Quill Rain + Elemental Hit build Advice

Well I run anger/wrath. On top of that my gloves have speed/elemental. Started with a pair of lioneyes boots. I eventually found wakes.but I was doing fine with lioneyes.any ele dmg you can get is doubled by lvl 12 I believe due to a 90% elemental passive boost. I will show you when I get home from work, around 4:00 if your still on. I cant link my build from my phone.

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Trapperkeeper escreveu:
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PhreEkGarden escreveu:
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Scully escreveu:
I'd like to see someone try it. You would need really excellent gear and 5/6 linked.


It would be fun to have that ridiculous attack speed while critting continuously and applying shocked, freeze... etc.

Just trying to figure out if damage would be enough, even with about 300% (400 with crit damage gem) crit multiplier and 600% crit chance with power charges going.

6 socket could be: Elemental Hit + LMP + Blood Magic + Life Leech + Power Charge on Crit(new skill) + One other gem... Crit Damage or Weapon Elemental Damage?


Elemental proliferation would be my choice for the final gem. That or crit damage. Would try them both.


I just remembered about pierce. Seems like I would need pierce right?

I need like 8 sockets lol.

So 6 socket would have to be Elemental hit + Blood Magic + Life Leech + Mult Proj + Pierce + Power charge on crit

Then im missing Weapon Ele Dmg.... which is quite a bit of dmg for this build I would think

Advice?
you could always spec the pierce passive node from the skill tree instead. its 35% chance to pierce, its a major node in the top right of the tree, just to the right of shadow, below the dagger passives in the top right corner.

This would open up a spot for a different gem, and frankly I think it may have enough merit to start the build at witch or ranger instead, I'l see what I can come up with when I get home.

I have a quill rain in my storage, screaming to be used :)
My Shop: http://www.pathofexile.com/forum/view-thread/1338089
Horfire is doing well on Merciless currently level 64



Explosive arrow build,
when getting a 5 or 6 linked, gonna put increase area of effect and concentrated effect.

there's a guide for this build, it uses elemental equilibrium in the end or if you do a lot of group, instead of ee u can get more fire damage.

It's going extremely well so far, just have to watch for those lightning mobs on sewers and ele reflect.

having lot's of fun.

.:It's never too late to become what you might have been:.
My elehit fast attack speed bow user at work. Currently level 68.



Gear and skills used, for now:

Gear


Hoping to switch out the frenzy for a frost wall soon so I have more defense against melee like brutus, maybe if I get a few hundred more chroms, jewellers and fusings I can get 2R2B on my boots and replace the portal gem with frost wall, keep frenzy and stick portal on a 6th socket on the bow.

If I could do this build again I'd go for blood magic and use LGOH. My current bow was a big upgrade cause of the halved mana cost and extra ele damage as well as overall DPS. Stacking mana and mana regen has been interesting and all, but I'd rather have gone with a character that can take a punch like a BM user.

It's a fun build, but I think I messed up by going into the middle of the tree hoping to someday reach the arrow dodging keystone. Hopefully I can save up and use regrets to respec into the marauder and witch starting points instead.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
Última edição por Wooser69#4318 em 27 de mar. de 2013 15:17:28


Quill Rain only works good with Explosive Arrow

Because the damage is not reduced, you hit for full explosive amount.

Basically you stock fire and elemental damage + AoE nodes, then watch whole screen explode after you shoot like 9000 arrows in 1 sec.

Explosive Arrow is NOT effected by elemental weapon damage or spell damage passives.

EXP Arrow dose 523–785 damage at lv 20.
EXP Arrow has 20% chance to ignite enemy's at 20% quality gem.

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The damage from Explosive Arrow charges will not show properly on the character screen because the damage is not being caused by the skill itself but rather the charges applied.

The damage of the explosion is considered projectile damage, but not weapon damage. As a result, any modifiers affecting projectile damage will be applied to it. For example, when using Greater Multiple Projectiles and/or Lesser Multiple Projectiles, both the initial damage of the arrows, and the damage caused by explosive charges detonating is reduced by the "Less projectile damage" modifier on those gems.

Non-weapon Elemental Damage: The damage of the applied charges is increased by elemental damage and fire damage passives, but not by elemental weapon damage or spell damage passives.

Duration: Increased skill duration passives or supports will increase the amount of time before charges will detonate.

Piercing: Explosive Arrow projectiles which pierce will not leave charges (and explode) on each target they pierced. Only on the target where the arrow gets stuck will the charge explode.

Misses: When an arrow misses a mob the arrow will still explode where it landed in the terrain.

Radius: Base radius before any charges is 15. Each charge will add +2 radius. % area modifiers are applied after adding the fuse radius to base (e.g. 5 charges with 40% increased area = (15 + 5*2) * 1.40 = 35 radius).

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http://www.pathofexile.com/passive-skill-tree/AAAAAgQBmy0XHbe2jX7NmN7G6mL6sb6n0k3AD25phNllTUd-q8Ul3xv6pBkB3OLqYSGE73Tteu9gSwUtQKDvTjIJvop4DVivNug6UhRxBg5j_SWtCfZBqvjr9zJyqXzZrKon7fPdWfPAGpBVp4QaOOw4KU-Cmxku1I-53fIv7w6nCNgkNsU22PFs7FWPRtDQm6Fnve5vRtftIOFzi4wUTfAfBLMCcR8CBAeXlVJTPV-cLYdlz2VVxudSVElfP_ZIjM9QUDrYTdiePIFvjHZmnvrSHRSDOO98PAWf36IAWGPG2NrdNukkqhmF42qnMBQgUEcB59-_

Keystone
Resolute Technique: Your hits can't be Evaded
Resolute Technique: Never deal Critical Strikes
Blood Magic: Removes all mana. Spend Life instead of Mana for Skills

Stats
+350 to Strength
+60 to Dexterity (you wont need much dex, with dex quiver and onyx, it be more then enough to equip everything)
+150 to Intelligence

Life
231% increased maximum Life
5.4% of Life Regenerated per Second
+60 to maximum Life

Mana
8% increased maximum Mana

Physical Damage
8% increased Physical Damage with Bows
8% increased Melee Physical Damage

Elemental Damage
41% increased Elemental Damage

Fire Damage
84% increased Fire Damage

Lightning Damage
20% Chance to Shock the enemy on hit with Lightning Damage

Resistance
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance
+35% to all Elemental Resistances
+15% to Fire Resistance

Attack Speed
37% increased Attack Speed
6% increased Attack Speed with Bows

Armour
32% increased Evasion Rating and Armour
Ignore all Movement Penalties from Armour
96% increased Armour

Energy Shield
44% increased maximum Energy Shield

Critical Strike
You take 30% reduced Extra Damage from Critical Strikes

Misc
36% increased Projectile Damage
+2 to Melee Weapon and Unarmed range
45% increased Shock Duration on enemies
36% increased Radius of Area Skills
20% increased Area Damage

Última edição por Chewtoy#0241 em 27 de mar. de 2013 16:13:42
^ thanks for the useful info
IGN: infested
Yes, explosive arrow works well. But this thread is about trying to get elemental hit to work with it.
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Scully escreveu:
Yes, explosive arrow works well. But this thread is about trying to get elemental hit to work with it.


Exactly what I was going to say... there are plenty of explosive arrow threads out there, and I had a level 70 explosive arrow guy too, which is why I have a 5 link 6 socket quill rain (100 fusings used on it... no 6 link). I am determined to get a 6 link quill rain, lol. I still have like 40 fusings, but I'm going to keep my 5 link until I get a bunch more and try again.

I know explosive arrow is strong, and fun.

I am trying to make an ele hit build work well, with high crit chance / crit multi to make up for quill rains -% damage. It may not be optimal, but it's different and the fun of it is seeing if it can actually be viable late game. Critting constantly is just really fun imo. :D

Última edição por PhreEkGarden#7624 em 27 de mar. de 2013 16:55:33
i was doing an elemental hit, quill rain build but just converted to EA. my elemental hit build looks like this.

The reasoning behind it is simple. what is quill rains ultimate drawback? its damage reduction? no. its low base damage? no. ifs attacks speed? yes! since the attacks speed is so high it drains your mana or life ridiculously fast when attacking. so i thought: "why not eliminate mana cost?" By taking the mana cost reduction nodes you decrease the BASE of the abilities mana cost. combo your passive tree with the unique and your mana cost is virtually nothing. (mine was ~6 with lvl 8? elehit supported by weapon elemental, added lightning, and one other, either way nothing.) with helm and passives it's an 84% reduction to cost... let that sink in.


Pros:
infinite spam of attacks.
end attack speed of ~10 per sec (did all of these calculations)
end average DPS of 18k ele hit (not including shock stacks, which are easy to proc)
can use a large number of auras (i planned mine using 6)
can use wanderlust?

Cons:
low life build
not a solo build, best in parties of 2-3 (can become one if shavrons vest are acquired though)
So many build ideas... no time....
Última edição por Simony#4753 em 27 de mar. de 2013 17:16:31

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