[3.2] BUFFED "Chin Sol Trapnel Shot" - 10c Budget, farm Atziri/Uber Lab/High Maps
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I'm idiot. I see why it works.
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ice shot-cluster-trap support-gmp-elemental damage,
Have this on a 5 link and like it better then blast rain . Much faster clearing then BR, although does not pack the same punch.(lacks complete synergy with wrath_ Would be great on a 6 but the current setup lets me get through 6-10 maps much quicker and is honestly more fun to play. Helps especially with strong boxes/breaches or other situations were you are surrounded which is the most dangerous situation for this build. Última edição por Arrakis1#4471 em 14 de mar. de 2018 13:17:16
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What flask should I use? For now I use 2 heal 1 speed and 1 crit, what should be the 5th one?
Also what auras should I use? |
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" Any advice from anyone playing this build? Newer to the game and don't want to invest poorly. TY in advance! |
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Here is my version with kaoms heart, still have a lot to do, getting gems to 20 quality, 6l chinsol and getting good watcher's eye.... Did t15 elder, and 2 shaper guardians so far, died few times, still doable. Without kaoms in red tier maps, maps with additional accuracy is near impossible, since almost everything one shoots you. |
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What ascendency I should add after uber lab? In tree there is a mistake and u added 2 points taht can;t be allocated?
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great
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I'm redoing this build. I tried it out in mayhem and it was fun, but too soft.
The buffs are dope for sab. I think the leveling guide should be updated. I leveled up this time using desecrate, volatile dead and detonate dead and the process is way better than using fire, lightning, and ice trap. The new fencoil fated unique gives you a 6l at level 32, volatile dead clears trash and detonate dead demolishes single target. I enjoyed leveling with volatile dead so much I decided to try to take the build end game before respeccing for shrapnel shot. A few things I want to try this time is getting a third skill for trash clearing. Lightning arrow, split arrow, tornado shot, or ice shot all seem like good options to try out. Two skills had serious cool down problems. I considered barrage with volley fire but without clever construction, you cannot run reflect maps using this setup. I enjoyed the ignomon fated unique idea. Seems very clever, however my concern are accuracy issues which may occur for further back enemies that fire projectiles and giving up an amulet slot is very expensive for this build. Hard decisions. |
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what is the pantheon for this char?
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Hello!
I have almost 300c to spend. What items should I change to improve my hero? " |
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