3.23.2 Patch Notes
Now there is a bug where it doesn't always take note of voidstone modifiers in maps. And it breaks my build as i have been able to solo and be invincible without soul gain prevention, but when the map doesn't apply it? Welp I hope a fix comes because i've been able to run more than ever in this league and its been fun. I was hoping to get to 100 as well. With these game breaking bugs it's insanely hard to have any motivation and hope for gameplay.
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Now how about fixing or at least addressing the Abyss bug?
Fully compass + scarabs, map says "map contains additional 4 abysses", yet only ONE spawns. can you at least give us an ANSWER???? |
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I guess we all playing simpler skills now that the graphics engine came out. Get ready for the heavy strike league.
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Has anyone else ran into issues with their Abyssal Spires causing game crashes to desktop with Dx11 and/or Dx12 since this update? I can't seem to run my map strategy due to this. I still have challenges to complete and unfortunately it doesn't seem like I'm going to be able to finish this league any more.
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After updated path Blade fall skill support by spell cadsade, The blade fell out of position as the mouse pointed.
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My game went from running perfectly fine on DX11 to dropping to 1fps every time I attack a monster. I thought surely it should only last a couple maps while the stuff gets re-cached. It's been like 15 maps and it's still 1 frame every 3 seconds while I'm actually engaging with league mechanics. Something ain't right. I've tried with all 3 renderers and it's borderline unplayable.
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Sadly for me game is also unplayable now : huge graphic glitches + freeze or directly disconnects every second juiced map + huge lags in end-league - even on 800x600...
Was also running perfectly on dx 11 with GF RTX 3080 - never had problems. I tried every possible setting i guess, nothing helps. Would be nice if GGG takes that back... |
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Before the patch I was running Simulacrums flawlessly on lowest settings with Dx11 (I have a 4070 with a Ryzen 9 5900x). After patch, I crash on most waves over 12. Not sure what happened but it's unplayable atm. Hoping for a revert or some sort of solution.
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Game is no longer playable for me
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My FPS & performance has dropped significantly since patch dropped.
I was running juiced deli maps with 4 abysses having great performance - occasionally laggy but what do you expect from 10000 monsters. Since update whenever I encounter magic/rare mobs it seems that the wisps that are emitting from them are making my fps tank like crazy. On mac with M1 max 32gb ram. Using caustic arrow which has insane effect and didn't have fps issues before. I've tried using all 3 different renderers - vulkan, dx11, dx12. All the same performance. Screenshots: https://ibb.co/fkzzscm https://ibb.co/187XtDz https://ibb.co/TYfdSyM Última edição por h00dbyair#2964 em 13 de mar. de 2024 14:16:24
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