0e24a57e77473d823 Item Level: 83 LevelReq: 65 Implicits: 2 {crafted}Allocates Watchtowers +30 to Dexterity {fractured}+26% to Damage over Time Multiplier +1 to Level of all Skill Gems +1 to Level of all Fire Skill Gems {crafted}Can have up to 3 Crafted Modifiers {crafted}19% increased Fire Damage {crafted}22% increased Elemental Damage with Attack Skills - The double elevated blizzard crown, but again comes at the price of rebalancing stats (spell suppr, resists maybe). About spell suppr you could take magebane on your tree. Ex :
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Dire Corona
Blizzard Crown Evasion: 251 EvasionBasePercentile: 0.5262 Energy Shield: 52 EnergyShieldBasePercentile: 0.654 Unique ID: 3ff559cc13c75d2b1c7c494133b13588c6e6b3664666b83e0d9053f0c03e5374 Warlord Item Redeemer Item Item Level: 83 Quality: 26 Sockets: B-B-W-G LevelReq: 75 Implicits: 2 Adds 85 to 126 Cold Damage Your Hits treat Cold Resistance as 10% higher than actual value +163 to Accuracy Rating 11% chance to Ignite 10% of Physical Damage from Hits taken as Cold Damage Ignites you inflict deal Damage 11% faster Nearby Enemies have -12% to Fire Resistance {crafted}+70 to maximum Life - Cluster jewel setup (check people's builds, there's a lot of output to get from there) Small upgrades : - About accuracy, you can get a few more % on your gloves implicit, also 2% from rolling the implicit of your quiver for max value. (also *) - Level/quality your gems (ex : flammability quality is 0 right now) - Not certain about your auras. PoB says enabling grace would give more ehp than your current determination. Maybe do some testing in game, see how it would feel. * In any case looks like you got some mana left, you can level your precision aura ! Debate : - Hyrri's ire body armour : more damage and lots of evasion, but you'd need to rebalance resistances again as your jacket gives a lot of lightning res. EAb crafts info : https://www.pathofexile.com/forum/view-post/25179328 Última edição por Headtourist em 23 de dez de 2023 13:00:16
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" Splinters gives +2. Not +1. And splinters is ok for map clear (altough i don't see much difference tbh) but you definitely don't want to use it against bosses. About +1, again :
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" EAb crafts info : https://www.pathofexile.com/forum/view-post/25179328 Última edição por Headtourist em 23 de dez de 2023 13:07:34
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Each arrow in a target is a fuse, so you're right about Rain of Splinters potentially increasing fuses, but probably wrong in that it is raising your damage "much higher". It will definitely help with clear speed for trash mobs, but will almost certainly be useless for increasing fuses on single target.
In order for additional arrows to be useful for single target you would need to: A) not already have max fuses with 6 totems/AS/accuracy/skill duration, B) have the totems directly on top of the single target so the additional arrows hit the target and don't just go to the side, and C) have the single target stand still so that you don't need to reposition totems every time it moves. Edit: Like Headtourist said, odd numbers of arrows are the only way to go if you don't want totems to shoot to the sides of targets. Última edição por Dromlin em 23 de dez de 2023 13:15:22
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" Would u rather have 10% crit chance for 1000% dmg or 100% crit chance for 100% dmg ? Having good chance to hit means in most cases you would not receive bad RNG and fight Rare or Unique enemy for 10 seconds instead of 5 or less. Some enemies will have extra evasion and you will miss a lot of your shots. Invest into suppress charms and drop those right side of tree points you will save 4 .Up side of witch remove Fire walker , this single life point and those 3x 10 inteligence small passives. At start of your passive tree there is 10 str node, it will connect saving a lot of points . For items ... Gloves Buy ones with fractured suppres or accuracy rating and craft Amulet - buy Ashes or craft better one (synthesised accuracy), fractured accuracy , etc. For body either upgrade your's or get Hyrri body. Boots - its better to have 4% action speed than 5% ms Quiver, Hunter based with dmg over time multi and fire over time multi (as long as base implicit doesn't have fire damage to attacks) You have charm that have cover in ash ? Look up "The taming" rings. Try "Stormshoud jewel" as your's helmet is semi good . it's easy to get ailment immunity with jewel and 60% essence mod of helmet (for cost of 10% rmr loathing essence on helmet) |
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" Might be little off, but considering if you place it close (mkhm like you would with Rain of Splinters for single target) it's still almost 3x damage for early/starting builds ? |
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" Go to Path of Building - Calcs - stack potential - if its 2 then good , if not then its not good . And this league is about buffed rares. So every single damage counts. They are stronger than ubers sometimes if you seen . Última edição por Phili37 em 23 de dez de 2023 13:39:06
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" I'm sorry, but this just emphasizes that you're not familiar with the damage generation of this build. Stack potential for ignite? Only the highest damage ignite will be active at one time and ignite base duration is 4 seconds. We actually want to lower this so that it causes that same amount of damage over a shorter period of time, i.e. more DPS. EA fuses detonate in 1 second by default and you'll likely increase this to about 1.5 seconds with skill effect duration. This means your totems are causing new max stack EA ignites about every 1.5 seconds. Ignite stack potential is not a concern for this build at all. Trying not to be rude here, but really you're just wrong about additional arrows for single target. In a perfect world, you'd be able to stack 6 totems in the face of the buffed rare/boss/whatever and all the arrows would hit them, but this just isn't going to happen in reality. |
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