[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
|
Planning to run this for the flashback event.
Being messing around leveling with it a bit just running through act 1 so far. What would be the best setup to run while leveling? To me dmg seems slightly low with zombies / raging fire spirit. Are skeletons worth running aswell or not? Also I don't know too much about summoners. While leveling when you are able to use spectres can you only use 1 at a time? What gem / item would allow for more spectres? I'm just looking to see if there's any items to look out for while leveling in the flashback event Última edição por Spliffor#4510 em 3 de mai. de 2018 15:10:49
|
|
" " Thanks for support ^^ I really enjoy seeing how builds improve with help. Big thank also from me goes to "Anakhon" as he hes been very active with lots of helpful advices ;) " " " Hey :) Yep, build can run just fine as long as you can trade for cheap unique items. Specter setup is really cheap to run and can take you to T13+ maps easily. Switching to Golems later is easy when you get enough currency to buy Anima Stone. Not being able to switch Ascendancy later makes leveling with Occultist but rougher as you cant just switch to it later, but many players have leveled with all Ascendancys already with no problems. Damage really jumps after Specters are added in to the mix. You can use Zombies, Flame Totem, SRS, any self cast skill until you get to Specs and after that they will deal all damage for you before Golems. " Hi :) It's true that number of Harmonies makes 4+1+1 better at some point as Golems boost each other enough. With about 8x Harmonies 6x Golems deal about 10-20% more damage than 4+1+1 setup. Tukohama Specters however deal lot more damage than the 20% extra you can gain with 14 jewels. Specters are broken good atm and Golems can't compete with fair damage boosts against that kind of difference. TVs are however really bad at clear-speed, so mixing both gives best of both worlds. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Última edição por mika2salo#7776 em 3 de mai. de 2018 16:22:10
|
|
" I think val0s is right. 4x Harmony 4.1.1 beats 6.0 by ~2% more damage. 6x Harmony 4.1.1 beats 6.0 by ~14% more damage. 8x Harmony 4.1.1 beats 6.0 by ~23% more damage. 10x Harmony 4.1.1 beats 6.0 by ~30% more damage. 14x Harmony 4.1.1 beats 6.0 by ~41% more damage. This is without counting sub-golem damage. I calculated the numbers using this: Google Sheets Harmony Damage Calculator Edit: fixed math. Also, 4.1.1 @14xHarmony deals 107% more damage than 6.0 @6xHarmony. So Spectres (with 6.0 golems and 6 Harmony) essentially need to contribute more than half of overall DPS to catch up to 4.1.1 w/ 14 Harmony. ⚡ Lightning Golems: /1902593 ⛄ Ice Golems: /1914382 Última edição por tomatopotato#6384 em 3 de mai. de 2018 23:27:54
|
|
|
Flashback event is starting soon and I might not get an answer in time but i wanted to ask this anyways..
What ascendancies do you go for while leveling as Elementalist? I'm pretty sure I only saw mentioning ones for necromancer I'm still not sure if I wanna go for Elementalist or Necromancer since you can't change on the flashback "league". I'm leaning towards Elementalist but I don't know :( |
|
" Hello :) Heres my simple test with Pob : 10x Jewels 234k x 4 = 936k https://pastebin.com/TnveLxdL 14x Jewels 318k x 4 = 1272k https://pastebin.com/F72fvwWw I see only 25% increase in total damage when adding from 9x Harmones to 13x Harmonies. Specters have at least double damage added to Flame Golems. Maybe its best to run both 14 jewels and Specs? " Hello :) Elementalist is nice as starting class if you want to go for Golems early and know what your doing. Necro is in general bit cheaper and easier, but Elementalist gets more choices between 6x and 4+1+1 mix. You cant start running 4x Golems nicely with both extra Golems Ascendancy nodes and Clayshaper. Specters in Elder helmet will deal high damage to bosses and add to total damage while saving for Anima Stone. I have usually leveled as Necro but have heard from players that leveling Elementalist is very cheap and easy too. Both are very strong choices and should be able to do all content with decent gear. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Última edição por mika2salo#7776 em 4 de mai. de 2018 15:10:49
|
|
|
can you play this as SSF??
|
|
|
Hello and thanks for the awesome build! Killed guardians and shaper with it :) Wanna ask did u have any videos uber atziri map? After runing i think need some changes in setup, because pets died quickly and need better dps.
|
|
" I'm not really sure what you're trying to say here. The discussion isn't about X Harmony vs. Y Harmony. It's about 4.1.1 setup vs. 6.0 setup. Anyway, there are several things I find strange about the trees you posted. The main thing is you haven't disabled Stone Golem from the Clayshaper. You're probably looking at 4.1.1.1 vs. 6.1. Disable the Stone Golem and you'll see that 4.1.1 is clearly ahead. Other (off-topic) stuff: Relative Spectre Damage Spectre damage is quite formidable, of course, but it's not exactly free. Do you run a Spectre-based weapon or Clayshaper(s), for example? Death Attunement is pretty much a mandatory node for Spectres, but inefficient for Elementalist Golems. Harmony does nothing for Spectres. etc. etc. For those that plan to run Golems+Specs, the question of what to keep/sacrifice is another issue entirely. At any rate, assuming Spectres will simply double Golem damage isn't accurate imo. You can't just splice in a few Tukohama's Vanguards and think you'll get the same output as an actual Spectre build like Natt's. The trees you posted are clearly Necro-based, which lowers potential DPS for Elementalist Golems. That's fine. If you believe Spectres are that much better on bosses, I think you might as well go all the way and try to pump the Spectres more. Cut down on Golem DPS since trash doesn't need so much damage anyway. (Run the bare minimum of 3x Harmony, run Flame Golems only, use more generic damage minion damage jewels, swap Skin for Vis Mortis, etc.) Using Presence w/ +1 Curse Corruption Saves 3 points from the LVL 98 tree. Not many players will bother leveling that high. The vast majority of players will never own a +1 curse Presence (or the +2 Skin also), which basically makes the first tree a LVL 101 Witch and second a LVL 119 Witch. I know they're probably just throwaway test trees to you, but they're not really useful for other players to use as a reference imo. Using Victario's For Flame Golems, this might be somewhat of a waste. Even with 8x Harmony, Spell Echo + 3x Frenzies appears to significantly outstrip how fast Flame Golems replenish charges. Ascendancy Points If you're playing softcore, you might as well get Beacon of Ruin instead of Paragon for the virtually free 20% shock. 10x/14x Jewels ≠ 9x/13x Harmony It's 8x and 12x Harmony according to your pastebins. ⚡ Lightning Golems:
/1902593 ⛄ Ice Golems: /1914382 |
|
" Mika, On this note, have you tried the build with an alternative gear setup: 6L vis mortis + midnight bargain for 5TVs and 3FG? I feel like even 3 FGs is enough for map clearing, so focusing more damage on the boss via TVs would make end game feel better. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 |
|
" Hello :) I'm not sure if i would recommend trying this in SSF. Minions builds are extremely dependent on unique items if wanting to reach high damage. Anima Stone is pretty much "the" item defines Golems build and I have never got Primordial Might as drop to trade for Anima. You could ofc go for Elementalist and hope for Clayshaper as drop to play 3-4x Golems, but it wont be the same. Builds tree is good for Specter build if you want to add Golem(s) in pseudo 6link helmet to boost Specters damage, as Specs are far less dependent on unique items. " Thanks for support ^^ Gz on Shaper kill! I can try to record one as soon as I get enough Mortal pieces. They are ridiculously expensive with bad drops, so I haven't ran them in some time. For the boss fight, I recommend running Convocation as manual cast. You can teleport minions near you when Atziri uses double blast or when they decide to start shooting at reflect clone. Elder pseudo 6-link helmet would really boost boss damage as Tukohama vanguard specters get nice boost from extra links, and you are pretty heavily invested in Specs already with Bones of Ullr and Soul Weaver. If you are good at kiting, you can take Nceromantic Aegis and give minion defensive shield like "Rise of the Phoenix" to give minions more fire res. This lets minions tank double blast and take less damage from reflect clone. Other buffs are raising Golems gem to 21/0 as levels are more important than quality for Golems DPS and HP. Using Slower Projectiles is more effective than Culling Strike in Golems links as Slow Proj gives "more" damage while culling gives only increased damage. I would also link "Enhance" to curses as quality really boosts Temp Chains to be much, much better. Ele Weakness is better curse than Flamma as it scales better with Quality. Specs cant really use culling strike as Totems dont "hit" enemies and cant trigger culling strike. The TVs sometimes melee hit enemies, but something like Swift Affliction would boost damage much more. Hope this helps :) P.S. Actually bought one set after all and recorded run : https://youtu.be/k0WtLm6ij2E " Hi :) Stone Golems got mixed as Pob adds one when I import. I fixed it out and got : 6x FG https://pastebin.com/0rium4Xv 4x+1+1 FG 194 x 4 = 776k https://pastebin.com/fiPAppch Stone Golem must have messed Pob calcs earlier so have to check out variant trees. Thx for notice :) Specs Specs are doing enormous damage even in pseudo 6 link helmet and using just general minion damage nodes from tree. They also lower enemies fire res, which then boost Golems damage so part of Golems damage can be calculated to TVs damage as well as it wont happen without Specs. Problem with Specs is that on the other hand they are broken and the other they are not. TVs deal much more damage than they should in pseudo 6-link and using generic minion damage nodes. However their clear speed sucks, so adding more than 2-3 to boost boss kill damage would seriously lower clear-speed. The debuff also wont stack more to boost Golems damage even if adding 4th or 5th Spec. SG specs start stronger than FGs, but when reaching high levels FGs become stronger than SGs. At this point you want boss kill damage as trash dies very fast and TVs are much better at killing bosses than either adding SGs with Golems or using just FGs. Low level Golems cant clear mobs with increased life or / and extra fire res fast enough. While running map without any increased defense on enemies, lower level Golems might clear fast enoug. However then stacking multiple defenses on map mobs, high level Golems clear significantly faster than Specs. I try to archive more linear damage between (trash mobs <-> resistant mobs <-> Boss) then huge damage spike on trash mobs or boss. Tree I just imported char data to test Golems DPS. Final trees are in guide section, so these are just to test stuff. Vicratios Harmonies are still bugged and Golems can cast extremely fast. I haven't noticed significant pauses in casting, but will test it again. TVs stack debuff faster and turn faster with frenzy charges which is pretty nice. Power charges boost Flame Golems damage very nicely. However high ES shield without Necro Aegis could be nice EHP boost. Ascendancy Points I tested the shock with friend in PVP and also against bosses, and could not see significant boost in damage. Either the shock lasts too short time, or doesn't boost DPS like it should. 10x/14x Jewels ≠ 9x/13x Harmony True, forgot about Might. P.S. I actually forgot Flesh Offering links from 6xFG setup, so fixed numbers are in now. " Hi :) Vis Mortis is very good option if wanting to focus on boss damage. I like Sotl better myself as it gives more ES with high end gear and +1 levels boosts Golems damage. Specs stack fire res debuff, which them boosts Golems damage, which is boosted by extra level from Sotl. Setup is pretty good for fast clear speed and good boss kill. +1 corrupted Vis Mortis is clear winner over standard Sotl as extra Specs comes for free. Normal vis and normal Sotl, My votes go 60% for sotl and 40% for Vis. With increasing TVs, you shorten boss fight time but decrease clear speed. Maybe 4 FG + 4 TV would be good balance between clear and boosted boss kill speed? UPDATE Uber Atziri With Elementalist 4+1+1 Mix https://youtu.be/k0WtLm6ij2E [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Última edição por mika2salo#7776 em 5 de mai. de 2018 23:07:20
|
|

























