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Delmas escreveu:
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KorganBloodaxe escreveu:
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Delmas escreveu:
It is yours because your build would use it? This is not well defined, but if I were playing with you(I wouldn't) I probably give it to you if you said you would use it.
Nice, but most players who are ninjas don't do that.
You would be suprised, back when I played public parties(before losing my first hardcore character to some idiots shitty tp) Most all of the people I played with would be very considerate with the loot. I did however only play groups with people who used VoIP. Forcing groups u play with to use VoIP has 2 major benefits I have found, 1 it weeds out huge canoes, 2 it make the group more personable.
Well the reason why I don't like VoIP is that I sound like Arnold Schwarzenegger when I talk English, so I try to avoid that :)
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findangle escreveu:
this is an understandable fallacy. the thing is. your not supposed to get every piece of witch armor that drops, even if you ARE the only witch in the group. in a perfect world, if the game was designed just right, you would NEVER get to that magical, perfect, precisely matched, min/maxed gear set. the system is as it is to keep you always needing that one more piece. if they changed it so that you would be promised (as the only witch in the group) every witched specific upgrade, they would have to nerf the crap out of the drop rate such that it was extremely rare to even SEE a witch item drop and then most of them would have to have the wrong stats.
where you get the blowback from people saying "go play [other game] instead" is that many games aimed at the more casual audience has this idea that if you just keep plugging away, some day you will have put in enough time and you will be given the item you're looking for. this game simply isn't designed this way. your never supposed to actually finish out your kit.
With the current system I will either play solo, where I still can get a perfect item. Or with a premade group of people where my chances of getting the perfect item are even bigger.
I will never actually use the FFA loot system, which makes the FFA loot system and public parties pointless for me and many others.
I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end.
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Postado porKorganBloodaxe#5812em 30 de jan. de 2013 15:55:12
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D2 did well for a long time with full on FFA and a ton of public games all the time. And seeing as the first 200 times didn't get it across, THE DEVS SAID THE ITEM DOES NOT BELONG TO YOU. So, stop arguing a point that has already been settled.
Nothing is settled, this game is beta so everything is subject to change.
Your screaming at anyone who responds wont change that.
Última edição por Nopileos#2794 em 30 de jan. de 2013 15:55:57
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Postado porNopileos#2794em 30 de jan. de 2013 15:55:15
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With only a little more time for picking "your" items, i think that it would be fine.
IGN: GiveMeEpix(i may be AFK) or
SpectralAxeThrower
PM me if i dont answer you
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Postado porLegebril#6371em 30 de jan. de 2013 15:55:37
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Delmas, you're an idiot.
1: If I solo, anything on the screen is "mine". It only STOP being "mine" when I introduce another player, so why should I EVER do that? Can you kindly answer that question? Why should I EVER group? Why? There is no benefit, only negatives.
2: Arrogance, pure arrogance. Skill in playing the game has NO relation to ability to click on items on the ground, kindly STFU.
3: Maybe, maybe not. It certainly does not help incoming revenue to allow anyone who attempts to play with others to have a bad experience.
1: if your goal is to farm gear, your correct. if you never log in with any goals, other than farming gear, your assertion holds true.
2: ability to click on items does come into play in a game that features competition between players for drops. if the game is designed with the idea that you will sometimes lose equipment you could use to players that clicked it quicker, than that becomes a skill in playing that game. this game happens to feature such a system.
3: "bad experience" is somewhat subjective. would you argue that allowing players to get shot by other players in counter strike is a "bad experience"? the difference here seems to be not a matter of broken mechanics, but a disagreement with the inclusion of a given mechanic. in this case, the devs intend for one of the hurdles between you and your shiny gear upgrades to be another player and his loot clicking finger.
there is a difference between a broken mechanic and one you simply don't enjoy. the thing is, you have to understand that sometimes, unenjoyable mechanics are there to underpin another system. sometimes removing or tweaking a mechanic that we don't enjoy, has negative impact on other mechanics that we don't understand or where the correlation isn't obvious.
as an example, in real life, permadeath SUCKS. but no permadeath in real life would be blatantly unsustainable.
Última edição por findangle#1489 em 30 de jan. de 2013 15:58:10
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Postado porfindangle#1489em 30 de jan. de 2013 15:57:13
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Zenn3k escreveu:
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Delmas escreveu:
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Zenn3k escreveu:
Delmas, you're an idiot.
1: If I solo, anything on the screen is "mine". It only STOP being "mine" when I introduce another player, so why should I EVER do that? Can you kindly answer that question? Why should I EVER group? Why? There is no benefit, only negatives.
2: Arrogance, pure arrogance. Skill in playing the game has NO relation to ability to click on items on the ground, kindly STFU.
3: Maybe, maybe not. It certainly does not help incoming revenue to allow anyone who attempts to play with others to have a bad experience.
1: Nothing when you solo is your until you pick it up. Good luck trading something without picking it up first.
2. Good players will get the loot before the timer runs out, I see no arrogance here.
3. I am starting to believe the game would, infact, be better without you
1: Everything is mine, I am simply choosing if I want to pick it up or not. Choosing not to pick up an item doesn't make it any less mine.
2: So if the melee runs off by themselves and kills things, and some of those kills results in drops for the Ranger he is grouped with...its the Ranger's fault?
3: K, I KNOW the game and the forums would be better off without you, so we'll call that even
Your arguments are incredibly poor.
You and I should group up, I'll follow you and pick up all the items while you kill everything...anything that drops with YOUR name I'll just stop what I'm doing and click on that until either I get it, or you stop attacking and pick it up before me. After all that, and I have tons of orbs and you have jack shit...you can let me know if you wanna group up again.
That experience not sound good? Well thats a LOT of players experience during play and thats NOT going to make them want to stick around and buy cosmetic items.
Learn what is and what is NOT healthy for a game like this before you open up your NON SUPPORTER ass and speak.
1st, I do not group with noobs/ragers/ninjas
Everything on the ground is yours? That is your argument? Then you call my arguments bad?
You being a supporter does not increase your intelligence.
I am done with you, how can you convince somebody anything when they ignore all logic?
The game does not adapt to you, you adapt to it.
Última edição por Delmas#1107 em 30 de jan. de 2013 15:58:22
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Postado porDelmas#1107em 30 de jan. de 2013 15:57:21
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Tandimonium escreveu:
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tinghshi escreveu:
Why would you want competition in a party? The whole point of having parties is so that people can work together. This entire system makes no sense from its very roots.
It really is sad that you "hardcore" gamers think you are better than us. No we're not "casual" players. We're just players who have a different opinion on a subject. I love this game just as much as you, and like a challenge just as much. This is why I never complain about the game being hard. But having to compete in a party is simply ridiculous, and the only reason you think that it's the way it's "supposed to be" is because it was in Diablo 2. Well guess what? Diablo 2 doesn't define this genre. It was a great game, but it wasn't perfect. No game is. This is why games need to adapt and evolve. You people are just to ignorant to realize this.
I don't think I am better then you. I just think you need to accept the game as is and not try to create another D3 (Which is still for sale at a store near you!). Stop acting like everyone should cater to you. This is the only game with this loot style and I LIKE IT. So, stop trying to change it and we will get along!
Oh the irony. You tell me you don't think you're better than me, yet you tell me that my opinion is apparently "wrong" and yours is "right". Why should I stop just because you don't like it? Who do you think you are? If you think changing the loot system turns this game into D3, then you are just too stupid to argue with.
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Postado portinghshi#7226em 30 de jan. de 2013 15:59:10
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Necroseraphine escreveu:
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tinghshi escreveu:
Why would you want competition in a party? The whole point of having parties is so that people can work together. This entire system makes no sense from its very roots.
It really is sad that you "hardcore" gamers think you are better than us. No we're not "casual" players. We're just players who have a different opinion on a subject. I love this game just as much as you, and like a challenge just as much. This is why I never complain about the game being hard. But having to compete in a party is simply ridiculous, and the only reason you think that it's the way it's "supposed to be" is because it was in Diablo 2. Well guess what? Diablo 2 doesn't define this genre. It was a great game, but it wasn't perfect. No game is. This is why games need to adapt and evolve. You people are just to ignorant to realize this.
Adapt and evolve?
Ignorant?
Dude, get over yourself and your butt-buddy, Blizzard. You stink of their logic.
Yet, another person too stupid to make an actual argument.
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Postado portinghshi#7226em 30 de jan. de 2013 16:00:16
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Delmas escreveu:
how can you convince somebody anything when they ignore all logic?
Maybe that's the issue here. Can't we just accept that we as players hold a different view, and to cater to both is in the best interest of everyone and the health of the game?
I've heard the "waste of development time" argument, and it holds no water. For a start, implementing this is far from the most difficult task. GGG were tweaking the loot system right up until OB. Second, you don't hold a monopoly on deciding what aspect of the game GGG should "waste" their development time on.
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Postado porAurlon#6471em 30 de jan. de 2013 16:00:47
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KorganBloodaxe escreveu:
Well the reason why I don't like VoIP is that I sound like Arnold Schwarzenegger when I talk English, so I try to avoid that :)
Wait I would love to have the terminator in my party!
We could coin all orbs as "choppers" and then when one falls you could yell to the ninjas'
"get to the chopper"
Sounds pretty epic to me =P
The game does not adapt to you, you adapt to it.
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Postado porDelmas#1107em 30 de jan. de 2013 16:00:55
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Since when does a game need to adapt to the people that play it? If the developer wants FFA loot, they're going to keep it that way no matter how many people dislike it.
The game doesn't adapt to you, you adapt to the game.
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Postado porJuggernaut448#1888em 30 de jan. de 2013 16:03:00
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