How do YOU define "pay to win"?
" but the point is, what ARE their standards. As you can clearly see from this thread, there are very different opinions what what constitutes P2W. Do YOU know if the GGG definition of it goes hand in hand with your own? Also, if this isnt looked into, how will GGG know if their perception of P2W matches what their potential customers are expecting? |
|
@Andrew0988: Tapping your point in BOLD doesn't make it any more valid.
Also... " ...this kind of comments doesn't help much convincing any reader that you are right. " Again: " I might be reading it wrong... if not it means they want their game hardcore and not pay to win. I understand: Extremely hard, unforgiving, and with no way to ease your journey through it. Take care out there. Última edição por Lagruell em 17 de dez de 2012 14:13:23
|
|
" Ok, I dont know how to put it in any other way than what I already did. :) But I'll try. Your quoted text says the game will never be "pay to win". It does not explain what GGG thinks constitutes "play to win". As has become pretty clear from this thread, there is no CLEAR definition amongst players of what defines "pay to win", hence your quote doesnt make us any wiser, unless GGG has posted elsewhere what THEY define as play to win. Just as an example, there are plenty of people in this thread who feel that extra stash tabs equals pay to win, but since they are already in the game, and GGG has said they will not make it "pay to win", they must not feel that this is "pay to win". Aren't you the least curious about what GGG defines as P2W? |
|
Just because you don't like my comments doesn't mean its not true.
- Small independent companies like to make money too. Pretty sure they deserve some items in the item shop to drive sales, I dont think stash tabs are exactly going to be the "PEAK" of temptation. If you think things as simple as an XP boost (for non race ladders) or Stash Tabs is OP or Pay 2 Win. You seriously aren't doing the company any service, as they still need to make money. I just think people need to be realistic, and thankful that the company isnt going to let things get out of control like +attribute items and special skill gems. Which a ton of other companies would do. Closed Beta|Open Beta|Release|League Only
|
|
" The need for exp boosters assumes that the gameplay is either pointless before a certain level or just unenjoyable. For anyone that would argue "I just don't have time to play - let me buy my way through!" I would seriously question why you're bothering to play at all. Playing the game is supposed to be the fun part... |
|
Aixius, thats 50% alright, i mean all the way from 1 to max lvl have to be fun or the game is not good enough or you're simply not enjoyning the mechanics BUT, there is 2 points that you have to consider.
1.- Almost for me end-game plus PvP is the best part of any game, i want to be able to play the PvP and probe myself and probe everybody that i almost can give a good fight and get fun from this, and i want to play one step forward every day or every weak but not every month, I leave L2 because i get a job, because i get boring by being onehited by anybody even if i play better in PvP, in that case i just lose for lack of time. 2.- Play with friends, for me is the most important point, in L2 if i wanna introduce a friend to the game i have to wait months to have the chance of HELP him in his leveling and more time to get the gear to be with me... a lot of things, in this game lets say that i have a friend, my friend doesn't work, he play every day 5-6 hours a day, he can play with me when i have the time but if he play he get to higher lvls faster than me so i can party with him, so is an imbalanced point where i cant play with my friend. Regards i go off work to play a little PoE in home :) Indestructible, determination that is incorruptible
From the other side, a terror to behold Annihilation will be unavoidable, every broken enemy will know That their opponent had to be invincible, take a last look around while you're alive I'm an indestructible master of war |
|
I think a lot of the disagreement as to what is P2W is that nobody knows, or agrees, as to what constitutes "winning" in PoE. There's no use in calling what is and what isn't P2W if no one even knows what it takes to win to begin with.
With that said, the only winning in PoE I think the majority can agree on are both PvP and races. Not everybody cares to get to level 100 first and most people play just to enjoy the game for what it is. The distinction is for those who choose to partake in PvP or races. In those cases the condition of victory is much more clear-cut. When there are clear-cut winning conditions then you can determine whether a particular option is P2W. The way I see it, extra stash tabs are nothing more than a convenience to enjoying the game and getting around PoE's half-assed inventory system. Although to that end, it is bullshit that they're charging for extra inventory in and of itself. Now with that aside. You all have to remember that time is money. As much as some people can't afford the money to buy shop items, some people can't afford the time to grind all the way to the fun part of the game. This game especially, like an MMO, rewards players for their time and not for their skill. Only the players who dump loads of their time into the game will have the best gear for PvP because the drop rates are so low (and don't try telling me otherwise). Those players will also be the ones with the uniques that allow for the cool and interesting builds. So in essence, this game really is P2W, with the payment being a large opportunity cost. Don't get me wrong. All games require time to be put into them. But most games usually have a strong proportional relationship between time spent and skill developed. This game has a near nil relationship. At some point the time you spend is not going to make you play the game any better. And this point is very early on in this game, and in this genre for that matter. Hence, the game rewards the player who spends more time and not the player who is more skilled. That leaves the races as the only viable skill-based portion of the game (unless they put gear restrictions on PvP). Everything else is just fluff. Última edição por OdinTheGrand em 17 de dez de 2012 17:48:10
|
|
" Bold only works if you use it to highlight a key point within a body of text. If it's all bold, nothing is highlighted. |
|
" Most sensible post I've read here, with the exception of Charan's not getting too involved. ;) I would be very keen to see a set of rules by GGG on what they feel is fair game for micro transactions. Not absolute set in stone rules, but tentative and fairly firm. At some point it may become necessary to compromise to ensure profitability, though I hope not. If it happens I think it's important to open the discussion early. Leaving it too late could mean loosing the opportunity to hook players that find GGG's current stance too harsh while simultaneously losing core players that thrive in the current environment. If compromise is ever necessary, establishing a culture of discussion and consultation with the player base is important. I don't want them to buckle to majority demand - it's important GGG always pursue their own vision of a great game - but I do want them to succeed and prove the financial viability of ethical micro transactions. |
|
" People thinking buying stash tabs is pay to win... are wrong in my opinion. Why? Simply because getting mules accounts is free and gives you access to additional stash tabs. For me and, it is my understanding, for GGG: being able to purchase anything that gives you an advantage in a game makes it pay to win. By anything, I mean anything... Anything that makes you stronger, that makes you progress faster, that makes up for your mistakes, anything. Take care out there.
|
|