[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
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I'm level 72 Elementalist in Flashback Leauge. I'm wondering how I should start off? You said in guide it's harder to gear for 4+1+1 golem setup? Should I just go for 6 Fire golems to start with and then move on to 4+1+1? Because my plan was to run that when I can.
I'm wondering what gear/jewels/gems/etc is needed to make 4+1+1 work? Última edição por Spliffor#4510 em 7 de mai. de 2018 00:39:57
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Hello Guys
I want to make this build in next league(if not any hardcore nerfs... :D) and start on standard to learn something about summoner. I play golemancer but that was pure golemancer with stacking harmony for MF-ing. So i know, golemancer isn't hard to play and learn some mechanic. I ask about Scepters. I want to try this hybrid and never play before SRS/Zombie/Scepter. In 90% i play melee build or rf so i such at caster build. So my question is how to start and on start league focus on what? Current Ascendancy to take for noob who don't be best in farm currency? I don't understand mechanic of summon scepter. If i had raise scepter i need to go on location where spawn. Use Desecerate, use "A" to check corpse. If it's scepter use raise scepter and i have this sceptres all time on Rise Sceptres or to Die? What meen about leveling scepters? I know we have some location where spawning but between the locations there are several / several levels of difference. Thanks for answer! :D Your build is well described, just better to ask the way than to go astray I love to create "new", there must be something here that I like. Última edição por Polopiryn#6243 em 6 de mai. de 2018 17:06:15
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" Hello :) 4+1+1 mix is harder at first if you dont have Anima Stone. You are limited to 4x Golems and using 1-2x different type Golems leaves only 2x damage dealing Flame Golems. With Anima Stone you can start with any combonation as you can have at least 4x Flame Golems. I recommend using 4x Flame Golems until you get Anima Stone at which point you can use 6x FGs to increase clear-speed or switch to 4+1+1 and get elemental immunities. Only thing that 4+1+1 mix really needs is Anima Stone, 6 link armor and 1x Clayshaper. " Thanks for support ^^ Build is not really HC oriented and has literally 0% armour meaning that t15+ physical bosses can easily 1-shot you with dangerous mods. However if you are using build for farming or are really good at kiting, some guild and thread players have reaches 90+ levels in HC and made some interesting HC variants. You can search for HC variants in thread as I don't really know what to change for it. Necromancer is easiest Ascendancy to take as you can get lots of block chance and EHP (HP + ES) from shield. I would start with zombies and SRS as they let you stay far from dangerous bosses. Over level them, so that they can kill boss easily while surviving whole fight. Stacking Regen items on minions is most important thing at first as they need to be kept alive to keep you alive. Specters are now permanent so you will keep them between sessions. You only lose them if you remove the gem or if they die. Raising Specters level works as this : Keeping Specters level up When you enter any area while you have certain type of Specter up, it will automatically add that Specter type to the possible monster types that can be desecrated in the area. If you have level 50 Specters and want to raise them to level 60, you have to : Enter level 60 area with wanted type of Specter raised Start casting high enough level Desecrate to summon level 60 Corpses Continue casting Desecrate until you find wanted type of corpse (Optional) At this point drop all original Specters by removing the gem and inserting back again Raise the Specter and it will be now level 60 Continue casting Desecrate until you have maximum number of Specters from the area Basically you raise Specter in area where they spawn. Then enter higher level area and make sure that 1) Desecrate has as high level as the area 2) Raise Specter has as high level as the area. Then you use Desecrate to create higher level corpses of monsters you want and finally raise them. You will have now Specters with same level as the area you raised them in. Hope this helps ;) [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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I was planning on going for a 4-1-1 golem build, but I was wondering how important the two non flame golems are? It seems like most people go for 1x ice and 1x lightning but I was thinking of swapping one of those out for a stone or chaos golem for the defensive buffs.
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HI,Mika i run your necro golemancer build in bestiary and destroyed everything easaly but just a question: could you update a little stuff for running HOGM cause i don't understand all the changes in build( the totem ^^ )and the gems in Rainbowstride. I would make this map with this build ^^ .
TY a LOT for the entire build and guide ; was very fun to play XD |
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I read some of the pages, but not all in the post, and I end up with some questions (I levelled your build to lvl 89 so far):
- I can only summon 4 golems. Where are the other two? - Is it allowed to have a +added fire dmg ring? Or is EE not triggered correctly then? - How important is the animated guardian? Can I not just use items I find on the way ... dont feel like deleting a BoR :) - Can you please have a look at my char and items and give me some ideas? I die very easily right now :( - How do I correctly see the dps in PoB? I get 11k dps when I go to fire golem main skill as dps output, but it feels like more ... I know I have 4 golems, still feels more than 44k dps.
Items
Passive
Thanks a lot, great build so far! |
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" Hello :) With Elementalist Lightning and Ice golems are taken as they provide immunity to chill, freeze and shock. This gives huge benefit as you don't have to use flasks to unfreeze yourself and you don't get surprise deaths while shocked. Most important thing for me however is the ability to use "Death's Doors" boots while having all 3x elemental Golem types: Boots grant you immunity to bleeding which i find extremely helpful. Boots have normally bad line as they increase elemental statuses in yourself such as freeze, but 3x Golems with elementalist make you immune to statuses, so the increase doesn't matter. Other Golems dont grant immunities while using Elementalist, so I don't really feel like their buffs are worth the effort. They can be useful in some scenarios, but maybe not used as permanent Golems. " Thanks for support ^^ I will try to record new run in HOGM in few days. Basically you need 2x things for HOGM : 1) Strategy 2) Scorching Ray 1) Don't hurry in map, take it safe and you can do whole map deathless. GMs have extremely high damage, but are pretty dumb. When entering HOGM make sure Animate Guardian is not summoned and prepare to lose Specters as they will die in few waves. Golems are the thing that carry you through map. Take Necromantic Aegis and use some shield on minions as they will stay alive for moment longer and take out more GMs. Your only real defense will be quick movement and keeping distance anyway. Target wave in front of GMs with EE triggering skill, so that Golems will move near the wave. this way they will be first to take aggro when you start the wave. After starting wave, charge 1-2 time back immediately and wait for killing to stop. If all Golems died, take distance and resummon them. then move them back to GMs with EE skill and check if anything attacks them. If all is safe, move to next wave and repeat from start. 2) There are 2-3x Cast When Damage Taken build that trigger when they are hit and get insta healed after that. Golems cant kill them as all Golems spells "hit" them. You have to kills them yourself by casting Scorching Ray. Drop all minions, take out Flame Golem gems and link at least 5 link depending on color : Scorching Ray(level 20) - Faster Casting - Burning Damage - Less Duration - Swift Affliction - Empower You can use "The Scourge" -claw to increase your spell damage with your minion damage, but it may not be needed. " Hi and thanks for support :) 1) Only Elementalist gets +1 Golems from Ascendancy nodes. Necromancer and Occultist use 4x Flame Golems. 2) Elemental Equilibrium is triggered by either spell or attack. If ring has "added fire damage to attakcs", only Shield Charge will trigger fire EE, but spells wont as they are not attacks. 3) Animate Guardian is very useful and pretty tanky if not taking it to t16+ boss fights. It's main fuctions are healing, slowing enemies, pulling aggro and spreading Elemental Weakness with hits if needed. It can be replaced, but I recommend testing it at least once with lvl 20 gem and feeling how it survives. 4) - !Take "Necromantic Aegis" asap! You are missing huge DPS boost to minions, and the shield wont really protect you anyway. - Use armorers scraps on every piece of gear you use, they always give some extra ES, armor or evasion - Skin of the Loyal gives 100% increased ES per ES on gear, so you want to max that in jewelry - Try to get rings with (40+ ES, 40+ HP, resistances) - Try to get amulet with (40+ ES, 40+ HP, resistances) or Presence of Chayula - Try to get gloves with (150+ ES, 40+ HP, resistances) - Use Blessed orb to roll belts upper line close to 80 ES and craft something on belt with master benches - Swap "Bone Offer" and "Cast while Channeling" in gloves. CWC cast gems in order left-up, right-up, right-down, left-down and you want offer to be after "Desecrate" - Try to increase Temp Chains gem quality as it affects curse effect - Buy level 21/0 Flame Golem, they cost 10c and you gain 30% more damage that way (18 -> 21). Quality is not very important for Golems - Take "Unnatural Calm" and all EHP (HP + ES) nodes in tree asap to max defenses Kinda long list but most changes are small / cheap ;) 5) Go to "Configuration" and tick : - "Enemy was hit by light. damage?" to add "Elemental Equilibrium" damage increase - If using Necromantic Aegis, tick "Minions use power and frenzy charges". However you dont need this as you are using shield. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Última edição por mika2salo#7776 em 8 de mai. de 2018 16:22:55
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im swapping from using death aura to flame golems as a occ im level 85 and in flash back so swapping to neco is not possible how is flame golems for bossing im not sure i will be able to get a elder helm to craft for the tv's
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Hey! Thank you for the guide, playing it in Flashback atm.
My AG gem just reached lvl 19 so it's time to start using this dude as well. In the guide you say to use the Rathpick shield on him because it "Stacks with "Victario's Charity" shields block chance, so Animate Guardian is "using" 2 shields" I'm not understanding this, because you also say to use Rathpick on my own char, without Necromantic Aegis, so what am I missing here? Who uses Victarios's? And I guess I should've read some more of the comments here before spending all my currency on a SotL 3b2r1g, when I could've bought a 2b3r1g one for just 40c, hah. But I guess Fire Pren has less damage than Controlled Dest? If it's only marginally better, I might sell the one I have and start saving for Presence of Chayula. Cheers! Última edição por Tippen#7501 em 9 de mai. de 2018 07:40:23
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@mika2salo
Thank you again for your awesome work. This league I was testing all-Specters build and I find 101 Golemancer better (and faster and easier to ramp-up damage). In my opinion (I will test this next league) flame-golems + TV should work best agains end game bosses. Can I ask you for first post update? Some things changed when it comes to maximising damage. FAQ section would also use some expanding. 1. What is the best (damage-wise) and optimal (best dmg when on the budget) Skin of the Legion? 2. As for the current patch, which build variant is better? (4-1-1 elementalist vs pure flame-golem necro vs flame golems and specters combo)? |
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