1.1.2 Patch Notes

I've a good mind to recall (without using smoke mine)
The royal family's visit to New Zealand.

That will make you think twice about ruining my day again!
The nerf to evangelist only time will tell how much of a nerf it is but the Smoke Mine nerf is a horrid change so i would add my voice to all those calling for some way to instatly recall all my minions to me without having to worry about their fail pathing.
Nerfing Evangelists. Well... This is the first time from two years when I'm really sad about new patch.

I understand that a lot of players were complaining about evangelists (too strong, too immune to everything... Babies complaining, but nevermind), but if you want to make them weaker, please introduce new monster, effective as a spectre. I want to test new evangelists, but it seems that they will become useless on higher lvl maps. It's sad, because they were the only monsters for summoner, which were usefull on +70 maps. Flame Sentitels became definitely too weak - they are great but only in content.

So please GGG, think about it one more time.
IGN: Cacofonya - Spectre Summoner Witch lvl 87
I think it's time to use my first and probably last post for a while.
I Would like to say Great company/Game/Ideas/experience, Although you are making my life hard trying to play your 'game' with as many aspects of 'Fun' still involved every patch.


I'm over the BM nerf (good protection when mobs got close), It's taken a while but My summoner is sitting at level 87 in standard

GGG can I please ask - At what player level you do your testing and what location(s) in game?.. You say minion path finding was fixed a while ago (I didn't see the difference in my survivability) I was still left in the open while my minions scratch their heads trying to walk through tight walkways and even walls at times :S (I don't have to list maps/instances.). Thanks to 'smoke mine' this was a thing of the past..so I have recently made this summoner on ambush. I can use my minions as they are intended to be used(to protect me, I mean I'm a summoner! All my nodes placed into my minions and the rest into my health/mana) If I play sloppy for 1 second I'm dead.. I'm not CI with 9k es+ or wearing some op gear. You have wiped out 2 forms of my protection here.. First the evangelist (did people actually use these for reasons other than the bubble? and secondly smoke mine used for when your game mechanics mess up. Bring smoke mine back to re-group my minions or make a new feature that comes with 'minion' gems like ''''RE-GROUP''''

Also nerf player RF in next patch please. They have had enough fun for now ;)
Nerfs completely justified. Just look at those OP Evangelists totally owning shit up:

Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus
More nerf's to summ...

thx ggg, every time doing the same.
I don't get the smoke mine nerf to summoners.. I thought that was a smart way of being able to control your minions better.. I've made a summoner before and always hated positioning my minions.
IGN Ken__Kaniff
Última edição por Knightmare101#0485 em 7 de abr. de 2014 08:11:09
Man atleast invasion bosses don't instagib you
perma stunlock is another thing but that will make invasion more fun atleast
thx to make the summoner a bit harder to play, is so annoying to see all that casual players who jump to Arpgs only to make a summoner and look like hardcore gamers :P

i think the opposite to the check points and bosses... GGG plz dont make D3 mistakes and remain HC.
Última edição por lokone303#7035 em 7 de abr. de 2014 08:14:37
Reduced the drop rate of vaal orbs... lol, what... vaal orbs already didn't drop often enough... i've only found 10.

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