[3.2] BUFFED "Chin Sol Trapnel Shot" - 10c Budget, farm Atziri/Uber Lab/High Maps

Elder was tough for me on yellow. Cleaver contruction might be needed for some of these fights where traps are not triggered by enemies and aoe damage destroying them. Could be wrong.
I am confused on how the shrapnel shot mechanics work. I am currently running shrapnel shot, crit strike support, cluster trap support, and elemental damage support... I also am wearing the deerstalking boots that give me a level 11 supported trap. However, whenever I fire my shrapnel shot I am not seeing any traps being thrown? Can someone please explain the mechanics of this build?! Would be greatly appreciated and thanks!
Doing an "end-game" variant of this build. Kind of glass cannon with 4.6k life but damage is insane.

Venefang, can udeal video for this gear?
What do you think the best priority for increasing gem quality is with this build?
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Venefang escreveu:
Doing an "end-game" variant of this build. Kind of glass cannon with 4.6k life but damage is insane.



You only have 50% conversion from phy to elem damage here. Are you sur you still sure to have more damage using tout suivre than using signal of fire ? I also know there is some gloves with phy to cold conversion. You juste nerf to have second 6L and Swap gloves.
It's a very risky build. You have to invest a lot in order to survive

and please change title '10 ex Budget' 10c instead.
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martul escreveu:
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Venefang escreveu:
Doing an "end-game" variant of this build. Kind of glass cannon with 4.6k life but damage is insane.



You only have 50% conversion from phy to elem damage here. Are you sur you still sure to have more damage using tout suivre than using signal of fire ? I also know there is some gloves with phy to cold conversion. You juste nerf to have second 6L and Swap gloves.


look on his tree
he has watchers [anger] eye with 38% conversion
so it's 88% and actually you can also pick the 20% phys->cold node in tree. but sometimes the last % of conversion aren't worth it and you're better off improving your damage by typical tree nodes
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I am confused on how the shrapnel shot mechanics work. I am currently running shrapnel shot, crit strike support, cluster trap support, and elemental damage support... I also am wearing the deerstalking boots that give me a level 11 supported trap. However, whenever I fire my shrapnel shot I am not seeing any traps being thrown? Can someone please explain the mechanics of this build?! Would be greatly appreciated and thanks!


And you have the shrapnel shot and related gems in the boots? Once they are all in the boots you should be throwing traps that when triggered fire shrapnel shot for you.

Thanks for the build! Total noob here, just started playing poe right before abyss, having a blast with it. Think I'm at 8c spent just picking up a cheep chin sol, tinkerskin and the signal fire(most of the c). I'm really squishy but its not unmanageable, totally on me for how well I can move and dodge stuff. Still need to get much better rares and no 5 links yet so still using the boots.

Also thanks to whoever suggested adding frost wall to the cast on damage taken, its really helped with ranged attacks and the fast movers.
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GornoDD escreveu:
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Karuna_ escreveu:
Quick question, in the shaper run, it looks like you used barrage/tornado shot, but in the build you posted, you stuck with blast rain/shrapnel shot.

Any thoughts on which is superior?


Im experimenting alot. I did use the Blast Rain setup to Uber Atziri. Its better to max out on single target when your Shrapnel Traps are down. The Torando Shot Setup is better for clearing trash.

You would use Tornado-Trap-ClusterTrap-GMP-EleWithAttacks-Chain

However Tornado Shot only gets better as 6L than Shrapnel in terms of clearing. Its really not necessary to Run two 6L. Blast Rain is THE BEST secondary setup for additional damage since it run on very few links.

You just need BR-Trap-ClusterTrap-EleWithAttacks <-Already works great! then add -addedlightning-conc

Also I hope you guys saw my boot enchant! Its MASSIVE(!!!) for killing bosses. Its almost as good as running two heralds! OFC its mainly targeted at Bosskilling.

Those Enchants are acutally really easy to farm with twice enchanted in the new lab. So go for it!

Does the boot enchant work? I got rid of a "you kill" enchant because I thought the traps were doing the killing? Was I wrong?

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