1.1.2 Patch Notes
" If that worked, people would not have been using Smoke Mine. |
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Such kindness...you guys sure are in a good mood.
I might have to call butthurt on this one. Tech guy Última edição por Warrax#2850 em 7 de abr. de 2014 08:57:03
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" Put very well If you don't have anything nice to say, zip your lip!!!
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great patch..............................................................................................................ong did you really think tha ta nerf to the people that do play would go over good? silly rabbit trix are for kids.ggg I love your game but you are doing it wrong
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" Yea minor, not completely removing the functionality of aspects of the game lol pretty major changes most would say. This is a build breaking patch... If you don't have anything nice to say, zip your lip!!!
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summoner nerfs are complete bs :/
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GG GGG gonna go take my depression meds now...
If you don't have anything nice to say, zip your lip!!!
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The thing i don't understand - why don't GGG introduce an active skill that can sacrifice your minnions to protect yourself/heal yourself?
Greater summon sacrificed - more reward in defence you get. For example - sacrifieced a zombie - heal 10%HP and + 10% physical reduction for 5 sec. Sacrifice spectre - 30% heal, 30% all damage reduction for 5 sec. That could fix the issue with only one usable spectre that should make you not that easly killed by making you immune almost to everything. Última edição por maxkardinal#4987 em 7 de abr. de 2014 09:04:50
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I understand the frustrations of summoners even if the smoke mine was not intended to be used that way, it has been used that way and a lot of players have put a lot of time and effort into a build reliant on it and are now getting punished for a design flaw by ggg. As for minion control in tight areas, is hardly just an issue for minions, a cyclone hook up on wall or debris or desynch can be insta death with no chance to run away when you see the hang up or the ridiculous way cyclone behaves with multistrike when it suddenly decides its going to cross multiple rooms for a random target and not let you do anything until finished. As for the life leech kill its destroyed any fast single enemy attack skills that based on blood magic because most of life leech wasted and just kill yourself. I personally feel all this nerfing while so many other issues that spoil playability not addressed are crazy. I also can't see the business sense of upsetting a new group of players each update with a new build nerf.
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Still hoping for that 3d art for Icetomb.
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