Name the 3 best things about PoE and the 3 worst. Keep it simple and brief!
Pros:
1. Builds customization 2. Constant addition of new skills/unique items 3. Replayability Cons: 1. Desync (some builds are simply unplayable because of this) 2. Lack of endgame contents / PVP 3. Current trade system IGN: AnnieLeonhart
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Best:
-The wealth of options when building chars / passive tree -Unique drops! -Plain old fun for the most part.. except for issues listed below. Worst: -Desynch -Economy/Trading/RNG -Legacy shit Hejren / Triceps / Regnbuen / Sarinti / Striglen / Mareridt / Spoegelset / Doktoren / Dobbelganger / Skjoldtrold / Forkynderen
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" Name 1 game that has an endgame. replayability and therefore endgame lie in making new chars. |
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Best:
Old school ARPG. Currency has function. Passive tree instead of prescribed progression. Worst: Multiplayer/competitive play ruins solo experience. Encounter difficulty balance. Power creep in development cycle. |
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good
-Build diversity -gameplay is enjoyable/addictive -Graphics/spell effects kinda neat bad -forced online/multiplayer -poorly balanced mostly for solo/self-found but somewhat in general too. -awful crafting system. -(bonus)character builds gets broken often(every 4th? month) from skill tree changes.(not nerfed/buffed, broken) |
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1) skill gems
2) Developer activity 3) RNG _______________________ 1) "crafting" 2) drops 3) RNG |
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Best:
- Build customization and diversity - Complex interesting systems including flasks, defenses, gems,orbs. - Brilliant map system/endgame Worst: - Desync - Graphic optimization - Overly punishing 6 linking and getting off socket colors. Última edição por kasub em 12 de jul de 2014 13:08:02
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+Drop system
+Skills/sockets design +Skill tree -Desync -No cross-instance trading -Boring endgame You make my ochinchin go doki doki.
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WORST:
1) Desync 2) Crafting Ratios 3) Drop Ratios BEST: 1) Development team 2) Constantly changing/updating 3) Sky High potential |
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Best:
1. Build options. Passive Skills / Items / Gems / Sockets combo is awesome. 2. Free to play. 3. Atmosphere. Worst: 1. Crafting that isn't crafting, but is instead randomization. 2. Drop rates that require trading, but without an in-game, asynchronous trading system. 3. Desync leading to character deaths. - here's my sig
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