Mechanical Questions Thread
" You have an inherent "+50% damage over time multiplier for ailments from critical strikes". This stat stacks additively with other applicable sources of damage over time multiplier. It is not exclusively gained from Perfect Agony either, but is available from the Dire Torment cluster between Witch and Shadow and as well as some cluster jewel notables. |
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" I see, thank you for the answer. I was hoping that was not the case because then I don't see much point in building crit ignite and I think that's a shame =/. |
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Is there any way to cancel out the aesthetic effect of bone armour? It does my head in, no point using any MTX.
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since the bone nova on uul-netols embrace was changed to come from enemies instead of you, does that mean it won't hit the enemy it triggered from anymore?
IGN: Torrenz
Nemesis Shop: view-thread/634031 |
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Hello there,
I have a question about upcoming Hexblast skill gem. It was mentioned it deals chaos damage but can also do elemental. If I understand correctly, this elemental damage applies every time according to lowest enemy elemental resistance? Or it is calculated from EVERY resistance, which would mean if enemy has lowest chaos resistance, it deals pure chaos? I would like to make this spell to pure chaos because of elemental reflect. Thanks in advance. |
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Hi,
When you do a different damage types, and you have the lucky modifier on (or taking a lot and the enemy is unlucky), are they compared together or one by one? Example for lucky damage: Fire rolls: 20, 50 Cold rolls: 50, 30 Do you do 50 fire and 30 cold or 50 fire and 50 cold? Thanks Última edição por cserpir#5294 em 16 de set. de 2020 11:34:57
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Hi,
There is new alternate quality for toxic rain that Fires 2 additional Arrows 20% reduced Debuff Effect. What is the debuff of toxic rain?? Is it only 'Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%'? Or includes 'Deals (7.9-285.1) Base Chaos Damage per second'? There is no information about Toxic rain's debuff anywhere. I really hope that the first one is correct because second one would be so useless. |
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I am very curious about the mechanics of the new curse skills gems.
When using Impending Doom or HexBlast, do they apply before the curse is consumed/expired such that the effect of the curse applies to their hit or after? For example, if I have cursed an enemy with Despair, will the added damage from despair apply to these hits? How does HexBlast consume a curse applied via aura? Is Doom required to on the curse to trigger HexBlasts secondary shockwave or just the bonus damage multiplier? Does a curse supported by Impending Doom gain a Hit attribute? If I support a curse with Impending Doom, could I then support it with added cold damage? What about Archmage or Poison supports? Thank you. |
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Hi there,
Is it possible to clarify on the new item The Iron Mass? Does the item override the damage of the skeleton (which is about 1k at gem level 20) or is it additive? Do the skeletons themselves trigger the tripple damage effect when they hit something, or does the summoner have to hit something herself? Thanks for your time! |
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Hi,
1) How does 'more damage per 5 doom' on Hexblast interact with added flat damage from supports or items? Is added damage from support gems(added cold/lightning etc) coming into calculation at 'base' level and more damage per doom mods applied to it aswell? Or is added damage added at the moment of hit as a flat value after chaos damage was multiplied based on amount of doom? Can't think of a way to test it myself. Someone who is good with game mechanics suggest me a way to test it, please. Or.. just be nice and explain the order of damage applications with this gem. Thanks! 2) I am curious if Doomday keystone allows to apply multiple different hexes over the same area, i.e. to stack them. 3) A question about Impending Doom support. Does damage occur only if hex ends by duration, or removing hex with Hexblast also triggers damage on this support? Última edição por _Cruoris_#2075 em 18 de set. de 2020 04:54:51
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