Name the 3 best things about PoE and the 3 worst. Keep it simple and brief!

Best:
1. Skill Gem System
2. Orb system
3. Buyable Stash Tab

Worst:
1. Economy
2. RNG everywhere
3. No modding
Worst:
1. Linking RNG
2. Chroming RNG
3. Very Expensive craft + RNG
4. No passive skill tree reset option - only regrets.

Best:

1. Skill Gem System
2. Orb system
3. No AH :) !!!
4. Gameplay + GGG genuinely cares about tgamer's +++
& meny meny more!
Best:
1. Races
2. MTX / Making your character standout
3. Doesn't hold your hand

Worst:
1. Movement skill desync
2. Shift + Enter putting you in global chat
3. Trade / trade chat
Best:
1. Tolerant chat policy, you only get brief mutes for dropping N-bombs.
2. AltF4 'cos meso no wana die
3. Watching noobs rip on their own

Worst:
1. No auction house
2. No mailbox
3. No proper pvp battlegrounds with objectives
"Im smartest. Your stoped. Dael wiht it."
Best:
Cool players (mostly)
Complex skillweb
GGG actually thinking of the player base

Worst:
Desync
Fusing RNG
Atziri farming system (because of repetition of corrupted area farming)
Another quality ZAP! post.
+ Customizable Builds
+ Great Action
+ Replayability / Leagues


- DESYNC and more DESYNC even on great connections (several rage quits)
- DROPS really ruins the experience with high level characters (70+)
- Crafting Pretty worthless for all but the elite players. Pretty much ruins the game for casuals.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
Best:
-Complex Passive tree
-Support gems
-Auras


Worst:
-Desync
-Too much RNG and few reward
-Lots of RMT related sites
IGN: Fenix_de_fogo_e_gelo, Periguetescion, Ravvengar or Powerangger
My shop: http://www.pathofexile.com/forum/view-thread/379503
BEST :
1 => Build diversity ( skill tree, gems, etc. )
2 => Cool player
3 => GGG <3

WORST :
1 => No Craft
2 => which lead into a trading game, ( and the trading parties ... ). The game is really good, but it's too much oriented into a bad trading simulator...
3 => No DROPS, i think, some unique need to be a bit more common, but it's not the real problem.
Rare items, there's too much of them and none of them are good => no good feeling when you find them.
Maybe less drop, but more good rare will be a good things => result in : " OMG a rare regalia !!!" instead of " ... click ... click ... "
The best:

1/ The craft system.

2/ The skill tree: the ability to go from one end to another and pick whatever node you see a use of.

3/ The skill gem management.


The worst:

1/ The skill tree: There's so much need of life in this game that i rarely choose anything beside life from the 80 first level.. which is boring.

2/ The unique which are either overpowered or plain useless.

3/ The fact that a totem equiped with a life leech/life on hit can't leech to assure it's survival.

PS: I add the desync as a bonus but since i've discovered the way to make a macro of /oos.. it's not that much of a problem for me.
Última edição por rarylith em 15 de jul de 2014 11:30:48
+ "grittiness"
+ skill/class flexibility
+ GGG's attention to what's going on

- desync
- trading
- mirrors

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