Mechanical Questions Thread

Hello for some reason I am unable to spawn my 8th and final citadel in the tirns end region. any help with this would be greatly apreciate because my atlas is dead in the water untill i can get this fixed.[
If you have 2 Kaom's Way Rings augmented with life catalyst (+0.5% life regen per endurance charge), why the 1st one equipped adds 0.5% and the 2nd one adds only 0.4% at the character tab?
hi, I would like to discuss the topic about Synthesized items and how to avoid throwing random synthesis on an item with the help of seeds, and make a little controlled, so that you can split the item and then synthesize it with the flow of seeds, since in order to catch a certain on the Synthesized item. And also about the buds(luck, vitality and Horticrafting) so that they can be improved with the help of NPCs as they start to score space not only in the chest with seeds, but also in their own hiding place
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Darkemplaren escreveu:
hi, I would like to discuss the topic about Synthesized items and how to avoid throwing random synthesis on an item with the help of seeds, and make a little controlled, so that you can split the item and then synthesize it with the flow of seeds, since in order to catch a certain on the Synthesized item. And also about the buds(luck, vitality and Horticrafting) so that they can be improved with the help of NPCs as they start to score space not only in the chest with seeds, but also in their own hiding place

Look for or open a topic in Feedback and Suggestions.

This thread is intended to clarify the mechanics of the game, not a place for discussion.
Q about Conc. Path "closer target" mechanic and General's Cry mirage warriors:

How does Conc Path's "Deals up to 20% More damage to closer targets" work in the case of General's Cry or Mirage Warriors? Is it based on their own distance to the enemy or is it based on the distance from my actual character to the enemy?

And is this distance based on the location where it hits(post-teleport) or based on the distance between the character/warrior to the enemy when the skill is used(prior to teleportation)?

Does this closer target mechanic apply to Close Combat Support as well?

Any clarification would be much appreciated. Thanks!
Hello, if you play a chieftain with armagedon brand with anger, no skiterbots and no cold or lightning damage, 100% fire damage on the skill, if you grab the passive skill holy dominion that gives you 10% chance to freeze shock and ignite can you shock or chill with 0 cold and 0 lightning damage?
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evayuko escreveu:
Hello, if you play a chieftain with armagedon brand with anger, no skiterbots and no cold or lightning damage, 100% fire damage on the skill, if you grab the passive skill holy dominion that gives you 10% chance to freeze shock and ignite can you shock or chill with 0 cold and 0 lightning damage?

By default, lightning and cold damage will not shock or freeze, even if they deal a lot of damage. They need to have a chance to shock or freeze to do that. When they do shock or freeze based on those chances, they will then check if they dealt enough damage to actually inflict a shock or freeze. With 0 cold and lightning damage, you will not shock or freeze anything, unless you use items that make other damage types capable of doing that.
Hello!
As an ascendant I can't respec my points. I spent all 8 ascendant points already, 4 into templar's way closing the line with the 1 passive skill point node + choosed guardian.
Same with the witch's branch, choosed necromancer, put the last point into the 4th node (added 1 passive skill point).
I just realized I could put the last point into one of the two branches's 5th node to get two skill points instead of one.
I can respec the 3rd nodes (its more like reset to default node -> no ascendant selected, but not getting back any ascendancy skill point) in each branch but can't respec the 4th node none of them.

Is this a bug or am I missing something?
I tried to run a lab to reset the ascendancy but I can't.
I spent a lot of regrets to try all of the combines, even I tried respec a normal passive node too. :D
So I tried the most common things. All I want to respec one of the 4th passive node what gives me 1 passive skill point.

Anyone had the same issue before or is this a bug?
My question is about the new item Doryani's Prototype

Like in case with damage penetration it makes less sence while resistance is being lower is there an optimal lightning resistance to have on my character with this armour?
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mypoorwitness escreveu:
My question is about the new item Doryani's Prototype

Like in case with damage penetration it makes less sence while resistance is being lower is there an optimal lightning resistance to have on my character with this armour?

There is no exact sweet spot and there are many ways of scaling your damage. Not all Doryani's Prototype builds might self-curse with both Elemental Weakness and Conductivity for instance. So while penetration is certainly less valuable on a Doryani's Prototype build than others, it is not worthless, and how much lowered resistance / penetration you should get will depend on your specific build.

In any case, this is not a mechanical question. Ask for recommendations in individual posts in this forum.

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