[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" Hello :) I thought I had replaced all instances of Elementalist with Golem only -Pledge of Hands variant already? Sorry if old data was still somewhere, where did you find it? Tukohamas with Elementalist are not very effective especially after changes in 3.8.0. Golems only can reach much higher DPS and add better support attributes than what TV Specs can. Here's the current PoB for Elementalist : https://pastebin.com/RZgFTFaW For the char, upgrades that you can do : - Replacing amulet with Primordial Chain for more Golems - Replacing helmet with Vertex or 100+ ES rare one - Replacing rings with 40+ ES / 40+ HP rare one - Replacing boots with 100+ ES rare boots, optimally "Deaths's Doors" for bleed immunity - Replacing belt with 110+ ES crystal belt - Replacing gloves with 150+ ES rare one Some of the upgrades can be more expensive than others, but if you trade carefully you should find everything for less than 10-20 c piece. " " " Hey :) I really like the idea about the calculator! It's already helpful, but could use some improvements as it easily opens just for players who already have experience with Pledge of Hands : - Title -> "Maximum total damage calculator for Flame Golems when using Pledge of Hands and Elmentalist" => Indicates what the modifiers are for the sheet - Total DPS -> Damage per Single Flame Golem when using Pledge of Hands and Spell Echo => Indicates what the modifiers are - Projectile count -> 5 for every combination to make it more clear that it's not special for the first one => Indicates that "Projectiles" are same for each set - "Total DPS" could be after "Total type Golems" => Indicates that amount of Golems affects single Golems damage. - Maybe add "Total number or Golems" to make it easier to disctinguish how many Golems are out in total Overall I like the sheet quite a lot. Thanks for creating it! ^^ Can I add it into the build once it's in final form? Blocking depends 100% on your playstyle. If you are very good at kiting or don't care about some deaths, then it's not really needed. However if you want to keep deaths to minimum or are not familiar with boss attacks, it can be very powerful. For Uber Elder I guess you can block the tentacles rather consistently as they are (maybe?) physical attack and you can have 70%+ block chance against attacks. I guess the siphon can't really be blocked as it's area spell rather than attack. I blocked 3x Shaper slams consecutively when I was testing first Shaper fight after 3.8.0 patch, so it feels really strong if you don't have unlucky streak and kite enough. Charity adds about 1.5x multiplier once all charges are out. Power charges add quite a lot of DPS with frenzy charges as they affect monsters different from players. The multiplier is more important for map clearing as keeping power charges up in boss fight can be impossible. Ad yes, testing Golems can be extremely expensive. You will end up as broke as me if you sink all of you currency into them ;) UPDATE Updated first part of the guide today. Cleaned stuff, changed image provider for image links, updated some parts, etc. I plan to clean second part tomorrow or day after. If you spot any errors, please PM me or notify me in thread. I also would like your opinion. I could : 1) Add newer, optimal links to all leveling minions for leveling part of the guide. All gems can't be bought from vendor until act 3 library, so getting some gems requires trading with other player. 2) Add newer, non-optimal links to all leveling minions for leveling part of the guide. This means that I would only add supports that you can get as reward while leveling the witch. Then add optimal links after act 3 library, when you can buy all missing gems and replace the non-optimal ones. Which do you think would be easier for players? Golemancer guild is now recruiting, 10/130 slots free [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Última edição por mika2salo#7776 em 17 de set. de 2019 15:33:14
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maybe stupid question, how can you make AG lvl 25? all I can see is 24, 21 from gem, +3 from ring, 1 lvl missing
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" hello! thx)) yes, ofc, u can! I plan to add calculations for stone crushers, etc., so I changed the name to "CALCULATION: Maximum Total Damage for Magma Balls Flame Golems (Elementalist only)" => Total DPS changed for DPS of Single FG "Total number or Golems", i think, what no, with pledge - max 9, and some people can used 2 lightning golems (geniuses, but can actually be) NEW VERSION open for all some fields --- i killed Uber Elder with 0 death yesterday in my trash items, so EZ)) just run)) Última edição por I_GameR#6844 em 18 de set. de 2019 09:05:46
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" can get it from: 1)Unset Ring: +3 to Level of socketed gems 2)"Unnatural Strengh" last or 2nd ascendancy, gives you +2 levels I saw in your Passive that you still have "Commander of Darkness"... From last leveling Steps: Run fourth labyrinth, take "Bone Barrier" to get additional resistances and defenses against physical damage Drop "Commander of Darkness" ascendancy and get "Unnatural Strength" for extra minion levels Drop "Grave Intentions" as Zombies are no longer used Take "Golem Commander" for extra Golem Re-spec big "Strength" and "Dexterity" nodes out if gear allows it Take "Fearsome Force" to add area or effect for "Flame Golems" "Marga Orbs" so that they can overlap when exploding and deal shotgun damage to same enemy Take rest of Jewel sockets Take "Redemption" for minion damage / minion movement speed Última edição por Staraway#4147 em 19 de set. de 2019 00:01:27
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Any recommendations for Oil bonuses?
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" Is there any documentation regarding the interaction between the Flame Golems' Magma Balls and multiple projectile support, specifically as to the projectiles' spread angle and their default explosion radius and indeed the effect of AoE scaling. I thought the explosions were overlapping all along, why nobody ever bothered linking IAOES. So why now spend a bunch of passives to get just that effect? Última edição por tomay#5509 em 19 de set. de 2019 04:05:59
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" from 1st page Guide:
3.8.0 LEAGUE SPECIFIC = ANOINTMENTS
GOLEM COMMANDER ![]() Let's skill-tree to be connected from near mid-left jewel socket to "Fearsome Force" and disconnected from Jewel socket over "Lord of the Dead" to "Death Attunement". Saves 5 points from skill-tree. Azure Oil + Silver Oil + Golden Oil GRAVEPACT Huge DPS boost to minion and gives them 5% chance to deal double damage. Azure Oil + Black Oil + Black Oil RAVENOUS HORDE Huge DPS boost to minion and gives them 10% chance to gain onslaught. Verdant Oil + Opalescent Oil + Opalescent Oil " I actually don't know that, if only can just linking IAOES and save some points to put in other useful passive, I agree with that. Just wait Mika to answer this, i'm quite new here, just follow the build guide like a parrot and trying to help a bit who need fast answer. Última edição por Staraway#4147 em 19 de set. de 2019 05:16:50
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Hi
I sent an message to the thread originators. If any guild officer is online sooner, please invite me to this guild, I would love to play with other golemancers. Thanks |
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a 3B 2R 1G Skin of the loyal appears to be very expensive. Both 2B 2R 2G and 2B 3R 1G are much cheaper.
I was thinking of purchasing one the cheaper ones until I have the currency to get the ideal one. What would the ideal flame golem sockets be for either configuration? Taking out combustion for either fire penetration or slower projectiles? I'm currently running the necromancer defensive version. |
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" " Hello :) Actually I guess it's level 26 now, as we use Unnatural Strength. 21/20 gem = level 21 +3 from the ring = level 24 +2 Unnatural Strength = level 26 Commander of Darkness is still pretty useful when level as it gives lot of elemental resistances. After taking Bone Barrier, the elemental resistances however become overcapped so it's more beneficial to drop it at this point and take Unnatural Strength with Bone Barrier. " Hey :) Thanks for updating the document! I will try to add it in Faq section of the guide for players who are interested in optimizing their Pledge of Hands DPS by mixing Golems. " " Hi :) Yep, best one are : - Golem Commander - Gravepact - Ravenous Horde " " Hey :) The explosions should be overlapping as they have indepentend explosions when they hit the ground, like Fireball explosions can overlap with GMP. By shooting far or small target, the Orbs can become more distant from each other and all projectiles may not overlap. Increasing the exlosions size helps more projectiles to overlap with each other. There is very little info about Flame Golems orbs + GMP. I was not even 100% sure than the overlapping actually happened until I tested Pledge of Hands. Pledge gives mediorce DPS per projectile, but all orbs overlapping together create huge DPS spikes and seem to verify that orbs overlap indeed. "Increased Area of Effect Support" has no added damage, so taking more area from skill-tree seems better as it also adds minion damage. " Hey :) Just sent you an invitation. Welcome to the guild! ^^ " Hi :) Yep, it's either Slower Projectiles or Fire pene for thise colors instead of Combustion. With Slower Projectiles you lose about 20% of total Golem damage compared to Combustion. With fire pene you should lose but less, but the combination may cost more than 2r2g2b. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
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