"This loot system is flawed and needs to change!!"

"
Wittgenstein escreveu:


I've stated this elsewhere and it doesn't seem to gain any traction but I'll say it again.

Arguments that are based on some specific definition of a loosely used term (in this example "ninja") have no relevance what so ever. Just to make your argument even more irrelevant I should add that people in WoW who rolled need on everything are pretty much the archetype of ninjas, there is no rule strict in a pub WoW party to not roll need on something you just want to vendor(in fact there are no rules), it also doesn't abuse any mechanics. However, there are unspoken rules or common sense that these ninjas violate. Picking up gear that was assigned to me, whereas I am busy hitting the boss so we actually kill it faster, that to me is as much ninja as something can get.
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Unimatrix escreveu:
"
Wittgenstein escreveu:

I've stated this elsewhere and it doesn't seem to gain any traction but I'll say it again.

It isn't ninja-looting if the timer expires. the loot is only "yours" while the timer is up. They cannot loot the item when the timer is up, therefore they cannot ninja anything. They can certainly take loot on the ground not allocated to anyone by the timer, but that is not ninja looting.

Ninja looters - is a phrase that in my time of online gaming has always referred to someone who circumvented the loot rules for personal gain. If the loot rule system (either explicitly stated in the game or decided upon by the group) is not circumvented, than the party responsible is not a ninja.


Semantics, bro.

I don't give a damn if it's in your eyes justified. You probably would also say, that the whole bending of law that happens at court is not shady shit - well, guess what, I do think so.

I mock the whole possibility of grabbing loot. That there are stupid kiddos doing it, is very much expected.

So my grudge would be with the developers on this matter, not the stupid ninjas, who probably aren't smart enough to not give in to immediate desires.

But then again, it's really just a matter of principle. I never do rnd groups anyway, I just think this whole thing is hilarious.


Well, that escalated quickly. I hear that if your not slow, you don't have this problem. In fact, playing a Witch, I have never lost anything in a public game. It has something to do with not being scared and getting into the fray if something drops that I want.
Why not just have both? Have the creator of the party chose which way he wants the loot to be delivered. Have it say in the party screen which way the creator wanted, and then you just join the party that has your prefered loot system. There isnt one that fits you? Then create one.

Everybody wins! Hurray!!
Above content may contain traces of nonsense.

Reality is simply an unrealistic version of online gaming.
"
Schildhuhn escreveu:

Arguments that are based on some specific definition of a loosely used term (in this example "ninja") have no relevance what so ever. Just to make your argument even more irrelevant I should add that people in WoW who rolled need on everything are pretty much the archetype of ninjas, there is no rule strict in a pub WoW party to not roll need on something you just want to vendor(in fact there are no rules), it also doesn't abuse any mechanics. However, there are unspoken rules or common sense that these ninjas violate. Picking up gear that was assigned to me, whereas I am busy hitting the boss so we actually kill it faster, that to me is as much ninja as something can get.


I like how you typed a whole paragraph...just to be wrong.

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Chris escreveu:
- The allocation time is intended to be very small (enough time to compensate for a little latency, reaction time and travel distance). We're thinking a base time of something in the order of 1 second when standing next to the item.
- The time would be increased by the time it takes for the character to run to the item. An item allocated to a ranged player might unallocate after two seconds, for example.
- It's important that the time is low enough that the player can only get the item if they are paying attention and make an effort to immediately grab it.
- The allocation times can be lower or non-existent in hardcore or cut-throat leagues.

Players who wanted an allocated looting system will hopefully be happy that this system mitigates item loss due to latency and travel distance.

Players who wanted a free-for-all looting system will hopefully be pleased - with this system they can take any item they want if the allocated player is not paying attention to the drops.


What is unallocated?

"Not assigned. For example, unallocated disk space refers to sections of the disk that have not been assigned to partitions, essentially making that section unusable."


I do hope this clears up the fact that after the timer it is no longer yours. So, if you want it, go get it. If you fail to get it, tough shit, you had your chance and failed. Looting an item on the ground that a timer has run out on is in no way breaking "Unspoken rules". Quit blaming everyone else for failing at looting your gear.

However, I absolutely do know that there are some flaws in the system that need work, such as blocking the loot from others and waiting for the timer to go down.
"
Tandimonium escreveu:


Well, that escalated quickly. I hear that if your not slow, you don't have this problem. In fact, playing a Witch, I have never lost anything in a public game. It has something to do with not being scared and getting into the fray if something drops that I want.


Nothing's escalating.

You should focus on the battle at hand, not grabbing the loots asap. If you are able or not (in regards to your slow comment) has nothing to with it. If you want a clicking contest, go play angry birds, as mentioned earlier.

Again, I'm not even playing in random groups, never have. But we all know, that there are enough people out there, who make a habit of upping their odds to grab some lewts. Like opening a chest while the rest of the group has their hands full with a nasty champion pack and such things.

Greedy and selfish behaviour doesn't have to be encouraged any further, we got that enough already.

That's all I'm saying.
"
Unimatrix escreveu:
"
Tandimonium escreveu:


Well, that escalated quickly. I hear that if your not slow, you don't have this problem. In fact, playing a Witch, I have never lost anything in a public game. It has something to do with not being scared and getting into the fray if something drops that I want.


Nothing's escalating.

You should focus on the battle at hand, not grabbing the loots asap. If you are able or not (in regards to your slow comment) has nothing to with it. If you want a clicking contest, go play angry birds, as mentioned earlier.

Again, I'm not even playing in random groups, never have. But we all know, that there are enough people out there, who make a habit of upping their odds to grab some lewts. Like opening a chest while the rest of the group has their hands full with a nasty champion pack and such things.

Greedy and selfish behaviour doesn't have to be encouraged any further, we got that enough already.

That's all I'm saying.


And I am saying that you have no grasp on the type of gameplay this game was intended to put forth. In a post by Chris about looting, he even states that they WANT people to have to fight each other for loot. SO, this IS how the game is supposed to be. This IS what the Devs wanted.

I really hope if I get exiled someday it is to a place like you think we should be playing in. Maybe we can all hold hands and sing songs.
"
Tandimonium escreveu:

I like how you typed a whole paragraph...just to be wrong.

I like how you say everyone who does not share your opinion is wrong. Without giving any reasoning.

"
Tandimonium escreveu:

"Not assigned. For example, unallocated disk space refers to sections of the disk that have not been assigned to partitions, essentially making that section unusable."


I do hope this clears up the fact that after the timer it is no longer yours. So, if you want it, go get it. If you fail to get it, tough shit, you had your chance and failed. Looting an item on the ground that a timer has run out on is in no way breaking "Unspoken rules". Quit blaming everyone else for failing at looting your gear.

However, I absolutely do know that there are some flaws in the system that need work, such as blocking the loot from others and waiting for the timer to go down.

I don't care if you think it was never mine. When I play in a party with five other people, I own a sixth of the loot. Tagging the loot with names is a way of distributing it. If you believe you are entitled to more of the loot because you can click faster on it, I'll simply kick you out of my party.

Since there is no way for the party leader to determine who is taking whose loot, we are asking for a better looting system than we currently have.

What is your problem with that?
I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end.
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wakko escreveu:
Why not just have both? Have the creator of the party chose which way he wants the loot to be delivered. Have it say in the party screen which way the creator wanted, and then you just join the party that has your prefered loot system. There isnt one that fits you? Then create one.

Everybody wins! Hurray!!


Except then people are no longer playing the game the Devs wanted to put forth. They want there to be a feeling that you have to pay attention or you may lose out. Giving people the option for party loot ruins that completely.
No. Just no.

Fact of the matter is that the FFA system encourages assholes to act like assholes. It might be part of the "fun" for you to be a dick and horde as much decent loot as you can, but for someone who prefers cooperative, civil play, FFA is horrendous and outdated.

Don't give me some BS lines about the "spirit of the game". I understand the game has a dark, hardcore tone. I think that tone will survive if the loot timer is increased and loot not allocated to you is made invisible until the timer runs out.

There is no excuse for a bad loot system. It's poisonous to the community and it obviously is contentious enough to spawn 20 threads a day, so it's time for everyone to nut up and realize that the current system isn't working in the game's favor. Stop pretending you like it just because you support the devs. I support GGG too. I'm a little bit attracted to Chris' absurdly manly (and new) goatee. I am extremely pleased with PoE as a whole, but I want the game to survive. And not just that, I want it to thrive.

There's only one gamebreaking problem with PoE for many (if you don't count jerks asking for respecs) and that's the loot system. Fix it, and you fix 90% of the whining, or at least divert it to more pressing issues. At least if the timer is increased and unallocated loot is temporarily invisible, then we can move on as a community and let the scab that is the loot system heal.
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KorganBloodaxe escreveu:
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Tandimonium escreveu:

I like how you typed a whole paragraph...just to be wrong.

I like how you say everyone who does not share your opinion is wrong. Without giving any reasoning.

"
Tandimonium escreveu:

"Not assigned. For example, unallocated disk space refers to sections of the disk that have not been assigned to partitions, essentially making that section unusable."


I do hope this clears up the fact that after the timer it is no longer yours. So, if you want it, go get it. If you fail to get it, tough shit, you had your chance and failed. Looting an item on the ground that a timer has run out on is in no way breaking "Unspoken rules". Quit blaming everyone else for failing at looting your gear.

However, I absolutely do know that there are some flaws in the system that need work, such as blocking the loot from others and waiting for the timer to go down.

I don't care if you think it was never mine. When I play in a party with five other people, I own a sixth of the loot. Tagging the loot with names is a way of distributing it. If you believe you are entitled to more of the loot because you can click faster on it, I'll simply kick you out of my party.

Since there is no way for the party leader to determine who is taking whose loot, we are asking for a better looting system than we currently have.

What is your problem with that?


KORGAN! My Buddy! Glad to see your here today! But, I must correct you here, you only own what you pick up. You do not own the loot once the timer is gone. I really do not understand how many times this needs to be stated before people understand. Hell, even the people that make the game say this and you still live in LaLa land and say they are wrong lmao.

Edit: You cannot enforce rules that you make up. The game has a set of looting rules that need to be followed. Your personal set of rules do not matter. If I decide to driver 1 mile over the speed limit, should I then expect the rest of the world to do the same even though the speed limit is 85? We don't play around your made up rules.
Última edição por Tandimonium#3150 em 31 de jan. de 2013 09:26:53

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