Mechanical Questions Thread

Hello,
I'm trying to understand how maligaro's restraint works and it's quite unsettling.
I have built a char with 202% reduced ailment duration, which effectively becomes 102% reduced shock duration with maligaro's restraint on.

However, the reflected shock I do just lasts 4 seconds anyway.

Is it intended?

Thanks in advance !
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Sinum escreveu:
Hello,
I'm trying to understand how maligaro's restraint works and it's quite unsettling.
I have built a char with 202% reduced ailment duration, which effectively becomes 102% reduced shock duration with maligaro's restraint on.

However, the reflected shock I do just lasts 4 seconds anyway.

Is it intended?

Thanks in advance !

Do you have increased duration of your shocks that you inflict on others? If not, I would assume that the duration of ailments on you does not apply to ailments that are reflected to you, but I do not know whether that is intended or not.
Does arcanist brand windup time is intent?

I notice first cast from arcanist brand after attached are delay, slower than activation frequency.
If I use Glorious Vanity timeless jewel to conquer Avatar of Fire into Corrupted Soul and anoint Avatar of Fire on an amulet, will both work independently?

Edit: will the Avatar of Fire property of Xoph's Blood work if I conquer the Avatar of Fire keystone?
Última edição por PowerFulBR#2934 em 3 de ago. de 2020 10:28:29
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PowerFulBR escreveu:
If I use Glorious Vanity timeless jewel to conquer Avatar of Fire into Corrupted Soul and anoint Avatar of Fire on an amulet, will both work independently?
Avatar of Fire is a Keystone. You can only anoint Notables, not Keystones.
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DER_PSYCHOPATH escreveu:
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Sinum escreveu:
Hello,
I'm trying to understand how maligaro's restraint works and it's quite unsettling.
I have built a char with 202% reduced ailment duration, which effectively becomes 102% reduced shock duration with maligaro's restraint on.

However, the reflected shock I do just lasts 4 seconds anyway.

Is it intended?

Thanks in advance !

Do you have increased duration of your shocks that you inflict on others? If not, I would assume that the duration of ailments on you does not apply to ailments that are reflected to you, but I do not know whether that is intended or not.


Indeed I had, thanks for pointing that out. So I removed it to check, and I end up with a 2s shock reflected to me, which sounds logical.
This clarifies one part of the question. As a result, the remaining point would be whether it's normal that reflected ailments (shock in this case) ignore the "reduced ailment duration on self" stat.
First Question,
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ekaye wrote:
Conversion applies to damage ranges before they are rolled, so any lightning damage converted to cold will not be lucky.

Where can I get that information?
If that's correct, does that mean that the Exposure given by Wave of Conviction is random, even if you have a 1% Physical to Lightning Conversion?

Second,
If I get a Transcendence keystone, which is applied first, Reduction by Armour or mitigation by Resistance?
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otd334 escreveu:
First Question,
Where can I get that information?
If that's correct, does that mean that the Exposure given by Wave of Conviction is random, even if you have a 1% Physical to Lightning Conversion?

Second,
If I get a Transcendence keystone, which is applied first, Reduction by Armour or mitigation by Resistance?

If you check your damage in Path of Building, you can change the amount of damage of certain types that Wave of Conviction deals so that the minimum damage roll is higher than the maximum damage roll of other types. Typical ways of achieving this are Physical to Lightning Support and Combustion Support. That way you can ensure that WoC will only apply one specific type of exposure. If there is an overlap of the damage ranges, you can get unlucky and get the wrong exposure, even if you convert more of the physical damage to the element you want.

You can get this information by checking the comment that is linked as a reference on the wiki page for Wave of Conviction.

Resistance applies before reduction. Here is the comment that confirms this. I have not bothered making an account for the wiki, but this should honestly be available as a reference in the articles for Transcendence and Receiving Damage.
New belt enchant: "Enemies Blinded by you have 30% reduced Critical Strike Chance." Can this works with "Nearby enemies are blinded" chest mod?
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masq1988 escreveu:
New belt enchant: "Enemies Blinded by you have 30% reduced Critical Strike Chance." Can this works with "Nearby enemies are blinded" chest mod?

Yes, it does.

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