What is the current bonus for xp/drop rates for a 4 player party?
As far as I'm aware individual rarity/quantity mods stack additively with the party bonus. I can't say that with certainty though, since it's pretty much impossible to test, and GGG have not confirmed it.
The sharing of XP within the party is a bit complicated, since it changes depending on the level of the characters:
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Effect of level on experience
Level also affects the amount of XP you gain from killing enemies. There are two penalties that are applied, one when in a party, and another based on the relative level of the player and monsters. Both of these are applied at the same time if you are both in a party, and too far above or below the monster level. The multiplier for XP while in a party is players share (Level+10)^2.71 divided by the total of all players shares. For example, if a level 10 player was partied with a level 30 player: Level 10 player's share: (10+10)^2.71 = 3355 Level 30 player's share: (30+10)^2.71 = 21957 Total Shares: 3356 + 21957 = 25313 Level 10 player would receive: 3355/25313 = 0.132 = 13.2% of the XP Level 30 player would receive: 21957/25313 = 0.867 = 86.7% of the XP The player also suffers a penalty to XP if they are too far above or below the monster's level. There is a safe level range where no penalty is applied, which is equal to two plus one for every eight complete player levels. Any additional level difference in excess of this safe range is called the Effective Difference. The formula then applied is: ((PlayerLevel +5)^1.5) / ((PlayerLevel+5+EffectiveDifference^2)^1.5) So a level 24 character has a safe band of 2+3=5 levels. So from Monster level 19 to 29, there is an effective level difference of 0. At Monster Levels 18 and 30, the Effective level difference is 1. The Effective Difference matters in either direction. Here are graphs of the experience multiplier by monster level and by effective level. If all characters in the party are the same level, they should get an equal share of XP. |
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Thank you for pointing this out, Malice.
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" So even if all the party's characters are the same level, they still share the exp per monster kill. In a party of six a monster rewards 475% exp. Each player gets an equal share of 16,6% of that exp, which means 79,16% of the amount of exp a soloist would get?
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" Looks like Malice's post supports the latter. I edited my post on page 1 to take this information into account. [The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299 Última edição por Azhubham#4599 em 21 de jan. de 2012 08:54:56
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"That is correct. Most of the other stuff here looks about right at a glance, so it's at least not horribly wrong, but I'd have to go check at work sometime to be sure. Última edição por Mark_GGG#0000 em 21 de jan. de 2012 15:45:25
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In case anyone wants to know, while the exp per player goes down in a party by 12.5-20.5%, the theoretical killing speed seems to go up slightly more (33% to 71%).
The end result, is that the rate of experience gain should increase by 16.6% to 35.7% on average. Factors like killing power of each player, and level of each player will vary the results per individual, though. Assuming players would not all be focusing on 1 target at a time, an additional efficiency may be attained with regards to movement. When monsters have more health, players will be spending more time fighting than running around to get to the next monster. It's probably not a big gain, but could be 3-15%. Relative to the other gain, It certainly is significant though. Rate of items dropping will not change though, aside from the movement efficiency gains mentioned above. Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Última edição por Xapti#6455 em 21 de jan. de 2012 18:03:42
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