Name the 3 best things about PoE and the 3 worst. Keep it simple and brief!
Best:
1. Skill Gem System 2. Orb system 3. Buyable Stash Tab Worst: 1. Economy 2. RNG everywhere 3. No modding |
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Worst:
1. Linking RNG 2. Chroming RNG 3. Very Expensive craft + RNG 4. No passive skill tree reset option - only regrets. Best: 1. Skill Gem System 2. Orb system 3. No AH :) !!! 4. Gameplay + GGG genuinely cares about tgamer's +++ & meny meny more! |
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Best:
1. Races 2. MTX / Making your character standout 3. Doesn't hold your hand Worst: 1. Movement skill desync 2. Shift + Enter putting you in global chat 3. Trade / trade chat |
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Best:
1. Tolerant chat policy, you only get brief mutes for dropping N-bombs. 2. AltF4 'cos meso no wana die 3. Watching noobs rip on their own Worst: 1. No auction house 2. No mailbox 3. No proper pvp battlegrounds with objectives "Im smartest. Your stoped. Dael wiht it."
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Best:
Cool players (mostly) Complex skillweb GGG actually thinking of the player base Worst: Desync Fusing RNG Atziri farming system (because of repetition of corrupted area farming) Another quality ZAP! post.
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+ Customizable Builds
+ Great Action + Replayability / Leagues - DESYNC and more DESYNC even on great connections (several rage quits) - DROPS really ruins the experience with high level characters (70+) - Crafting Pretty worthless for all but the elite players. Pretty much ruins the game for casuals. A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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Best:
-Complex Passive tree -Support gems -Auras Worst: -Desync -Too much RNG and few reward -Lots of RMT related sites IGN: Fenix_de_fogo_e_gelo, Periguetescion, Ravvengar or Powerangger
My shop: http://www.pathofexile.com/forum/view-thread/379503 |
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BEST :
1 => Build diversity ( skill tree, gems, etc. ) 2 => Cool player 3 => GGG <3 WORST : 1 => No Craft 2 => which lead into a trading game, ( and the trading parties ... ). The game is really good, but it's too much oriented into a bad trading simulator... 3 => No DROPS, i think, some unique need to be a bit more common, but it's not the real problem. Rare items, there's too much of them and none of them are good => no good feeling when you find them. Maybe less drop, but more good rare will be a good things => result in : " OMG a rare regalia !!!" instead of " ... click ... click ... " |
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The best:
1/ The craft system. 2/ The skill tree: the ability to go from one end to another and pick whatever node you see a use of. 3/ The skill gem management. The worst: 1/ The skill tree: There's so much need of life in this game that i rarely choose anything beside life from the 80 first level.. which is boring. 2/ The unique which are either overpowered or plain useless. 3/ The fact that a totem equiped with a life leech/life on hit can't leech to assure it's survival. PS: I add the desync as a bonus but since i've discovered the way to make a macro of /oos.. it's not that much of a problem for me. Última edição por rarylith em 15 de jul de 2014 11:30:48
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+ "grittiness"
+ skill/class flexibility + GGG's attention to what's going on - desync - trading - mirrors |
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