Respec? Will PoE give any chances to redo your skill point allocation?

Just respec into the most op passive skill tree every patch. GG
Cheaper than free... Speedtree
1 free reset before lvl30, mess up after that and its your own damn fault :-)
I think something like allowing all skill points assigned since the last time the character leveled up would be good. Misclicks would be immediately fixable, and if some passive skill or combination of passive skills doesn't do what you thought it would, you can change it without feeling like you've ruined your character.

Maybe also including one or two complete respecs during a character's lifetime would be good.

It's also possible that respec options might vary by league.


For the beta, however, I favor an unlimited number of total respecs. The more varied builds players try during the beta, the more of the builds that will require patches to nerf them will be dealt with before release.

Also, the more things players try, the more bugs will be found. Encouraging players to try everything during the beta is probably better for the game's state at release, even if it requires letting the players do slightly unreasonable things during the beta that wouldn't be normal for a post-release game.
with all these possible builds for each character, there has to be a respec option to reset the whole build.
One Gem setup might work with One passiv build, but not for another etc.
I agree that it shouldnt be to easy to do it, a rare currency item as mentioned befor sounds like a good option to me.

But i dont wanna lvl the same character 10 times just cuz i wanna try a diffrent build etc.
Respec should be available in a limited fashion for everyone. You should not be truly afraid of screwing up your character.

Respec should be freely available as a microtransaction. Since everyone gets some respecs, this is not an overpowering ability, and is something that will be desired. In other games it's always been a good cash shop item.
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It depends how easy it is to level a character.
If respecs are too readily available you'll only ever need to level six characters (one of each class).
On the other hand if there is no respec or very limited you could end up having to level hundreds of characters to try out different things.

I would suggest a small amount of respec ability, perhaps based on XP gain?
But gaining enough for a full respec should be slower than leveling a new character.
I think respec should be handled similarly to DDO and other games.

In these games, you effectively get 2 chances to respec based on landmarks in gameplay.

Respec 1 comes after about 3-5 hours of play. At this point more than likely you have screwed up and need to fix it or start over. It's much more player friendly to just allow them to respec.

Respec 2 comes much later, when you've really had a chance to get some items and play test your build... probably 10-20 hours in.

DDO also features partial respec, which allows you to change X things about your choices, where X is typically 1, but can also be more in some cases. These partials are pretty costly for in-game currency items or able to be purchased with $.

In POE I'd be a fan of rare respec currency items in addition to 2 landmark respecs and cash shop respec tiers.

I agree that respec'ing too often or not enough is bad in all games. Games tend to evolve over time, and without respec it's impossible for the players to evolve with it... the developers can also track such shifts in specialization in order to assess balance issues.
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Malice escreveu:
It depends how easy it is to level a character.
If respecs are too readily available you'll only ever need to level six characters (one of each class).
On the other hand if there is no respec or very limited you could end up having to level hundreds of characters to try out different things.

I would suggest a small amount of respec ability, perhaps based on XP gain?
But gaining enough for a full respec should be slower than leveling a new character.


I agree with Malice. I think that a lot of the fun would be taken out if you could essentially remake a character anytime you wanted.

I do think it would be fun to test wacky builds out in a temporary league where the character gets deleted, but not permanent character.

The problem with too much respecing is that it allows characters to become easily maxed out for any situation. I think that a rare currency item would be the best way to go for this route.

Yes good sir, I enjoy slaying mythical creatures.
I don’t see any issue with full respecs. The idea that respecing somehow devalues the ‘fun’ of the game is completely flawed.

First of all, when one looks at PoE’s skill active system, it’s abundantly clear that the developers intend the let the player specialize their active skills however they want. The only thing that’s barring their ability to use certain active abilities is the choices they make when choosing passive skills.

How can one argue that it is somehow not fun to let people respec their passive skills, yet completely acceptable to respec their active skills in any order they wish? I realize it is a limited order, however they are both skills, just different types.

Also, if we look at other games with the respec option it is clear that they have a lot to gain from allowing it. Players who find that their “super awesome build” turns out to be super lame get the ability to turn back time and make things right.

Also, the argument that the player should somehow be forced to create a new character to get a respec is simply a frustrating game-play mechanic. It’s not fun to level a character twice just because that awesome build that was supposed to be awesome turned out lame. It’s a punishing mechanic that makes more people quit the game then to play it over again. I mean, how many times does one have to re-run the same content just to make a build that works?

Now, I’m not going to advocate free unlimited respecs all the time, but I will say that I like what Zeto proposed.

Allowing some limited respecs in game, a rare currency that allows respecs, and a microtransaction option would be the best route.

The reasoning for this is that it gives new players a free pass just in case they either miss clicked or they find out that their build sucks.

Beyond that a rare currency item would allow for in-game respecs, and microtransactions if the player really is in a jam, it certainly wouldn’t hurt to support those servers.
Happy Days Abound.
Completely respecs are unnecessary. There should never be a point where you need to completely respec your character. If somehow you reach that point then maybe you should just start a new character. Most people only ever need to shuffle a handful of skills and the branching nature of the passive tree reinforces this. You'll never need to respec the base root skills of the class, just a handful of skills out on the branches.

Respecing must always come with some sort of penalty. If the respec comes as a rare currency item then the penalty is trading/grinding for it.

Respecing should come slowly over time. You should only ever be able to respec a few skills at once (or per item use). More than 5 is way too overpowered and probably not really necessary. Two or three skills at a time is more than enough.

You should never be able to touch skills that are prerequisites for other skills. This one is probably obvious. You can only touch move skills on the periphery of your tree that aren't connected to other skills.

Changing skill gems and changing passive skills are absolutely not the same thing. Skill gems are a combat mechanic, passive skills are a character building mechanic. If you can completely change your character on a whim then the game is no longer fun or challenging. The point of a permanent character progression is to make you think about your build and plan it out beforehand.
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