[3.25] 41+ million DPS perma-flask Poisonous Concoction | Pathfinder
Let me tell you a story...
So, I wanted to have stun avoidance on my Quicksilver Flask while running all the uniques necessary for the new build version. The problem was I needed another 21 Lighting Resistance before I could drop the current "of the Rainbow" mod on the flask and still be resistance capped. After hours of fiddling and researching, I decided it just wasn't possible. Then I got slapped around by a level full of goats (that stun constantly), and almost died multiple times. Not being stun immune - which the flask would give me - can be a very bad thing, especially for a Pathfinder who has less HP to absorb unmitigated melee hits. It also just feels bad to play. So with renewed vigour, I dug deeper... and deeper. At the bottom of a convolution of corrupted implicits, tattoos, catalysts, and passive skill witchery, I found it. I think I just pulled off the greatest bit of build sleight of hand of my admittedly modest PoE career. For those who will understand, I give you my newly stun immune + resistance overcapped Poisonous Concoction Pathfinder. There is something there that I haven't seen done before, and that I'm still surprised works (you'll need PoB to see it): Level 100 - 41.5 million DPS, 104k eHP Última edição por t0lkien#7048 em 19 de abr de 2024 23:45:01
|
|
Sneaky little crimson jewel, very interesting.
I was having a hard time capping my resists until I remembered that I had already bought the rainbow quicksilver, but my stun is at like 33% so, yeah. On another note, what about Kalandra's Touch for one of the rings since we're running identical? Might be good for the cost of the end-game build since it's only ~330c and not another 15div. Also here's my build, pretty similar rn, waiting for money for my forbidden flame and the other awakened gems, but I feel like my dps isn't calculating right. Can you take a look see? https://pobb.in/ELpj202UOO1m |
|
" No sir. It's something else. I'm actually loathe to point it out just in case GGG nerf it. PoB calculates it correctly though, so maybe it's "legal". " Actually a great idea. When did they become so cheap? " You're almost there. A few very quick tweaks:
Do all that and you'll be close to DoT cap already (and more than twice your current DPS). Última edição por t0lkien#7048 em 20 de abr de 2024 04:22:16
|
|
" Nice, you can tatoo the nodes under unnatural instinct :) Thanks for the build! |
|
What I do not fully understand is why do we need the Druidic rite. Is it just for the flask effect duration, or do we need also the 20% mana buff? If also for the mana, how does it work, if we reserve all our mana pool anyway?
|
|
" It's to achieve permanent flask uptime. If you un-select it you will see that your flasks drop. The 20% mana might just help you get enough mana to run all the auras as well - depending upon your gear. All the flask nodes taken are necessary to achieve permanent flasks. Drop even one, and flasks will not maintain (from my extensive testing anyway - if someone figures out a way to save any of the nodes, I'd love to hear it). Última edição por t0lkien#7048 em 21 de abr de 2024 03:59:55
|
|
" Yeah, it's crazy. Completely logical, but I had no idea it worked until I tried it. My fear is there's an edge case in another build that will make it in GGG's interest to remove the functionality. Let's hope not. |
|
" Actually a great idea. When did they become so cheap? If you do decide to do this, I need one of those rings haha, There are straight up none on the market :( |
|
" There are a million of them though? Or do you mean the +1 Frenzy Charge rings? Yeah, they get rarer as the league goes on. There's one there now, but it's offline. Mine sold already, unfortunately. Última edição por t0lkien#7048 em 22 de abr de 2024 03:20:22
|
|
" Yea, specifically one with the Frenzy charge. |
|