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SobeDragon escreveu:
This is a fun game. I don't mind the FFA loot system, or integrating another loot system as well. Maybe, two types of part groups, 1 where the FFA loot system is implemented and has the same drop rate as it currently has per player, and another, where a friendlier loot system is implemented and it have MAYBE 1/20 to 1/30th of a chance of dropping the same rare drop as in the FFA version. It could basically be an option in the party setup that could be decided upon, and people could choose which version they would prefer. Honestly, I think, in the end, more would decide on the FFA version. But thats me
Well YEAH, if you make the drop rates 1/20th of normal, nobody would ever use it...making FFA the "better" choice, clearly.
FFA loot discourages grouping, I know I personally refuse to group because of it.
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Postado porZenn3k#6008em 30 de jan. de 2013 12:59:18
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solistus escreveu:
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mrmath escreveu:
The insinuation is due to the fact that people expect to have a core system completely changed because a small vocal minority don't like it.
Lengthening the loot timer or adding options for the length, the two most popular suggestions, are hardly "having a core system completely changed". That's just hyperbole to avoid having a real discussion.
You assert that it's a "small vocal minority" who don't like FFA loot. In my experience, it's the exact opposite. A small, vocal minority like you will troll and insult anyone who brings up tthe topic. It's a very common complaint among new players in my experience.
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There's not any reason at all why people can't watch their drops and get their own loot, except inattention or laziness. Its your job to make sure you get your drops in a pub, not GGG's
It's not a job. It's a computer game. Why can we not have a rational conversation about whether that game would be more fun with a slight tweak to one group play mechanic, without you stringing together straw mans and insults?
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If you join a public party you better be watching like a hawk or your stuff WILL get picked up.
Right. Some of us think that is not a fun dynamic. I already told you I don't want to rehash this tired debate, but you felt the need to lay out exactly the kind of insulting arguments I was just complaining about, so I feel compelled to reply.
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The backlash is because the FFA system fits perfectly with the cut throat world they've created
Translation: I assert that my position is obviously the only correct view on the subject and that anyone who disagrees is stupid or doesn't understand the game as well.
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and the many fans of this style are sick to death of people demanding changes to perfectly functional systems because they lost out on something one way or another.
Translation: it doesn't bother me, so I'm gonna be an asshole to anyone it does bother. If you disagree with me, you are not a "real" fan of the genre.
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Choose your party carefully and watch your drops.
Yeah, no shit. That's what we all do now. Some of us think the game would be more fun if we didn't have to. Your solution is basically "don't use public groups", which kind of proves the point that public groups are not working very well. This is a beta, and it would be nice if we could have a polite conversation about tweaking things like this without being subjected to this kind of hostility.
1. The timer is BS, and you should be happy it exists at all.
2. I have to assume that the reason there aren't as many people complaining, is that there isn't that many that feel there is a reason to. Maybe they are all too busy getting the loot you could be getting while writing on here. :)
3. It may not be a job, but it also isn't a daycare center, want your loot spoon fed? There are games for that.
4. Some of us like the fact that this game is different, and are slightly irritated you are trying to make it like all the other games on the market.
5. Same as 4.
6. This isn't WoW with instances that force you to group with people. This is a game that gives you the choice, and if you choose not to because you do not like the multi-player aspect, then awesome. But don't come trying to change the whole game because of it.
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Postado porTandimonium#3150em 30 de jan. de 2013 13:00:16
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SobeDragon escreveu:
This is a fun game. I don't mind the FFA loot system, or integrating another loot system as well. Maybe, two types of part groups, 1 where the FFA loot system is implemented and has the same drop rate as it currently has per player, and another, where a friendlier loot system is implemented and it have MAYBE 1/20 to 1/30th of a chance of dropping the same rare drop as in the FFA version. It could basically be an option in the party setup that could be decided upon, and people could choose which version they would prefer. Honestly, I think, in the end, more would decide on the FFA version. But thats me
If we did both styles, and worsened the loot for the party loot, they would then argue that it also is not fair.
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Zenn3k escreveu:
Well YEAH, if you make the drop rates 1/20th of normal, nobody would ever use it...making FFA the "better" choice, clearly.
FFA loot discourages grouping, I know I personally refuse to group because of it.
See.
Última edição por Tandimonium#3150 em 30 de jan. de 2013 13:06:36
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Postado porTandimonium#3150em 30 de jan. de 2013 13:02:45
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AhlenS escreveu:
For the love of god, FFA isn't hardcore please stop saying it is. That is a seriously illogical argument.
/sign
I accept FFA and know i wont get more than xp in pub groups, but saying FFA = Hardcore is ridiculous.
@OP
Also i didnt donate because of FFA Loot so please dont group me with ppl like you.
[Beyond] Hajhji/MahouShoujo_Madoka Última edição por Nithon#2901 em 30 de jan. de 2013 13:04:36
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Postado porNithon#2901em 30 de jan. de 2013 13:02:58
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Nice cherry picking from your OP. I can do it, too!
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You cannot join a game that is designed a specific way, with people who enjoy the game because of it being that way, and say it has to change. This is NOT D3 or D2, it is PoE and it has a Semi-FFA loot system.
You lead off by suggesting that people who "complain" about FFA loot are coming to this game and trying to turn it into Diablo, and asserting that the group looting mechanics are a defining trait of PoE.
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You have a lot of people who have donated to this game because they like it. Many donated because of the FFA loot system. How is it fair for them to donate to a cause such as this game and have a group of people come in and demand that the game they love be fundamentally changed to suit your wants?
Sure, you only said 'many' donated because they liked FFA loot... But you went on to suggest that it would be unfair to change FFA loot, because many CB supporters like it. Suddenly 'many' becomes 'most' or 'all'.
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So, all of the excuses are BS. PoE does not want to spoon feed you gear. If you want to garuntee your gear drops are yours, play solo. If you want to play with a random group of asshats, then expect to not get all "your" loot.
...Do I need to explain why this seems dismissive and hostile to anyone who disagrees?
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Postado porsolistus#0470em 30 de jan. de 2013 13:02:58
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Instanced loot?
Sure I don't think it will happen. I can live with that. I think most of us sensible people can understand the ecnomical benefits of FFA loot. It is a long term benefit. But why are people so against lengthening the damn timer?
Your latency matters. Look, if an item drops with my name over it halfway across the screen and I am too busy paying attention to it and somebody loots it, that is fine. I can live with that because it is due to my own stupidity for not paying attention. But on a bad day(latency wise), you can be literally standing right over an item, trying to click the bloody thing while the timer is going down only to have someone run from a mile away to grab it in a single click.
But I am sure someone is going to tell me that is what PRECISELY makes them hardcore or use some other attention seeking word to describe the totality of their existential crisis.
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Postado porarare#6497em 30 de jan. de 2013 13:04:23
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Tandimonium escreveu:
1. The timer is BS, and you should be happy it exists at all.
2. I have to assume that the reason there aren't as many people complaining, is that there isn't that many that feel there is a reason to. Maybe they are all too busy getting the loot you could be getting while writing on here. :)
3. It may not be a job, but it also isn't a daycare center, want your loot spoon fed? There are games for that.
4. Some of us like the fact that this game is different, and are slightly irritated you are trying to make it like all the other games on the market.
5. Same as 4.
6. This isn't WoW with instances that force you to group with people. This is a game that gives you the choice, and if you choose not to because you do not like the multi-player aspect, then awesome. But don't come trying to change the whole game because of it.
So it's not a day care, "the other games on the market", or Wow? Oh, that clears it right up.
Are you *trying* to prove my point about slinging ad homs and straw man arguments at anyone who disagrees with you? I'm done engaging your bullshit now.
Última edição por solistus#0470 em 30 de jan. de 2013 13:05:23
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Postado porsolistus#0470em 30 de jan. de 2013 13:04:38
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Tandimonium,
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Tandimonium escreveu:
If you come here naming off other games that you like better for their loot system, then go play them.
I don't follow this line of thought. No game is going to be perfect for any one person. That doesn't mean I can't try to move it closer to my vision of a perfect game. I enjoy the vast majority of Path of Exile and will continue to play with or without a change to the loot system.
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Tandimonium escreveu:
it was not "Your" loot. You were just given a nice bonus to your chances of getting it, and failed for one excuse or another.
This is just demonstrably wrong. The loot when dropped is assigned to a person. I don't know it could get more "yours" than that, and "failed for one excuse or another" could easily read "failed because of ill-thought out game mechanics".
Putting your fingers in your ears and screaming "everything is fine!" is just naive. The system can be improved. Does it need a complete overhaul? No. Would a few minor tweaks make more people happy and for a better game? Quite possibly.
For reference, I think there is one core issue with loot right now; that there is a perverse incentive to abandon the current combat and scramble over loot.
To fix that, GGG should consider either:
1) Letting the party leader decide which loot system to use (i.e Full FFA / semi-FFA (current system) / long timer FFA / other).
or
2) To specifically fix the problem of the perverse incentive to abandon combat, dealing damage or taking damage should freeze the timer on "your" loot for 2-3 seconds.
Aurlon
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Postado porAurlon#6471em 30 de jan. de 2013 13:05:43
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Aurlon escreveu:
That doesn't mean I can't try to move it closer to my vision of a perfect game.
I prefer GGG's vision to yours.
"Wait, what did I just drink?" - Socrates
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Postado pormrmath#1493em 30 de jan. de 2013 13:06:41
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mrmath escreveu:
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KorganBloodaxe escreveu:
How do you know people who dislike FFA are a minority?
Because in any game community the vast majority of people don't join the forums to complain. They play the game as is. This is no exception
The way I see it the silent majority is playing solo. (Possibly because of the FFA loot)
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mrmath escreveu:
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KorganBloodaxe escreveu:
There's no reason instanced loot cannot be an option. We can have our cake and you can eat it too!
Except for re-allocating GGG's already strained resources away from something valuable to make a large data-related change that is being requested for purely stylistic reasons
All the need to do to make it instanced is change the timer to half an hour. That's hardly straining.
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Tandimonium escreveu:
4. Some of us like the fact that this game is different, and are slightly irritated you are trying to make it like all the other games on the market.
I have to repeat:
Having an option for us does not harm your enjoyment of the game.
I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end.
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Postado porKorganBloodaxe#5812em 30 de jan. de 2013 13:08:01
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