[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses
" I would drop WED from the search. It's tends to inflate prices. I would start a search with Flat Physical, Life, and Crit Chance. There are quite a few solid options for 10c or less. |
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I'm having a really hard time with Merc Izaro on this build. I regularly get under 1k hp, often under 500, and panic logout. I have about 5k hp, but I'm wondering if there might be something obvious I'm missing.
Gear and tree below
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https://www.pathofexile.com/passive-skill-tree/AAAABAICAABeBS0FtQguCIkM8g2NES8VQxa_GY4hdiPTI_Yk_SaVKgsuUzBxMHwx-jKUNj031DnUOkI-z0MxR35KfUt4TP9Nkk4qUUdVS1oaW69daF3yYeJirGVNZ6BsjHBSdO11y3X9dvd67311fwJ_K4Rvhs6HdonTjDaNfY1-jb-PYJUFmvGbJpuNnaqgn6OKpcum4KfUtMW1SLvjvTa95r6nwTPC7MMzxKLKqc2Yz17Tb9N-1CPUQtnG2sHdqOOf51To1um96mLrY-0_7YPuDu968Lv8xf66_sj_3g==
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I just updated several sections in the guide including:
- Scion skilltree - Drillneck skilltree (scion drillneck tree is similar, but uses Deadeye-Scion - Some support gem sections - Several other sections. Sorry about those updates being delayed and thanks to everyone answering questions! This guide has managed to gather quite an amazing community of awesome players. " I didn't try a bow character this league yet (got burned out after playing 5 bow builds last league), but from my experience with other characters I recommend running stibnite and basalt flasks against him. The 2 in combination provide a significant damage reduction. Also without trying it myself, I think mirror arrow will help a lot vs izaro to give you some space to breath. Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
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I just updated several sections in the guide including:
- Scion skilltree - Drillneck skilltree (scion drillneck tree is similar, but uses Deadeye-Scion - Some support gem sections - Several other sections. Sorry about those updates being delayed and thanks to everyone answering questions! This thread has created an amazing community of awesome players. " I didn't try a bow character this league yet (got burned out after playing 5 bow builds last league), but from my experience with other characters I recommend running stibnite and basalt flasks against him. The 2 in combination provide a significant damage reduction. Also without trying it myself, I think mirror arrow will help a lot vs izaro to give you some space to breath. Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ. Última edição por NeverSink#3349 em 15 de mar. de 2016 00:54:46
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Any opinion on how you guys prefer to generate frenzy charges? Personally, I don't want to use frenzy so I was thinking of the boots or blood rage, any suggestions?
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" I very recommend Blood Rage. It gives you insane attack speed and leech! |
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What are everyone's thoughts on the best/strongest ascendancy class for Ranger in relation to a well-geared character? Or what are some key pros and cons? Im thinking of Deadeye with Far Shot and Ricochet.
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What ascendancy are people playing with Drillneck? Right now I am Deadeye with Far Shot, Fast and Deadly, and Powerful Precision. PP seems mandatory, and Far Shot is too good to pass up, is there any argument for taking Endless Munitions over F+D? Ricochet obviously useless since chain and pierce don't mix well lol. I'd love to hear how people are doing with Raider/Pathfinder too and if they are worth switching to if you are running Drillneck+TS.
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" frenzy + faster attacks + coh + assassins mark is best way, blood rage wont give u much in boss fights, will hurt u on maps without regen, and on regular maps u need to spend points for hp regen, attack speed benefit//leech is marginal (leech only for phys and la is 100% elemental, and attack speed wont boost your dps much - you already have lots of +%attack speed from nodes. dps wise assassins mark gives much more benefits) personally i spent almost one day of playing deciding should i run blood rage, or frenzy with links i stated above, and blood rage was inferior. and if u really want to minmax dps its not that hard to keep 3 power charges + max frenzy of course your main attack vs single target will still be blast rain, frenzy is there just for cursing bossess//generating charges + sometimes single target (vorici missions) biggest downside is that its 1 socket vs 4 links so its hard to compare that, but if you are short on socket space u can always just run frenzy + coh + assassins mark without faster attacks. but if you really want to have economical (1 socket option) then blood rage for maps, frenzy for bossess Última edição por soilwork3r#6178 em 15 de mar. de 2016 09:26:12
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" I'm moving towards endgame with pathfinder, still mostly happy with it. vet bowyer is great. probably more consistent damage then farshot. flask effect, and flask duration. duration good. effect is hard to come by. But the small amount 15%, is very minor real value. 15% effect on onslaught 20/20 is 23%/23%. 3% move and 3% attack speed from that 15% effect. eh... doesn't have any effect on diamond flask I suspect? Granted, in addition to other flask effect/duration, its ok. move/attack speed on flask use is longer duration, and more consistent then other trees. others are only up while npcs are around. master surgeon might be overkill most of the time. I don't even have it yet, and my up time on all 4 of my utility flasks is 100%, in combat. granite, silver, diamond, and sulfur. the overkill may come in a few places. +duration in passive tree, and on flasks. -charges used on flask, or on belt. And +charge gain in passives. so, master surgeon may let me move a passive around, or get a different affix. I think its value comes from unique flasks, or "Alchemist's" prefix. alchemists gives 25% increased effect, with 33% reduced duration. That charge gain on crit, should help counter the 33% reduced duration. Flasks in general this patch. Neversinks guide doesn't really touch on this. and this is new. All these new flasks. Massive buff to them, and I think everyone should be the grabbing the flask duration/charge passives. Again, I run around with granite flask giving +3000 armor, (losing 50% from phase acro, but gaining some via cloth and chain, etc..) 100% of the time. I go from 3% to 28% phys DR with this. Onslaught, 100% uptime. lucky crits. 100% uptime. sulphur 40% damage/ground heal. the only thing pathfinder exclusive is I get 16%duration, and 10% effect, atm.. cons: managing drinking flasks all the time. +skills. flask and charge management is annoying. Raider has been discussed well. slaughter is more dps. Esp at high gear level where you can get 3 more frenzy charges with corrupted ammy and boots, and darkray boots. Chase has more defense with melee/ranged evade. These bow builds have a ton of dps built in. Its easy to see why the defense build might be favored. Deadeye. Chain and farshot really favor mapping. both are ideal for packs of npcs at large distance. the chain is exceptional for increased damage vs packs. its much weaker for bosses. Última edição por Casia#1093 em 15 de mar. de 2016 11:43:03
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