Mechanical Questions Thread
" If you are really affected by Precision and really gain zero flask charges, then it would have to be a bug. I would not even expect 1 charge per second (for all flasks), but after 20-30 seconds you should have enough charges to use a flask again. |
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It is kinda sanity check. According to myself I can get a Vixen's Entrapment (Embroidered Gloves, 36) drop from Dried Lake (34) rare and unique mobs (+2 levels). Am I still a sane exile?
Switched to Grand arena(38) triple unique mob pack lately, for more unique mobs per hour. How much more of a Unique Items probable drop pool I face here (so I can compare more clear speed vs lesser probablity)? I'm SSF, so trying all the small things I can to finally get there.
IMS IIR IIQ stats
IMS: 78%
IIR: 220% IIQ: 12% not much, I know, but its best I could get by now |
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How will heist and the alert meter work with minion builds?
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" It will rise slightly when you kill guards and minion builds will have a higher chance to get the attention of those guards, but most of the alert level will come from opening chests other than the final one. Using the skills of the rogues to open doors and whatnot will also raise the alert level. My understanding is that you can just kill your way through and maybe open 1-3 fewer chests in exchange. The facility starts its lockdown procedures either when the alert level reaches its maximum or when you pick up the final item, so if you're close to the final item anyway, you can just pick up the last few chests. Once the alert level reaches maximum, you have a timer to pick up the final item of the Heist and loot chests, after which they will be locked down. This is not the escape timer, though there will be guards streaming in. A good build will probably not have any issues with that. |
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" Yes. PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
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Not exactly gameplay, but how many total instances are opened per league, on average? A good approximation is sufficient, I don't need an exact answer.
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[quote][spoiler][/spoiler][/quote]
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Does increased effect of elemental ailments work on base ailments?
so does a 15% basechill from skitterbots or the stormrider cluster node become 20% chill when i have 33% increased effect of non-damaging ailments? |
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"If by "base ailments" you mean fixed effects such as chilled ground, then yes, increased effect does scale them. However, Skitterbots are minions, so they don't benefit from your modifiers. |
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Could someone please explain why no one is playing some tanky 2h build that gets hit a lot with 1 6-link CoC-Reckoning-Damage-Supportx3 and 1 6-link for any damage skill?
Probably can't get hit this much while not dieing without sacrificing crazy amount of DPS on that "4-linked-damage" thing? Última edição por rolfdafiftynine#7692 em 7 de set. de 2020 12:27:06
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