What is the current bonus for xp/drop rates for a 4 player party?

What is the current bonus for xp/drop rates for a 4 player party?

How much % for quality/quantity of items dropped for a full party?

Any bonus % for XP?

What are the other buffs/debuffs/modifiers that apply?

How it affects the monsters stats?
"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
I don't know the exact details for drop rates, but the drops get significantly better with just one party member. This is especially apparent if you have a bit of magic find.


The monsters get a 50% hp increase per partymember.

So it will be easier with more partymembers. As you do double dmage, but mobs don't double their hp.

As for experience, that is lower. 10% per partymember, I believe. Yet, you level in less time, due to faster killing. That is my experience at least.

I almost always play in a party.

If every partymember also share buffs, through the center conduit keynode, it's a lot of fun.
"That's how you die properly, Sailor Boy.."
A full party get 140% xp, versus 100% xp from solo, is that what you mean?

A full party means monsters get 250% hp, instead of just 100% solo?


Anyone know about the % increase of rarity/quantity for a full party or the bonus for each party member?
"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
Malice's mechanics thread states:
Spoiler
"
Malice escreveu:
Parties

The maximum party size is 6 players.

Effect on monsters
Monsters gain 50% extra life for each additional party member after the first. For example, against a party of 3 players, monsters have double life.
It is unknown what other buffs (if any) are applied.

Effect on loot
Each player in a party after the first gives the equivalent of +50% item quantity modifier on drops. So a party of three will see twice as many drops as a lone character.
Increased Item Rarity & Quantity modifiers are only counted from the player who lands the killing blow.

Effect on experience
Players in a party gain less experience for each monster kill than if they were alone. For the full experience formula, see the level scaling section above. Only party members actually in the instance count toward getting XP. If one member is in town he gets no XP.

Monsters give +75% base XP for every party member after the first.

Effect on flasks
Only the character landing the killing blow on an enemy will gain flask charges. The same is true for all +life and +mana gained "when you deal a killing blow" modifiers.

Flasks have a +75% charge recovery bonus for each party member after the first.

http://www.pathofexile.com/forum/view-thread/11707

If these mechanics still hold true and my maths are correct, that is:

6 player party
1) 350% hp monsters
2) 350% item quantity (rarity/quantity modifiers apply per player's killing blows)
3) 475% exp per monster

edit
4 player party
1) 250% hp monsters
2) 250% item quantity (rarity/quantity modifiers apply per player's killing blows)
3) 325% exp per monster

edit2
In dependence of party size that is per player:

party size______/1___/2____/3____/4____/5__/6
monster hp%___/100_/75___/66,6_/62,5__/60_/58,3
item quantity%_/100_/75___/66,6_/62,5__/60_/58,3
exp/monster%__/100_/87,5_/83,3_/81,25_/80_/79,16

As the party-size increases monsters die relatively faster, while each player gets less items and exp per kill. Altogether 'wealth' and 'exp-gain' per 'unit of time' spend killing monsters may still top solo-play.
 
[The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299
Última edição por Azhubham#4599 em 20 de jan. de 2012 15:30:00
If a monster gives 100 XP

And there are 6 players in a party.
And all players are of the same level on the same map.

Does each player gets 475 xp or each player gets just 79,1 xp?


What happens if 5 players have reached max level and max xp, does the 6th player then gets 475 xp?



If the 6 players in a party scather up, each going to a different area of the map (northeast, northwest, west, east, southeast and southwest), and each one of them is capable of soloing the 350% hp monsters by themselfs. Assuming they can get the loot for their area for themselfs, then they will end up seing 350% more quantity loot that they dont have to divide.
But if the 6 players remain on the same area, then they will end up getting just 58% of the loot they would originally get soloing, and around 1/7 of the loot they would get if they did split up. Interesting.


How does the individual bonuses to quantity/quality a player has works with the bonus they get from the party?

Do the bonuses of the party get applied on top of the individual player bonuses as multipliers? Or it just adds on top of them?

If a player has 100% quantity and is in a party of 6, does it means now the monsters drop 450% extra loot if that player does the killing blow?

x2 (+100%) + x4.5(+350%)
or
x2 x x4.5 ?


"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
Última edição por Interesting#4599 em 20 de jan. de 2012 16:35:27
Spoiler
"
Interesting escreveu:
Does each player gets 475 xp or each player gets just 79,1 xp?


What happens if 5 players have reached max level and max xp, does the 6th player then gets 475 xp?

The values presented in my list under edit2 are percentage-values - that applys to the exp-values aswell. That said, "79,1" is the percentage of exp a player gets, being in a group of six, in proportion to a player, who is on his own, killing monsters (and therefore getting exp) equivalent to the amount of hp the group-player has to "strike off".
(Hopefully I did not mess this part up^^)

edit:
Spoiler
As far as I am aware off it, the amount of exp per monster-kill is not divided by the amount of group-members. So each of the six players is going to get 475% exp per kill.
Hidden due to incorrect information.

"
Malice escreveu:
If all characters in the party are the same level, they should get an equal share of XP.


A soloist gains more exp relative to %-monster-hp drained, but overall he possibly gains exp slower, due to the group's higher damage-output per "unit of time".

Spoiler
"
Interesting escreveu:
If the 6 players in a party scather up, each going to a different area of the map (northeast, northwest, west, east, southeast and southwest), and each one of them is capable of soloing the 350% hp monsters by themselfs. Assuming they can get the loot for their area for themselfs, then they will end up seing 350% more quantity loot that they dont have to divide.
But if the 6 players remain on the same area, then they will end up getting just 58% of the loot they would originally get soloing, and around 1/7 of the loot they would get if they did split up. Interesting.

The group hopefully needs alot of less time to down that 350% hp monster than each player committing to his own fight (while still being in the same group and area). If they manage to kill six monsters within the time needed killing six each on their own, they should statistically end up with the same amount of loot per time unit.

Spoiler
"
Interesting escreveu:
How does the individual bonuses to quantity/quality a player has works with the bonus they get from the party?

Do the bonuses of the party get applied on top of the individual player bonuses as multipliers? Or it just adds on top of them?

If a player has 100% quantity and is in a party of 6, does it means now the monsters drop 450% extra loot if that player does the killing blow?

x2 (+100%) + x4.5(+350%)
or
x2 x x4.5 ?

Regarding this question I'd like to once again quote Malice's mechanics thread:
Spoiler
"
Malice escreveu:
There are two modifiers that affect drop rates in the game, increased item rarity, and increased item quantity.

Increased Item Rarity
Increased Item Rarity % modifiers stack additively, and increase the chances of an item being magic, rare, or unique. For example with a total of +100% increased item rarity, For example, if you had +100% item rarity, you'd get twice as many magic items, twice as many rares and twice as many uniques from normal enemies.
This modifier has no effect on the number or type of currency items, scrolls, or gems that drop.
When in a party, only the modifier from the player who lands the killing blow on an enemy is counted.
If one of your minions gets a kill, the minion's IIR is added to yours and the total is used.

Magic, rare, and unique monsters have an Increased item rarity modifier for drops. This modifier stacks additively with any modifiers on your character.

Increased Item Quantity
This modifier increases the average number of items that drop from monsters and chests. It does not affect the type, quality, or rarity of item dropped, only the chance that something will drop. There is no cap on the usefulness of this modifier, as monsters can drop more than one item at a time.
The base chance for an item to drop from a normal monster is 16%. This varies between monster types, and special monsters have higher drop chances.

http://www.pathofexile.com/forum/view-thread/11707

I guess it works additive.

Please do correct me, if any of my assumptions/explanations are wrong/misleading.


Conclusion: If the group's dps is high enough (assuming the monsters' hp is high enough, so additional dps even matters), they should get more exp and loot per time unit than the soloist.
[The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299
Última edição por Azhubham#4599 em 21 de jan. de 2012 08:47:42
I asked about "additivelly or multiplicativelly" because when Malice post says "Increased Item Rarity & Quantity modifiers are only counted from the player who lands the killing blow." it seemed redundant on the context of "party bonus".

If all are getting the party bonus, doesnt matter who lands the killing blow, for the party bonus.

Since the subject is under party mechanics, no point talking about individual "rarity/quantity bonus". Unless it was to mention that the party bonus potentializes the individual bonus of the char who did the killing blow.

So, in other words, for the purpose of getting the 350% party bonus, doesnt matter who deals the killing blow.

Killing blow is just for the purpose of defining wich individual bonus will be used in case multiple characters have bonuses. So different individual bonuses dont stack, but individual+party bonus for who dealt the killing blow does stack.
"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
Última edição por Interesting#4599 em 20 de jan. de 2012 18:39:34
Spoiler
"
Interesting escreveu:
I asked about "additivelly or multiplicativelly" because when Malice post says "Increased Item Rarity & Quantity modifiers are only counted from the player who lands the killing blow." it seemed redundant on the context of "party bonus".

If all are getting the party bonus, doesnt matter who lands the killing blow, for the party bonus.

Since the subject is under party mechanics, no point talking about individual "rarity/quantity bonus". Unless it was to mention that the party bonus potentializes the individual bonus of the char who did the killing blow.

So, in other words, for the purpose of getting the 350% party bonus, doesnt matter who deals the killing blow.

Killing blow is just for the purpose of defining wich individual bonus will be used in case multiple characters have bonuses. So different individual bonuses dont stack, but individual+party bonus for who dealt the killing blow does stack.

I believe that is how it works.
(I quoted Malice's thread, because it provides the only information I have been able to find regarding this matter. I didn't want to imply you not reading properly. I apologise if it sounded like. If on the other hand, your reply didn't imply you criticising me, ignore this "bracketed" part of my text^^)

Malice's thread seems to at least vaguely hint an additive-mechanic:
Spoiler
"
Malice escreveu:
Increased Item Rarity % modifiers stack additively(...)
(...)This modifier stacks additively with any modifiers on your character.

While neither these quotes nor their context specifically mention the argument's point, I expect a similar mechanic to apply.

An "eligible" affirmation regarding this matter should settle things :)
GGG-authorities/Mods take pity!
[The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299
Última edição por Azhubham#4599 em 20 de jan. de 2012 20:24:30
I think Im satisfied on the mechanics of party system for now. Thanks for the helpfull repplies.
"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
Thank you for asking and questioning my answers :)
I did enjoy thinking about the matter myself, since I have little knowledge about most of the game's mechanics.
[The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299

Reportar Post do Fórum

Reportar Conta:

Tipo de Reporte

Informação Adicional