Unable to Map File error report search!

Is there allready a solution?

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Exception
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Unable to MapViewOfFile in MapChunk. Error Code: 8 Offset: 1056047104 Size: 9982861
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OK
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(8GB ram)
error code: 8 offset: 5625020416 Size: 9844781
HELP HELP HELP
If you're receiving memory allocation and/or "MapViewOfFile" errors, see here: http://www.pathofexile.com/forum/view-thread/108634
"The problem is there ARE secure netcodes" -- Pewzor
"
Emjayen escreveu:
If you're receiving memory allocation and/or "MapViewOfFile" errors, see here: http://www.pathofexile.com/forum/view-thread/108634



too bad it doesnt work on my winxp sp3, this shit needs to be patched ffs
Última edição por tornister#2421 em 26 de fev. de 2013 02:16:35
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Exception
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Unable to MapViewOfFile in MapChunk. Error Code: 8 Offset: 2918318080 Size: 22392402
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OK
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"
This is actually the 10th time


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Exception
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Unable to MapViewOfFile in MapChunk. Error Code: 8 Offset: 2867986432 Size: 22392402
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OK
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still getting this Unable to MapViewOfFile in MapChunk. Error Code: 8
wanna play but simply just cant due to this for days now
is there ANY solution yet?
hi, I'm having an error :
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"Art/Textures/Environment/Act3/epicdoorns.dds": in source code file: Resource/TextureResource.cpp at line 37, processing file: Art/Textures/environment/Act3/epicdoorns.dds
Error: E_OUFOFMEMORY
Description: Ran out of memory
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everytime I try to enter the sarn slums. the file may change (epicdoorns.dds is sometime replaced by others files), not the error (and the line of the cpp code)

here is my system specs :
-Q6600 @ 3 GHz (FSB 1066 > 1333)
-2x 2 GB DDR2-6400 kingston hyperX
-ASUS P5B
-MSI GTX 470 twinfrozr (314.07 driver, just updated it)
-Sound Blaster audigy 2
-windows XP (all patches applied), 32 bits
-hyperx 700W PSU
-philips E273ELH

I have played Fallout 3 and Fallout NewVegas for more than 200 hours each with this gig.
and that's just games that had an integrated counter so it's easy to know and remember :D.
I had some errors, with another memory-hungry game : Sacred 2 (and extension Fire and Ice), but POE is crashing way more often. well, blame it on the beta :)

my workaround so far from browsing the forum :
-visual settings from texture high and FSAA at "2" to texture medium and no FSAA.
-tried FSAA from nvidia driver, no crash but maybe a little sluggish with the options I used...
-updated nvidia driver
-added "-gc 2" to the game shortcut
-deleted 15+ MB logfile in \logs

even with "-gc 2", I still crash everytime with high texture.
about that, is there at least a way to know what it does and if there's other possible values for the -gc X ?
the best would be a detailed help for all the command line options available :)
like client --help :D

I don't think my system is low spec enough to have to lower my viewing experience, given some better-looking games run flawlessly at greater visual settings.

those bugs are getting frustating, but the game is great. the feeling of being an exile in act 1 is really well thought out, graphics are very nice, playing is fun and addictive. I'll soon shell some bucks. I promised myself I'd do when I get to the ending the first time :)
(and, well, my stash is getting pretty packed :D)

you should implement a "time played" counter :P
(and a graphical progression display of some sort so we don't wait too long on the loading screen between level when there's an error in the background)
and while I'm at it : a way to change brightness in-game. for now, I use an integrated function from my monitor to enhance the brightness.
Everytime I yank a jawbone from a skull, then ram it in an eyesocket, I know I'm buildin' a better future !
Última edição por misatokitkat#7226 em 4 de mar. de 2013 22:14:01
I heard there was an issue with soundblaster, but I thought it was for X-Fi cards.

I have 3 soundcards in my PC : the built-in from the motherboard (ADI soundmax), the SB audigy, and the built-in from my GPU. As my monitor is linked with HDMI, I tried to play with sound directed to my GPU today.

it didn't help much with textures sets to "high", but once I had texture to medium, it was OK.
not a single crash from marketplace to barracks in act 3.

tomorrow, I'll try to play on the audigy with the same settings, see if the different sound card helped.

I'm disappointed to not be able to use high textures, but if I have 90 FPS in closed space (like the battlefront), I sometimes drop do 20 FPS in open space (like marketplace). even if I didn't see much change to my FPS with high or medium textures ...

endgame is near :P
Everytime I yank a jawbone from a skull, then ram it in an eyesocket, I know I'm buildin' a better future !
Here is what I found. Getting crashed always ( only one exception) at the docks.
Spoiler

Battlefront to Docks




Battlefront to Docks

_________________________________________________________________________________________________________________________________________________________________
Protokollname: Application
Quelle: Application Error
Datum: 06.03.2013 10:47:56
Ereignis-ID: 1000
Aufgabenkategorie:(100)
Ebene: Fehler
Schlüsselwörter:Klassisch
Benutzer: Nicht zutreffend
Computer: xxxx
Beschreibung:
Name der fehlerhaften Anwendung: Client.exe, Version: 0.0.0.0, Zeitstempel: 0x512d30d3
Name des fehlerhaften Moduls: atiumdva.dll, Version: 8.14.10.263, Zeitstempel: 0x4bfe9e6a
Ausnahmecode: 0xc0000005
Fehleroffset: 0x00001535
ID des fehlerhaften Prozesses: 0x8d8
Startzeit der fehlerhaften Anwendung: 0x01ce1a4e42c01b34
Pfad der fehlerhaften Anwendung: C:\Program Files\Grinding Gear Games\Path of Exile\Client.exe
Pfad des fehlerhaften Moduls: C:\Windows\system32\atiumdva.dll
Protokollname: Application
Quelle: Application Error
Datum: 06.03.2013 10:47:51
Ereignis-ID: 1000
Aufgabenkategorie:(100)
Ebene: Fehler
Schlüsselwörter:Klassisch
Benutzer: Nicht zutreffend
Computer: xxxx
Beschreibung:
Name der fehlerhaften Anwendung: Client.exe, Version: 0.0.0.0, Zeitstempel: 0x512d30d3
Name des fehlerhaften Moduls: wrap_oal.dll, Version: 2.2.0.7, Zeitstempel: 0x4b04488c
Ausnahmecode: 0x40000015
Fehleroffset: 0x00048441
ID des fehlerhaften Prozesses: 0x8d8
Startzeit der fehlerhaften Anwendung: 0x01ce1a4e42c01b34
Pfad der fehlerhaften Anwendung: C:\Program Files\Grinding Gear Games\Path of Exile\Client.exe
Pfad des fehlerhaften Moduls: C:\Program Files\Grinding Gear Games\Path of Exile\wrap_oal.dll


Última edição por Moonlight33#6927 em 6 de mar. de 2013 06:12:50

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